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"""This method is deprecated. Use StartRecordingVideo instead. Starts recording a file in the WMV format at the specified bit and frame rate."""
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"""Do not use this method, as it is deprecated. Use StartRecordingVideo instead. Starts recording a file in the WMV format at the specified bit and frame rate."""
""" Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
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"""Render one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
""" Renders one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
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"""Render one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
"""This property is deprecated. This property is no longer in use Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis..."""
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"""Do not use this property, as it is deprecated. This property is no longer in use Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis..."""
""" Renders one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
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"""Render one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
""" Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
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"""Render one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
""" Renders one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
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"""Render one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
""" Renders one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
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"""Render one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
class MarkerBatchPrimitive(IMarkerBatchPrimitive, IPrimitive):
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""" Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
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"""Render one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
class PointBatchPrimitive(IPointBatchPrimitive, IPrimitive):
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""" Renders one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
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"""Render one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
class TextBatchPrimitive(ITextBatchPrimitive, IPrimitive):
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""" Renders one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
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"""Render one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
class MarkerBatchPrimitiveFactory(IMarkerBatchPrimitiveFactory):
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""" Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
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"""Render one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards..."""
class PointBatchPrimitiveFactory(IPointBatchPrimitiveFactory):
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""" Renders one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
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"""Render one or more points in the 3D scene. Each point in the batch has a unique position and an optional color. All points in the batch share the same pixel size. For best performance, avoid creating lots of batches with only a few points each..."""
class TextBatchPrimitiveFactory(ITextBatchPrimitiveFactory):
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""" Renders one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
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"""Render one or more strings in the 3D scene. For best performance, avoid creating lots of batches with only a few strings each. See the Batching Performance Overview."""
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