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Improve Regridding performance #17

@mpiannucci

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@mpiannucci

The /image/tile api uses xESMF for regridding on the fly. This means that the weights are recomputed every single time the /tile api is called which is absolutely terrible across the board.

Initial idea is to precompute the weights for every level, then only apply the grid, reproject and Clip the tile. Should prob just cache the regridded values but trying to keep things idempotent as possible

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