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Remove unneded clamp
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package/Shaders/GaussianComposite.shader

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@@ -35,7 +35,6 @@ Texture2D _GaussianSplatRT;
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half4 frag (v2f i) : SV_Target
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{
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half4 col = _GaussianSplatRT.Load(int3(i.vertex.xy, 0));
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col.a = saturate(col.a);
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return float4(GammaToLinearSpace(col.rgb/col.a),col.a);
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}
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ENDCG

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