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Merge pull request #80 from arimger/develop
Develop - 0.12.3
2 parents 555c8a4 + c54c2d3 commit b92221b

31 files changed

+1371
-41
lines changed

.github/workflows/upm-dev.yml

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name: Update UPM branch (develop)
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on:
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push:
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branches:
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- develop
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jobs:
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split-upm:
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name: split upm branch
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: split upm branch
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run: |
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git subtree split -P "$PKG_ROOT" -b upm-dev
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git push -u origin upm-dev
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env:
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PKG_ROOT: 'Assets/Editor Toolbox'

Assets/Editor Toolbox/CHANGELOG.md

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## 0.12.3 [17.06.2023]
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### Changed:
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- Fix updating SerializedScene index after deleting Scene
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- Fix SerializedScene index calculation
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- Fix NRE when deleted Scene was still included in Build Settings
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- Fix compilation errors in Unity 2018.x
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### Added:
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- SceneView extension: better way to select raycasted objects in the Scene view
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- LabelWidthAttribute
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## 0.12.1 [12.04.2023]
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### Changed:

Assets/Editor Toolbox/Editor/Drawers/Regular/SerializedSceneDrawer.cs

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@@ -51,7 +51,7 @@ protected override void OnGUISafe(Rect position, SerializedProperty property, GU
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return;
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}
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var sceneData = SceneData.GetSceneData(sceneProperty);
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var sceneData = SceneData.GetSceneDataFromIndex(property);
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var spacing = EditorGUIUtility.standardVerticalSpacing;
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position.y += EditorGUIUtility.singleLineHeight + spacing;
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if (sceneData.inBuild)
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{
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public int index;
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public bool enabled;
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public GUID guid;
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public bool inBuild;
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public static SceneData GetSceneData(SerializedProperty property)
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public static SceneData GetSceneDataFromIndex(SerializedProperty property)
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{
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var indexProperty = property.FindPropertyRelative("buildIndex");
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var index = indexProperty.intValue;
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return new SceneData()
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{
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index = index,
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enabled = index != -1,
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inBuild = index != -1
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};
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}
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public static SceneData GetSceneDataFromScene(SerializedProperty property)
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{
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var sceneData = new SceneData()
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{
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for (var i = 0; i < EditorBuildSettings.scenes.Length; i++)
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{
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var sceneSettings = EditorBuildSettings.scenes[i];
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var isEnabled = sceneSettings.enabled;
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var isEnabled = sceneSettings.enabled && !string.IsNullOrEmpty(sceneSettings.path);
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if (isEnabled)
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{
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sceneIndex++;
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{
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sceneData.index = isEnabled ? sceneIndex : -1;
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sceneData.enabled = isEnabled;
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sceneData.guid = guid;
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sceneData.inBuild = true;
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break;
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}

Assets/Editor Toolbox/Editor/Editors/ToolboxScriptedImporterEditor.cs

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using UnityEditor;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace Toolbox.Editor.Editors
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{
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public virtual void DrawCustomInspector()
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{
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Drawer.DrawEditor(serializedObject);
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#if UNITY_2020_2_OR_NEWER
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if (extraDataType != null)
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{
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Drawer.DrawEditor(extraDataSerializedObject);
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}
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#endif
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ApplyRevertGUI();
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}
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Assets/Editor Toolbox/Editor/SceneView.meta

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