Skip to content

Mixed movement types #9

@ntyrrell

Description

@ntyrrell

Are there any plans to incorporate mixed movement types for individual pawns when checking movement range? I.e. using the example in the readme, if a pawn was capable of both walking and swimming, the more advantageous movement type would be chosen when crossing mixed terrain.

An alternative scenario might be if moving an army of mixed unit types, and needing to take the worst movement type for that terrain to simulate the army travelling as fast as the slowest element so as to not separate.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions