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Update: README.md, CHANGELOG.md
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Assets/Editor Toolbox/CHANGELOG.md

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- Context menu operations for [SerializeReference] properties (Copy, Paste, Duplicate), all operations are based on a deep copy of the source reference
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- Basic support for generic references while using [SerializeReference] & [ReferencePicker], can be utilized in Unity 2023+
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- More unit tests (PropertyUtility, filtering generic types)
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- Validation of assigned assets in the SerializedDirectory class
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- Fix duplicated initialization process forced by the OnValidate call

Assets/Editor Toolbox/README.md

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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
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#### ScriptableObject Creation Wizard
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#### Wizards
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If you want to create custom wizards and still utilize Toolbox-related features then feel free to use the **ToolboxWizard** class.
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Works in similar way to Unity's ScriptableWizard.
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> Editor Toolbox/Editor/Wizards/ToolboxWizard.cs
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##### ScriptableObject Creation Wizard
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Create multiple ScriptableObjects at once.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.

README.md

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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
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#### ScriptableObject Creation Wizard
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#### Wizards
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If you want to create custom wizards and still utilize Toolbox-related features then feel free to use the **ToolboxWizard** class.
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Works in similar way to Unity's ScriptableWizard.
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> Editor Toolbox/Editor/Wizards/ToolboxWizard.cs
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##### ScriptableObject Creation Wizard
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Create multiple ScriptableObjects at once.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.

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