@@ -715,28 +715,36 @@ gpu.module @test_kernel {
715715gpu.module @test_kernel {
716716 // CHECK-LABEL: load_store_nd_with_offsets
717717 // CHECK-SAME: [[arg0:%.+]]: memref<1024x1024xf32>, [[arg1:%.+]]: memref<1024x1024xf32>, [[arg2:%.+]]: memref<1024x1024xf32>
718- // CHECK-DAG: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<1x32xf32>
718+ // CHECK-DAG: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<32xf32>
719+ // CHECK-DAG: [[cst_0:%.+]] = arith.constant dense<0.000000e+00> : vector<1x32xf32>
719720 // CHECK-DAG: [[c16:%.+]] = arith.constant 16 : index
720721 // CHECK-DAG: [[c0:%.+]] = arith.constant 0 : index
721722 // CHECK: [[tdesc_a:%.+]] = xegpu.create_nd_tdesc [[arg0]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
722723 // CHECK: [[tdesc_b:%.+]] = xegpu.create_nd_tdesc [[arg1]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
723724 // CHECK: [[tdesc_c:%.+]] = xegpu.create_nd_tdesc [[arg2]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
724725 // CHECK: [[ld_a0:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
725726 // CHECK: [[ld_a1:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
727+ // CHECK: [[ins_a0:%.+]] = vector.insert_strided_slice [[ld_a0]], [[cst_0]] {offsets = [0, 0], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
728+ // CHECK: [[ins_a1:%.+]] = vector.insert_strided_slice [[ld_a1]], [[ins_a0]] {offsets = [0, 16], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
726729 // CHECK: [[ld_b0:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
727730 // CHECK: [[ld_b1:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
728- // CHECK: [[cast_a0:%.+]] = vector.shape_cast [[ld_a0]] : vector<1x16xf32> to vector<16xf32>
729- // CHECK: [[cast_b0:%.+]] = vector.shape_cast [[ld_b0]] : vector<1x16xf32> to vector<16xf32>
730- // CHECK: [[add0:%.+]] = arith.addf [[cast_a0]], [[cast_b0]] : vector<16xf32>
731- // CHECK: [[ins0:%.+]] = vector.insert_strided_slice [[add0]], [[cst]] {offsets = [0, 0], strides = [1]} : vector<16xf32> into vector<1x32xf32>
732- // CHECK: [[cast_a1:%.+]] = vector.shape_cast [[ld_a1]] : vector<1x16xf32> to vector<16xf32>
733- // CHECK: [[cast_b1:%.+]] = vector.shape_cast [[ld_b1]] : vector<1x16xf32> to vector<16xf32>
734- // CHECK: [[add1:%.+]] = arith.addf [[cast_a1]], [[cast_b1]] : vector<16xf32>
735- // CHECK: [[ins1:%.+]] = vector.insert_strided_slice [[add1]], [[ins0]] {offsets = [0, 16], strides = [1]} : vector<16xf32> into vector<1x32xf32>
736- // CHECK: [[ext0:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 0], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
737- // CHECK: [[ext1:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 16], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
738- // CHECK: xegpu.store_nd [[ext0]], [[tdesc_c]][[[c0]], [[c0]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
739- // CHECK: xegpu.store_nd [[ext1]], [[tdesc_c]][[[c0]], [[c16]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
731+ // CHECK: [[ins_b0:%.+]] = vector.insert_strided_slice [[ld_b0]], [[cst_0]] {offsets = [0, 0], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
732+ // CHECK: [[ins_b1:%.+]] = vector.insert_strided_slice [[ld_b1]], [[ins_b0]] {offsets = [0, 16], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
733+ // CHECK: [[ext_a:%.+]] = vector.extract [[ins_a1]][0] : vector<32xf32> from vector<1x32xf32>
734+ // CHECK: [[ext_b:%.+]] = vector.extract [[ins_b1]][0] : vector<32xf32> from vector<1x32xf32>
735+ // CHECK: [[slice_a0:%.+]] = vector.extract_strided_slice [[ext_a]] {offsets = [0], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
736+ // CHECK: [[slice_b0:%.+]] = vector.extract_strided_slice [[ext_b]] {offsets = [0], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
737+ // CHECK: [[add0:%.+]] = arith.addf [[slice_a0]], [[slice_b0]] : vector<16xf32>
738+ // CHECK: [[ins_add0:%.+]] = vector.insert_strided_slice [[add0]], [[cst]] {offsets = [0], strides = [1]} : vector<16xf32> into vector<32xf32>
739+ // CHECK: [[slice_a1:%.+]] = vector.extract_strided_slice [[ext_a]] {offsets = [16], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
740+ // CHECK: [[slice_b1:%.+]] = vector.extract_strided_slice [[ext_b]] {offsets = [16], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
741+ // CHECK: [[add1:%.+]] = arith.addf [[slice_a1]], [[slice_b1]] : vector<16xf32>
742+ // CHECK: [[ins_add1:%.+]] = vector.insert_strided_slice [[add1]], [[ins_add0]] {offsets = [16], strides = [1]} : vector<16xf32> into vector<32xf32>
743+ // CHECK: [[broadcast:%.+]] = vector.broadcast [[ins_add1]] : vector<32xf32> to vector<1x32xf32>
744+ // CHECK: [[ext_result0:%.+]] = vector.extract_strided_slice [[broadcast]] {offsets = [0, 0], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
745+ // CHECK: [[ext_result1:%.+]] = vector.extract_strided_slice [[broadcast]] {offsets = [0, 16], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
746+ // CHECK: xegpu.store_nd [[ext_result0]], [[tdesc_c]][[[c0]], [[c0]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
747+ // CHECK: xegpu.store_nd [[ext_result1]], [[tdesc_c]][[[c0]], [[c16]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
740748 gpu.func @load_store_nd_with_offsets (%A: memref <1024 x1024 xf32 >, %B: memref <1024 x1024 xf32 >, %C: memref <1024 x1024 xf32 >) {
741749 %c0 = arith.constant 0 : index
742750
@@ -752,3 +760,28 @@ gpu.module @test_kernel {
752760 gpu.return
753761 }
754762}
763+
764+ // -----
765+ #inst_data = #xegpu.layout <inst_data = [1 , 1 , 32 ]>
766+ gpu.module @test_kernel {
767+ // CHECK-LABEL: load_add_store_leading_unit_dims
768+ // CHECK-SAME: [[arg0:%.+]]: ui64, [[arg1:%.+]]: ui64, [[arg2:%.+]]: ui64
769+ // CHECK: [[mask:%.+]] = arith.constant dense<true> : vector<32xi1>
770+ // CHECK: [[offsets:%.+]] = arith.constant dense<[0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248]> : vector<32xindex>
771+ // CHECK: [[a:%.+]] = xegpu.load [[arg0]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<32xindex>, vector<32xi1> -> vector<32xf32>
772+ // CHECK: [[b:%.+]] = xegpu.load [[arg1]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<32xindex>, vector<32xi1> -> vector<32xf32>
773+ // CHECK: [[add:%.+]] = arith.addf [[a]], [[b]] : vector<32xf32>
774+ // CHECK: xegpu.store [[add]], [[arg2]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : vector<32xf32>, ui64, vector<32xindex>, vector<32xi1>
775+ gpu.func @load_add_store_leading_unit_dims (%A: ui64 , %B: ui64 , %C: ui64 ) {
776+ %cst = arith.constant {layout_result_0 = #inst_data } dense <[
777+ [[0 , 8 , 16 , 24 , 32 , 40 , 48 , 56 , 64 , 72 , 80 , 88 , 96 , 104 , 112 , 120 ,
778+ 128 , 136 , 144 , 152 , 160 , 168 , 176 , 184 , 192 , 200 , 208 , 216 , 224 , 232 , 240 , 248 ]]
779+ ]> : vector <1 x1 x32 xindex >
780+ %mask = arith.constant {layout_result_0 = #inst_data } dense <true > : vector <1 x1 x32 xi1 >
781+ %a = xegpu.load %A [%cst ], %mask {chunk_size = 1 , layout_result_0 = #inst_data , l1_hint = #xegpu.cache_hint <cached >} : ui64 , vector <1 x1 x32 xindex >, vector <1 x1 x32 xi1 > -> vector <1 x1 x32 xf32 >
782+ %b = xegpu.load %B [%cst ], %mask {chunk_size = 1 , layout_result_0 = #inst_data , l1_hint = #xegpu.cache_hint <cached >} : ui64 , vector <1 x1 x32 xindex >, vector <1 x1 x32 xi1 > -> vector <1 x1 x32 xf32 >
783+ %addf = arith.addf %a , %b {layout_result_0 = #inst_data } : vector <1 x1 x32 xf32 >
784+ xegpu.store %addf , %C [%cst ], %mask {chunk_size = 1 , layout_operand_0 = #inst_data , layout_operand_2 = #inst_data , layout_operand_3 = #inst_data , l1_hint = #xegpu.cache_hint <cached >} : vector <1 x1 x32 xf32 >, ui64 , vector <1 x1 x32 xindex >, vector <1 x1 x32 xi1 >
785+ gpu.return
786+ }
787+ }
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