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Description
The player ship indexes have been bugging me for some time. In some packets (e.g. console status, setPlayerShipIndex) the field is 0-indexed; while in some other packets (player ship updates) is 1-indexed. So sometimes the player ship index goes 0-7 and sometimes 1-8.
Maybe it would be a good idea to standarize these into the same, by creating an offset integer datatype. _Maybe_.
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