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bugSomething isn't workingSomething isn't working
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The drawPixel
function fills the screen buffer with the appropriate color, but it fails to set the refresh flag, so the buffer never goes to the screen.
I added _refresh_thd->flags_set(0x1);
to the end of the function and that fixed it.
Alternatively, endWrite
could be added to the end of the function. This would accomplish the same thing, but would be a bit slower.
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bugSomething isn't workingSomething isn't working