-
-
Notifications
You must be signed in to change notification settings - Fork 7.8k
Description
Did other user suggested a similar idea?
- No
- Yes/Links to similar ideas
You can try to find a similar feature requests before in:
- GitHub issues: https://github.com/aseprite/aseprite/issues?q=label%3Afeature
- Community site: https://community.aseprite.org/c/features/7
- Steam community: https://steamcommunity.com/app/431730/discussions/1/
In case you find a similar feature request, making a comment there will be useful to give some traction and show interest in the feature.
Is your feature request related to a problem? Please describe.
I am using aseprite file format for a retro, embedded device with constrained memory. I was able to load and render aseprite file on that device by using Cel content format: Raw image, because unfortunately, zlib compression would take too much RAM on the device.
However, tilemap / tileset currently only supports zlib compression, which blocks me from using tilemap / tileset feature on my project.
Describe the solution you'd like
I would like to be able to load .aseprite file on my constrained device, so I would like to propose allowing uncompressed tilemap and tileset.
Describe alternatives you've considered
Exporting every frame to .bmp kills storage quickly. Other alternative would be not using tilemap / tileset, but that sucks.