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Are there any plans to incorporate mixed movement types for individual pawns when checking movement range? I.e. using the example in the readme, if a pawn was capable of both walking and swimming, the more advantageous movement type would be chosen when crossing mixed terrain.
An alternative scenario might be if moving an army of mixed unit types, and needing to take the worst movement type for that terrain to simulate the army travelling as fast as the slowest element so as to not separate.
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