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Updating each package to align with com.apple.unityplugin.packagename naming scheme. Bumped package versions as a result.
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27 files changed

+71
-47
lines changed

27 files changed

+71
-47
lines changed

plug-ins/Apple.Accessibility/.gitignore

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@@ -82,7 +82,7 @@ crashlytics-build.properties
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*.vsconfig
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**/Plugins/**/*.meta
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**/.idea/*
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**/com.apple.corehaptics*.tgz
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**/com.apple.unityplugin.corehaptics*.tgz
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## User settings
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**xcuserdata/
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# CHANGELOG
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All notable changes to this project will be documented in this file.
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## [1.0.1] - 2022-10-10
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### Changed
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- Updated package name to `com.apple.unityplugin.accessibility`
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## [1.0.0] - 2022-06-02
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### Added
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- Initial release.
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@@ -1,16 +1,16 @@
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using Apple.Accessibility.UnitTests;
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using Apple.Core.Tests.Editor;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using UnityEditor.TestTools;
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[assembly:TestPlayerBuildModifier(typeof(AXTestBuilder))]
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[assembly:PostBuildCleanup(typeof(AXTestBuilder))]
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[assembly:TestPlayerBuildModifier(typeof(AXTestBuilder))]
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[assembly:PostBuildCleanup(typeof(AXTestBuilder))]
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namespace Apple.Accessibility.UnitTests
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{
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public class AXTestBuilder : AppleTestBuilder
@@ -19,23 +19,23 @@ public class AXTestBuilder : AppleTestBuilder
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public override BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions)
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{
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Debug.Log("com.Apple.Accessibility: Modifying test build player options.");
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Debug.Log("com.apple.unityplugin.accessibility: Modifying test build player options.");
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if (!playerOptions.scenes.ToArray().Contains(_testScene))
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{
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Debug.Log($"Adding test scene {_testScene} to test build.");
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playerOptions.scenes = playerOptions.scenes.Append(_testScene).ToArray();
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}
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Debug.Log("com.Apple.Accessibility: Calling base ModifyOptions.");
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Debug.Log("com.apple.unityplugin.accessibility: Calling base ModifyOptions.");
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playerOptions = base.ModifyOptions(playerOptions);
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return playerOptions;
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}
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public override void Cleanup()
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{
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Debug.Log("com.Apple.Accessibility: Calling base cleanup.");
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Debug.Log("com.apple.unityplugin.accessibility: Calling base cleanup.");
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base.Cleanup();
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}
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}
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}
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}

plug-ins/Apple.Accessibility/Apple.Accessibility_Unity/Assets/Apple.Accessibility/package.json

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@@ -1,11 +1,11 @@
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{
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"name": "com.apple.accessibility",
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"version": "1.0.0",
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"name": "com.apple.unityplugin.accessibility",
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"version": "1.0.1",
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"displayName": "Apple.Accessibility",
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"description": "A Unity-port of Apple's UIAccessibility protocol from UIKit.framework",
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"unity": "2019.4",
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"dependencies": {
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"com.apple.core": "1.0.0"
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"com.apple.unityplugin.core": "1.0.1"
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},
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"keywords": [
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"accessibility",

plug-ins/Apple.Accessibility/Apple.Accessibility_Unity/Packages/manifest.json

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@@ -1,6 +1,6 @@
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{
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"dependencies": {
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"com.apple.core": "file:../../../Apple.Core/Apple.Core_Unity/Assets/Apple.Core",
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"com.apple.unityplugin.core": "file:../../../Apple.Core/Apple.Core_Unity/Assets/Apple.Core",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.ide.rider": "3.0.7",
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"com.unity.modules.xr": "1.0.0"
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},
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"testables": [
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"com.apple.core"
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"com.apple.unityplugin.core"
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]
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}

plug-ins/Apple.Accessibility/Apple.Accessibility_Unity/Packages/packages-lock.json

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{
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"dependencies": {
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"com.apple.core": {
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"com.apple.unityplugin.core": {
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"version": "file:../../../Apple.Core/Apple.Core_Unity/Assets/Apple.Core",
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"depth": 0,
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"source": "local",
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# CHANGELOG
22
All notable changes to this project will be documented in this file.
33

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## [1.0.1] - 2022-10-10
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### Changed
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- Updated package name to `com.apple.unityplugin.core`
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## [1.0.0] - 2022-06-02
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### Added
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- Initial release.

plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/Tests/Editor/AppleTestBuilder.cs

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@@ -54,7 +54,7 @@ public class AppleTestBuilder : ITestPlayerBuildModifier, IPostBuildCleanup
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public virtual BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions)
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{
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Debug.Log("com.apple.core: Modifying player options in the test build");
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Debug.Log("com.apple.unityplugin.core: Modifying player options in the test build");
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playerOptions.options &= ~(BuildOptions.AutoRunPlayer | BuildOptions.ConnectToHost);
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var buildLocation = Path.GetFullPath("TestPlayers");
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public virtual void Cleanup()
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{
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Debug.Log("com.apple.core: Entered cleanup. Checking if commandline run...");
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Debug.Log("com.apple.unityplugin.core: Entered cleanup. Checking if commandline run...");
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if (s_RunningPlayerTests && IsRunningTestsFromCommandline())
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{
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Debug.Log("com.apple.core: Exiting Editor.");
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Debug.Log("com.apple.unityplugin.core: Exiting Editor.");
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EditorApplication.update += () => { EditorApplication.Exit(0); };
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}
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Debug.Log("com.apple.core: Exiting Cleanup.");
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Debug.Log("com.apple.unityplugin.core: Exiting Cleanup.");
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}
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internal static bool IsRunningTestsFromCommandline()

plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/package.json

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@@ -1,8 +1,8 @@
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{
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"name": "com.apple.core",
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"name": "com.apple.unityplugin.core",
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"displayName": "Apple.Core",
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"description": "Provides project settings, post-build automation tools, and other shared functionality for Apple Unity Plug-ins.",
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"version": "1.0.0",
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"version": "1.0.1",
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"unity": "2019.4",
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"keywords": [
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"apple"

plug-ins/Apple.CoreHaptics/.gitignore

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@@ -88,7 +88,7 @@ crashlytics-build.properties
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*.vsconfig
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**/Plugins/**/*.meta
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**/.idea/*
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**/com.apple.corehaptics*.tgz
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**/com.apple.unityplugin.corehaptics*.tgz
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## User settings
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**xcuserdata/

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