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Update CHANGELOG.md; update docs and default settings
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Assets/Editor Toolbox/CHANGELOG.md

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## 0.12.13 [19.08.2024]
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## 0.12.13 [22.08.2024]
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### Changed:
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- Hierarchy: Added Tree List renderer, which improves visual identification of parent and child gameobjects
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- Hierarchy: For now 'Script' label will display all available components linked to a GameObject/Prefabs
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- Hierarchy: For now 'Layer' label will display full layer name instead of the layer mask value
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- Fix SceneView settings change events firing when they shouldn't
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- Fix issue when trying to find private fields/properties from parent classes (e.g. while using conditional attributes)
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Assets/Editor Toolbox/EditorSettings.asset

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useToolboxHierarchy: 1
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drawHorizontalLines: 1
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showSelectionsCount: 1
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rowDataTypes: 00000000010000000500000004000000
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rowDataTypes: 050000000000000001000000020000000300000004000000
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useToolboxFolders: 1
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largeIconScale: 0.8
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smallIconScale: 0.7
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- typeReference: Toolbox.Editor.Drawers.RegexValueAttributeDrawer, Toolbox.Editor
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listPropertyDrawerHandlers:
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- typeReference: Toolbox.Editor.Drawers.ReorderableListAttributeDrawer, Toolbox.Editor
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- typeReference: Toolbox.Editor.Drawers.ReorderableListExposedAttributeDrawer, Toolbox.Editor
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- typeReference: Toolbox.Editor.Drawers.ReorderableListExposedAttributeDrawer,
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Toolbox.Editor
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- typeReference: Toolbox.Editor.Drawers.ScrollableItemsAttributeDrawer, Toolbox.Editor
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targetTypeDrawerHandlers:
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- typeReference: Toolbox.Editor.Drawers.SerializedDictionaryDrawer, Toolbox.Editor

Assets/Examples/Scenes/SampleScene.unity

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m_Layer: 5
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m_Name: Test Canvas
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 2800000, guid: 902de9e125722044e9e8771af5c1b865, type: 3}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1

Docs/hierarchy.png

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Docs/hierarchy1.png

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Docs/hierarchy2.png

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