55
66layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
77
8+ shared FLOAT_TYPE sccache1[BLOCK_SIZE/16][16];
9+ shared FLOAT_TYPE sccache2[BLOCK_SIZE/16][16];
10+
11+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
12+
13+ void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint v_im, const uint ix, const uint q_offset, const uint y_offset, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows, const bool all_threads) {
14+ const uint y_idx = i * QUANT_K + y_offset;
15+
16+ [[unroll]] for (uint n = 0; n < num_rows; ++n) {
17+ const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
18+
19+ barrier();
20+ if (!all_threads) { // when we don't have enough blocks to use all threads
21+ if (i < num_blocks_per_row) {
22+ const uint32_t scale = uint32_t(data_a[ib0 + i].scales[itid]);
23+ sccache1[ix][itid] = FLOAT_TYPE(scale & 0xF);
24+ sccache2[ix][itid] = FLOAT_TYPE((scale >> 4) & 0xF);
25+ }
26+ barrier();
27+
28+ if (i >= num_blocks_per_row)
29+ continue;
30+ } else {
31+ const uint32_t scale = uint32_t(data_a[ib0 + i].scales[itid]);
32+ sccache1[ix][itid] = FLOAT_TYPE(scale & 0xF);
33+ sccache2[ix][itid] = FLOAT_TYPE((scale >> 4) & 0xF);
34+ barrier();
35+ }
36+
37+ const uint32_t qs_u32 = uint32_t(data_a_packed16[ib0 + i].qs[q_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qs[q_offset / 2 + 8]) << 16);
38+ const vec4 qs_u32_0 = vec4(unpack8(qs_u32 & 0x03030303));
39+ const vec4 qs_u32_2 = vec4(unpack8((qs_u32 >> 2) & 0x03030303));
40+ const vec4 qs_u32_4 = vec4(unpack8((qs_u32 >> 4) & 0x03030303));
41+ const vec4 qs_u32_6 = vec4(unpack8((qs_u32 >> 6) & 0x03030303));
42+
43+ vec2 d = vec2(data_a[ib0 + i].d);
44+ const FLOAT_TYPE dall = FLOAT_TYPE(d.x);
45+ const FLOAT_TYPE dmin = FLOAT_TYPE(d.y);
46+
47+ [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
48+ vec2 b0 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 0]);
49+ vec2 b16 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 8]);
50+ vec2 b32 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16]);
51+ vec2 b48 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24]);
52+ vec2 b64 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32]);
53+ vec2 b80 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40]);
54+ vec2 b96 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48]);
55+ vec2 b112 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56]);
56+
57+ FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
58+ FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
59+ [[unroll]] for (int l = 0; l < 2; ++l) {
60+ sum1 = fma(FLOAT_TYPE(b0[l]), sccache1[ix][ 8*v_im] * qs_u32_0[l ],
61+ fma(FLOAT_TYPE(b16[l]), sccache1[ix][1 + 8*v_im] * qs_u32_0[l+2],
62+ fma(FLOAT_TYPE(b32[l]), sccache1[ix][2 + 8*v_im] * qs_u32_2[l ],
63+ fma(FLOAT_TYPE(b48[l]), sccache1[ix][3 + 8*v_im] * qs_u32_2[l+2],
64+ fma(FLOAT_TYPE(b64[l]), sccache1[ix][4 + 8*v_im] * qs_u32_4[l ],
65+ fma(FLOAT_TYPE(b80[l]), sccache1[ix][5 + 8*v_im] * qs_u32_4[l+2],
66+ fma(FLOAT_TYPE(b96[l]), sccache1[ix][6 + 8*v_im] * qs_u32_6[l ],
67+ fma(FLOAT_TYPE(b112[l]), sccache1[ix][7 + 8*v_im] * qs_u32_6[l+2], sum1))))))));
68+ sum2 = fma(FLOAT_TYPE(b0[l]), sccache2[ix][ 8*v_im],
69+ fma(FLOAT_TYPE(b16[l]), sccache2[ix][1 + 8*v_im],
70+ fma(FLOAT_TYPE(b32[l]), sccache2[ix][2 + 8*v_im],
71+ fma(FLOAT_TYPE(b48[l]), sccache2[ix][3 + 8*v_im],
72+ fma(FLOAT_TYPE(b64[l]), sccache2[ix][4 + 8*v_im],
73+ fma(FLOAT_TYPE(b80[l]), sccache2[ix][5 + 8*v_im],
74+ fma(FLOAT_TYPE(b96[l]), sccache2[ix][6 + 8*v_im],
75+ fma(FLOAT_TYPE(b112[l]), sccache2[ix][7 + 8*v_im], sum2))))))));
76+ }
77+ temp[j][n] = fma(dall, sum1, fma(-dmin, sum2, temp[j][n]));
78+ }
79+ }
80+ }
81+
882void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
983 uint a_offset, b_offset, d_offset;
1084 get_offsets(a_offset, b_offset, d_offset);
@@ -14,88 +88,28 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
1488 // 16 threads are used to process each block
1589 const uint it_size = gl_WorkGroupSize.x/16;
1690 const uint tid = gl_LocalInvocationID.x;
17- const uint itid = tid%16; // 0...16
18- const uint ix = tid/16;
19-
20- const uint step = 8;
91+ const uint itid = tid%16; // 0...15
92+ const uint ix = tid/16;
2193
22- const uint v_im = itid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
23- const uint v_in = itid - step *v_im; // 0...15 or 0...7
94+ const uint v_im = itid/8; // 0 or 1. 0 computes 0..., 1 computes 128...
95+ const uint v_in = itid - 8 *v_im; // 0...7
2496
2597 const uint l0 = 2*v_in; // 0...15
2698 const uint q_offset = 32*v_im + l0;
27- const uint s_offset = 8*v_im;
2899 const uint y_offset = 128*v_im + l0;
29100
30- FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
31-
32101 [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
33102 [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
34103 temp[j][i] = FLOAT_TYPE(0);
35104 }
36105 }
37106
38- [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
39- const uint y_idx = i * QUANT_K + y_offset;
40-
41- [[unroll]] for (uint n = 0; n < num_rows; ++n) {
42- const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
43- vec2 d = vec2(data_a[ib0 + i].d);
44- const FLOAT_TYPE dall = FLOAT_TYPE(d.x);
45- const FLOAT_TYPE dmin = FLOAT_TYPE(d.y);
46-
47- uint32_t s0_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 0];
48- uint32_t s4_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 1];
49-
50- uint32_t s0_lo4_u32 = s0_u32 & 0x0F0F0F0F;
51- uint32_t s0_hi4_u32 = (s0_u32 >> 4) & 0x0F0F0F0F;
52- uint32_t s4_lo4_u32 = s4_u32 & 0x0F0F0F0F;
53- uint32_t s4_hi4_u32 = (s4_u32 >> 4) & 0x0F0F0F0F;
54-
55- uvec4 s0_lo4 = uvec4(unpack8(s0_lo4_u32));
56- uvec4 s4_lo4 = uvec4(unpack8(s4_lo4_u32));
57- uvec4 s0_hi4 = uvec4(unpack8(s0_hi4_u32));
58- uvec4 s4_hi4 = uvec4(unpack8(s4_hi4_u32));
59-
60- uint16_t qs0_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 0];
61- uint16_t qs16_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 8];
62- uvec2 qs0 = uvec2(unpack8(qs0_u16));
63- uvec2 qs16 = uvec2(unpack8(qs16_u16));
64-
65- [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
66- vec2 b0 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 0]);
67- vec2 b16 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 8]);
68- vec2 b32 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16]);
69- vec2 b48 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24]);
70- vec2 b64 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32]);
71- vec2 b80 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40]);
72- vec2 b96 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48]);
73- vec2 b112 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56]);
74-
75- FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
76- FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
77- [[unroll]] for (int l = 0; l < 2; ++l) {
78- sum1 = fma(FLOAT_TYPE(b0[l]), FLOAT_TYPE(s0_lo4[0]) * FLOAT_TYPE((qs0[l] >> 0) & 3),
79- fma(FLOAT_TYPE(b16[l]), FLOAT_TYPE(s0_lo4[1]) * FLOAT_TYPE((qs16[l] >> 0) & 3),
80- fma(FLOAT_TYPE(b32[l]), FLOAT_TYPE(s0_lo4[2]) * FLOAT_TYPE((qs0[l] >> 2) & 3),
81- fma(FLOAT_TYPE(b48[l]), FLOAT_TYPE(s0_lo4[3]) * FLOAT_TYPE((qs16[l] >> 2) & 3),
82- fma(FLOAT_TYPE(b64[l]), FLOAT_TYPE(s4_lo4[0]) * FLOAT_TYPE((qs0[l] >> 4) & 3),
83- fma(FLOAT_TYPE(b80[l]), FLOAT_TYPE(s4_lo4[1]) * FLOAT_TYPE((qs16[l] >> 4) & 3),
84- fma(FLOAT_TYPE(b96[l]), FLOAT_TYPE(s4_lo4[2]) * FLOAT_TYPE((qs0[l] >> 6) & 3),
85- fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_lo4[3]) * FLOAT_TYPE((qs16[l] >> 6) & 3), sum1))))))));
86- sum2 = fma(FLOAT_TYPE(b0[l]), FLOAT_TYPE(s0_hi4[0]),
87- fma(FLOAT_TYPE(b16[l]), FLOAT_TYPE(s0_hi4[1]),
88- fma(FLOAT_TYPE(b32[l]), FLOAT_TYPE(s0_hi4[2]),
89- fma(FLOAT_TYPE(b48[l]), FLOAT_TYPE(s0_hi4[3]),
90- fma(FLOAT_TYPE(b64[l]), FLOAT_TYPE(s4_hi4[0]),
91- fma(FLOAT_TYPE(b80[l]), FLOAT_TYPE(s4_hi4[1]),
92- fma(FLOAT_TYPE(b96[l]), FLOAT_TYPE(s4_hi4[2]),
93- fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_hi4[3]), sum2))))))));
94- }
95- temp[j][n] = fma(dall, sum1, fma(-dmin, sum2, temp[j][n]));
96- }
97- }
98- }
107+ const uint nbr_par_th = num_blocks_per_row%it_size;
108+ const uint nbr_all_th = num_blocks_per_row - nbr_par_th;
109+ uint i0 = 0;
110+ [[unroll]] for (; i0 < nbr_all_th; i0 += it_size)
111+ calc_superblock(a_offset, b_offset, itid, v_im, ix, q_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, true);
112+ calc_superblock(a_offset, b_offset, itid, v_im, ix, q_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, false);
99113
100114 reduce_result(temp, d_offset, first_row, num_rows, tid);
101115}
0 commit comments