Describe the bug
When using a PinJoin2D to connect two Rigid Bodies, Box2D will "self stabilize" in a way that's inconsistent with Godot Physics.
To Reproduce
Steps to reproduce the behavior:
- Download example project
- Press 'Play'. You can view the unicycle crash to the ground (Godot Physics)
- Change physics to Box2D (included in the project already)
- Press 'Play'. You can view the unicycle self-stabilize itself, and drive around the test area.
Box2D:

Godot:

Expected behavior
While somewhat novel, I expect the Box2D PinJoin2D to function more similarly to Godot Physics.
Project
uni.zip
Versions (please complete the following information):
- OS: Windows
- Godot 4.2.1-stable
- Box2d 0.9.9 (from plugin.cfg)