[Text] -> [Non-speech Audio] Experiments #23
StevenSchrembeck
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We're cracking some cool problems in narrative sound design using the great audio diffusion models created here, starting with text to "sound effect".
"Footsteps in gravel, distant, many" -> sample.wav 🔈
"A train passing through a huge cave" -> sample.wav 🔈
"A sword fight with tubas" -> sample.wav 🔈
"Metal clank, ominous, deep" -> sample.wav 🔈
"Roller-coaster on the moon" -> sample.wav 🔈
Any major updates or results will be posted here in this discussion, but collaboration will be through the Non-speech Audio Diffusion discord server.
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Project goals:
Output improvement ideas:
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