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Update: README.md, package.json, CHANGELOG.md
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Assets/Editor Toolbox/CHANGELOG.md

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## 0.14.2 [10.08.2025]
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### Added:
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- `AddConfirmationBox` property to the [ReferencePicker]; allows to display an intermediate confirmation window before assigning a new reference
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### Changed:
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- Fix [FormattedNumber] behaviour while multi-editing different values
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- [LabelByChild] now displays ToString() value for UnityEngine.Object references
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- Fix ReorderableLists indention level for nested objects
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- Fix various smaller issues related to [SerializeReference]-based properties while being in the multi-editing mode
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- Rename 'Copy Serialize Reference' to 'Copy Serialized References', from now this operation also works on arrays and lists
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- Rename 'Paste Serialize Reference' to 'Paste Serialized References', from now this operation also works on arrays and lists
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## 0.14.1 [22.04.2025]
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Assets/Editor Toolbox/README.md

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##### SerializeReference context menu operations
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You can use few custom context menu operations for the **[SerializeReference]** fields:
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- **Copy Serialize Reference**: creates a deep copy of the linked reference
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- **Paste Serialize Reference**: allows to paste preserved copy to a field
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- **Duplicate Serialize Reference**: allows to duplicate the linked reference (works only on collection elements)
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- **Copy Serialized References**: creates a deep copy of the linked reference
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- **Paste Serialized References**: allows to paste preserved copy to a field
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- **Duplicate Serialize Reference Array Element**: allows to duplicate the linked reference (works only on collection elements)
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/serializereferenceoperations.png)
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Assets/Editor Toolbox/package.json

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{
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"name": "com.browar.editor-toolbox",
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"displayName": "Editor Toolbox",
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"version": "0.14.1",
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"version": "0.14.2",
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"unity": "2018.1",
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"description": "Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.",
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"keywords": [

README.md

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##### SerializeReference context menu operations
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You can use few custom context menu operations for the **[SerializeReference]** fields:
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- **Copy Serialize Reference**: creates a deep copy of the linked reference
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- **Paste Serialize Reference**: allows to paste preserved copy to a field
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- **Duplicate Serialize Reference**: allows to duplicate the linked reference (works only on collection elements)
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- **Copy Serialized References**: creates a deep copy of the linked reference
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- **Paste Serialized References**: allows to paste preserved copy to a field
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- **Duplicate Serialize Reference Array Element**: allows to duplicate the linked reference (works only on collection elements)
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/serializereferenceoperations.png)
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