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Description
Thanks for making this plugin, I was trying to make a 2D cloth for a scarf for my character, following the tutorial to attach it to a moving character.
However, whatever parameters I use, it stretches a lot more than expect. I expected it to be a little elastic, but in this case it goes much too far when the character moves around.
I can reduce Softness (in pin point mode) to 10 but still, I get a long scarf:
and playing with other parameters and spring mode makes it even worse:
Is there a way to simply ensure the cloth never stretches more than, say, 5% of its original size, for reasonable character speeds?
I like the Asparagus in the GIF demo in the README, it doesn't stretch too much. But then again it's not attached to a character - plus for some reason I can't find the scene shown in the gif in the addon samples folder.
I've been looking at this other 3rd party solution: https://github.com/coffe789/Godot-2D-Cloth-and-Verlet-Physics-Simulator but it's quite hardcoded and so it seems harder for me to switch from a square cloth to a rectangle cloth like my scarf.
I may try to just use pin points and some custom physics bodies for now...




