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| 1 | +#!/usr/bin/python |
| 2 | + |
| 3 | +####################################################### |
| 4 | +# Copyright (c) 2015, ArrayFire |
| 5 | +# All rights reserved. |
| 6 | +# |
| 7 | +# This file is distributed under 3-clause BSD license. |
| 8 | +# The complete license agreement can be obtained at: |
| 9 | +# http://arrayfire.com/licenses/BSD-3-Clause |
| 10 | +######################################################## |
| 11 | + |
| 12 | +import arrayfire as af |
| 13 | +import array |
| 14 | +from time import time |
| 15 | + |
| 16 | +h_kernel = array.array('f', (1, 1, 1, 1, 0, 1, 1, 1, 1)) |
| 17 | +reset = 500 |
| 18 | +game_w = 128 |
| 19 | +game_h = 128 |
| 20 | +fps = 30 |
| 21 | + |
| 22 | +print("Example demonstrating conway's game of life using arrayfire") |
| 23 | +print("The conway_pretty example visualizes all the states in Conway") |
| 24 | +print("Red : Cells that have died due to under population" ) |
| 25 | +print("Yellow: Cells that continue to live from previous state" ) |
| 26 | +print("Green : Cells that are new as a result of reproduction" ) |
| 27 | +print("Blue : Cells that have died due to over population" ) |
| 28 | +print("This examples is throttled to 30 FPS so as to be a better visualization") |
| 29 | + |
| 30 | +simple_win = af.Window(512, 512, "Conway's Game of Life - Current State") |
| 31 | +pretty_win = af.Window(512, 512, "Conway's Game of Life - Current State with visualization") |
| 32 | + |
| 33 | +simple_win.set_pos(25, 15) |
| 34 | +pretty_win.set_pos(600, 25) |
| 35 | +frame_count = 0 |
| 36 | + |
| 37 | +# Copy kernel that specifies neighborhood conditions |
| 38 | +kernel = af.Array(h_kernel, dims=(3,3)) |
| 39 | + |
| 40 | +# Generate the initial state with 0s and 1s |
| 41 | +state = af.cast(af.randu(game_h, game_w) > 0.4, af.Dtype.f32) |
| 42 | + |
| 43 | +# tile 3 times to display color |
| 44 | +display = af.tile(state, 1, 1, 3, 1) |
| 45 | + |
| 46 | +while (not simple_win.close()) and (not pretty_win.close()): |
| 47 | + delay = time() |
| 48 | + if (not simple_win.close()): simple_win.image(state) |
| 49 | + if (not pretty_win.close()): pretty_win.image(display) |
| 50 | + |
| 51 | + frame_count += 1 |
| 52 | + if (frame_count % reset == 0): |
| 53 | + state = af.cast(af.randu(game_h, game_w) > 0.4, af.Dtype.f32) |
| 54 | + |
| 55 | + neighborhood = af.convolve(state, kernel) |
| 56 | + |
| 57 | + # state == 1 && neighborhood < 2 --> state = 0 |
| 58 | + # state == 1 && neighborhood > 3 --> state = 0 |
| 59 | + # state == 0 && neighborhood == 3 --> state = 1 |
| 60 | + # else state remains un changed |
| 61 | + |
| 62 | + C0 = neighborhood == 2 |
| 63 | + C1 = neighborhood == 3 |
| 64 | + A0 = (state == 1) & (neighborhood < 2) |
| 65 | + A1 = (state != 0) & (C0 | C1) |
| 66 | + A2 = (state == 0) & C1 |
| 67 | + A3 = (state == 1) & (neighborhood > 3) |
| 68 | + |
| 69 | + display = af.cast(af.join(2, A0 + A1, A1 + A2, A3), af.Dtype.f32) |
| 70 | + |
| 71 | + state = state * C0 + C1 |
| 72 | + |
| 73 | + while(time() - delay < (1.0 / fps)): |
| 74 | + pass |
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