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-**ForceUninitializedInstance** (false):If*true*-anewreferenceinstancewillbecreatedwithoutthestandardconstructionflowandobjectwillbeuninitialized (constructorwon't be called).
@@ -926,7 +939,7 @@ Keep in mind that SerializedScene stores Scene's index, name and path. These pro
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Unfortunately, youneedtohandleassociatedobjectsreserializationbyyourself, otherwisee.g. updatedindexeswon't be saved. I prepared for you a static event `SceneSerializationUtility.OnCacheRefreshed` that can be used to validate SerializedScenes in your project.
-**ForceUninitializedInstance** (false):If*true*-anewreferenceinstancewillbecreatedwithoutthestandardconstructionflowandobjectwillbeuninitialized (constructorwon't be called).
@@ -926,7 +939,7 @@ Keep in mind that SerializedScene stores Scene's index, name and path. These pro
926
939
Unfortunately, youneedtohandleassociatedobjectsreserializationbyyourself, otherwisee.g. updatedindexeswon't be saved. I prepared for you a static event `SceneSerializationUtility.OnCacheRefreshed` that can be used to validate SerializedScenes in your project.
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