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Support for uncompressed tilemap and tileset #5661

@EvansJahja

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@EvansJahja

Did other user suggested a similar idea?

Is your feature request related to a problem? Please describe.
I am using aseprite file format for a retro, embedded device with constrained memory. I was able to load and render aseprite file on that device by using Cel content format: Raw image, because unfortunately, zlib compression would take too much RAM on the device.

However, tilemap / tileset currently only supports zlib compression, which blocks me from using tilemap / tileset feature on my project.

Describe the solution you'd like
I would like to be able to load .aseprite file on my constrained device, so I would like to propose allowing uncompressed tilemap and tileset.

Describe alternatives you've considered
Exporting every frame to .bmp kills storage quickly. Other alternative would be not using tilemap / tileset, but that sucks.

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