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game.py
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210 lines (128 loc) · 4.07 KB
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# ---Global Variables---
game_still_going = True
winner = None
current_player = 'X'
# CREATING BOARD
board = ['-', '-','-',
'-','-','-',
'-','-','-']
# DISPLAING BOARD
def display_board():
print(board[0] + ' | ' + board[1] + ' | ' + board[2])
print(board[3] + ' | ' + board[4] + ' | ' + board[5])
print(board[6] + ' | ' + board[7] + ' | ' + board[8])
# HANDLING PLAYER'S TURN
def handle_turn(player):
print(player+"'s turn")
# TAKING INDEX POSITION FROM USER
position = (input("Enter a position from 1-9 => "))
# HANDLING ERROR FROM USER
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
print("Not a valid input enter again")
position = (input("Enter a valid command between 1-9=>"))
try:
position = int(position)
except:
print("Wrong input! try again")
play_game()
position = position-1
if board[position] == '-':
valid = True
else:
print("You cant go there! Try again")
# GETTING USER'S POSITION
board[position] = player
display_board()
# USING ALL FUNCTIONALITY IN PLAY GAME FUNCTION
def play_game():
# checking for empty space in board
display_board()
while game_still_going:
handle_turn(current_player)
check_if_game_over()
flip_player()
# SHOWING WINNER'S RESULT
if winner == 'X' or winner == 'O':
print(winner + " Won")
elif winner == None:
print("Game tied")
# CHECKINH FOE GAME IS STILL IN THE PROGRESS OR NOT
def check_if_game_over():
check_win()
check_tie()
# CHECKING FOR THE WINNER
def check_win():
global winner
# CHECK ROWS
row_winner = check_rows()
# CHECK COLUMNS
column_winner = check_columns()
# CHECK DIAGONAL
diagonal_winner = check_diagonals()
if row_winner:
winner = row_winner
elif column_winner:
winner = column_winner
elif diagonal_winner:
winner = diagonal_winner
else:
winner = None
# CHECKING FOR THE ROW WINNER IN ROWS
def check_rows():
# GETTING GLOBAL VARIABLE
global game_still_going
row1 = board[0] == board[1] == board[2] != '-'
row2 = board[3] == board[4] == board[5] != '-'
row3 = board[6] == board[7] == board[8] != '-'
if row1 or row2 or row3:
game_still_going = False
if row1:
return board[0]
elif row2:
return board[3]
elif row3:
return board[6]
return
# CHECKING FOR THE WINNER IN THE COLUMNS
def check_columns():
global game_still_going
column1 = board[0] == board[3] == board[6] != '-'
column2 = board[1] == board[4] == board[7] != '-'
column3 = board[2] == board[5] == board[8] != '-'
if column1 or column2 or column3:
game_still_going = False
if column1:
return board[0]
elif column2:
return board[1]
elif column3:
return board[2]
# CHECKING FOR THE WINNER IN DIAGONALS
def check_diagonals():
global game_still_going
diagonal1 = board[2] == board[4] == board[6] != '-'
diagonal2 = board[0] == board[4] == board[8] != '-'
if diagonal1 or diagonal2:
game_still_going = False
if diagonal1:
return board[2]
elif diagonal2:
return board[0]
# HANDLING PLAYER'S TURN OR SWITCHING PLAYER
def flip_player():
global current_player
if current_player == 'X':
current_player = 'O'
elif current_player == 'O':
current_player = 'X'
# CHECKING FOR A TIE
def check_tie():
global game_still_going
if '-' not in board:
game_still_going = False
return True
else:
return False
play_game()