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Update: README.md, CHANGELOG.md
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Assets/Editor Toolbox/CHANGELOG.md

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### Changed:
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- LabelWidthAttribute is now part of the Toolbox decorator attributes (can be mixed with other attributes)
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- Hierarchy: Script, Tag, and Layer columns are now excluded from the default settings
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- Possibility to change style for groups (BeginGroup and BeginHorizontalGroup attributes)
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- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the CreateInWizardAttribute
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- Possibility to change style for groups ([BeginGroup] and [BeginHorizontalGroup] attributes)
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- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the [CreateInWizard] or [CreateAssetMenu] attributes
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- NotPrefabObjectOnlyAttribute

Assets/Editor Toolbox/README.md

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Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property).
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```csharp
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[BeginGroup("Group1")]
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[BeginGroup("Group1", Style = GroupStyle.Round)]
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public int var1;
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public int var2;
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public int var3;
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
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Create multiple ScriptableObjects at once.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.
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```
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Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard

README.md

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@@ -300,7 +300,7 @@ Unfortunately, standard decorators won't always work with ToolboxDrawers so try
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Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property).
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```csharp
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[BeginGroup("Group1")]
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[BeginGroup("Group1", Style = GroupStyle.Round)]
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public int var1;
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public int var2;
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public int var3;
@@ -916,7 +916,7 @@ Copy and paste all components from/to particular GameObject.
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)
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Create multiple ScriptableObjects at once.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute.
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Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes.
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```
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Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard

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