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// list of multiplier enumerators for the alpha of lights and bloom
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List<IEnumerator>multipliers=[];
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// if a flag is specified, add a multiplier that will fade the entity's lights and blooms in/out with the flag
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// if a flag is specified, add a multiplier that will fade the entity's lights and bloom in/out with the flag
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if(!string.IsNullOrEmpty(flag))
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multipliers.Add(FlagFadeMultiplier(entity,flag));
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// some entities get a special multiplier that fades out/in lights and blooms on death/respawn if they have a sprite with an animation id contained in `deathAnimationIds`
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// some entities get a special multiplier that fades out/in lights and bloom on death/respawn if they have a sprite with an animation id contained in `deathAnimationIds`
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