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Scene Building vs. Runtime Instantiations #38

@antfarmar

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@antfarmar

Currently key game tokens (e.g. the Ship) are instantiated at runtime (traditional method) instead of already existing in the scene. This means that there is no instance reference of them to easily drag & drop into the Inspector for other tokens that require them. Rather they are passed around as parameters, or registered, or "found", as is normally done in non-Unity games.

Since this is a Unity game, perhaps it would be best to take advantage of its features, like editor scene building & reference dragging, rather than do things in the "traditional" non-Unity way!?

It would make some things easier, but it may also encourage bad programming habits.

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