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// to solve this, our desired conditions can be shown equivalent to `player.StateMachine.State == state || player.StateMachine.State == St.DreamTunnelDash` (for equality) and
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// `!(player.StateMachine.State == state || player.StateMachine.State == St.DreamTunnelDash)` (for inequality). notice how the desired condition for inequality is simply
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// the inverse of the one for equality. this is great, because the brtrue/brfalse after the ceq will do the required inversion (or lack thereof) for the check, and all
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// we need to do is calculate the thing on the inside. conveniently, the ceq is already checking for the left term (so that is its return value), and we just need to or it with the right.
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// we need to do is calculate the thing on the inside. conveniently, the ceq is already checking for the left term, and we just need to or it with the right.
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