@@ -7411,7 +7411,7 @@ void VisualAnim::ClearChangesMask()
74117411void ForceSetAreaTriggerPositionAndRotation::WriteCreate (ByteBuffer& data, AreaTrigger const * owner, Player const * receiver) const
74127412{
74137413 data << TriggerGUID;
7414- data << Position ;
7414+ data << Pos ;
74157415 data << float (Rotation.x );
74167416 data << float (Rotation.y );
74177417 data << float (Rotation.z );
@@ -7421,7 +7421,7 @@ void ForceSetAreaTriggerPositionAndRotation::WriteCreate(ByteBuffer& data, AreaT
74217421void ForceSetAreaTriggerPositionAndRotation::WriteUpdate (ByteBuffer& data, bool ignoreChangesMask, AreaTrigger const * owner, Player const * receiver) const
74227422{
74237423 data << TriggerGUID;
7424- data << Position ;
7424+ data << Pos ;
74257425 data << float (Rotation.x );
74267426 data << float (Rotation.y );
74277427 data << float (Rotation.z );
@@ -7431,7 +7431,7 @@ void ForceSetAreaTriggerPositionAndRotation::WriteUpdate(ByteBuffer& data, bool
74317431bool ForceSetAreaTriggerPositionAndRotation::operator ==(ForceSetAreaTriggerPositionAndRotation const & right) const
74327432{
74337433 return TriggerGUID == right.TriggerGUID
7434- && Position == right.Position
7434+ && Pos == right.Pos
74357435 && Rotation == right.Rotation ;
74367436}
74377437
@@ -8614,6 +8614,7 @@ void DecorStoragePersistedData::WriteCreate(ByteBuffer& data, Object const* owne
86148614 data << *HouseGUID;
86158615 data << uint8 (Field_20);
86168616 data.WriteBits (Dyes.has_value (), 1 );
8617+ data.FlushBits ();
86178618 if (Dyes.has_value ())
86188619 {
86198620 Dyes->WriteCreate (data, owner, receiver);
@@ -8626,26 +8627,24 @@ void DecorStoragePersistedData::WriteUpdate(ByteBuffer& data, bool ignoreChanges
86268627 if (ignoreChangesMask)
86278628 changesMask.SetAll ();
86288629
8629- data.WriteBits (changesMask.GetBlock (0 ), 4 );
8630+ data.WriteBits (changesMask.GetBlock (0 ), 3 );
86308631
86318632 data.FlushBits ();
86328633 if (changesMask[0 ])
86338634 {
8634- if (changesMask[1 ])
8635- {
8636- data << *HouseGUID;
8637- }
8638- if (changesMask[3 ])
8639- {
8640- data << uint8 (Field_20);
8641- }
8642- data.WriteBits (Dyes.has_value (), 1 );
8643- if (changesMask[2 ])
8635+ data << *HouseGUID;
8636+ }
8637+ if (changesMask[2 ])
8638+ {
8639+ data << uint8 (Field_20);
8640+ }
8641+ data.WriteBits (Dyes.has_value (), 1 );
8642+ data.FlushBits ();
8643+ if (changesMask[1 ])
8644+ {
8645+ if (Dyes.has_value ())
86448646 {
8645- if (Dyes.has_value ())
8646- {
8647- Dyes->WriteUpdate (data, ignoreChangesMask, owner, receiver);
8648- }
8647+ Dyes->WriteUpdate (data, ignoreChangesMask, owner, receiver);
86498648 }
86508649 }
86518650}
@@ -8663,8 +8662,9 @@ void HousingDecorData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
86638662 data << *DecorGUID;
86648663 data << *AttachParentGUID;
86658664 data << uint8 (Flags);
8666- data << *Field_68 ;
8665+ data << *TargetGameObjectGUID ;
86678666 data.WriteBits (PersistedData.has_value (), 1 );
8667+ data.FlushBits ();
86688668 if (PersistedData.has_value ())
86698669 {
86708670 PersistedData->WriteCreate (data, owner, receiver);
@@ -8697,9 +8697,10 @@ void HousingDecorData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
86978697 }
86988698 if (changesMask[5 ])
86998699 {
8700- data << *Field_68 ;
8700+ data << *TargetGameObjectGUID ;
87018701 }
87028702 data.WriteBits (PersistedData.has_value (), 1 );
8703+ data.FlushBits ();
87038704 if (changesMask[4 ])
87048705 {
87058706 if (PersistedData.has_value ())
@@ -8716,7 +8717,7 @@ void HousingDecorData::ClearChangesMask()
87168717 Base::ClearChangesMask (AttachParentGUID);
87178718 Base::ClearChangesMask (Flags);
87188719 Base::ClearChangesMask (PersistedData);
8719- Base::ClearChangesMask (Field_68 );
8720+ Base::ClearChangesMask (TargetGameObjectGUID );
87208721 _changesMask.ResetAll ();
87218722}
87228723
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