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Fix some invalid cross-ref links
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files.md

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@@ -14,7 +14,7 @@ Aseprite has its own file format to [save](save.md) your work: `.aseprite` files
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(or `.ase`, [both are the same](/faq/#is-there-any-difference-between-ase-and-aseprite-files)).
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When you save your sprites in an `.aseprite` file you
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will be able to keep all the information intact ([color
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mode](color-mode.md), [layers](layers.md), [frames](frames.md),
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mode](color-mode.md), [layers](layers.md), [frames](animation.md),
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palette, [tags](tags.md), [slices](slices.md), etc.)
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Generally you will want to [export your work](exporting.md) to other

save.md

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@@ -4,7 +4,7 @@ You can save your sprite using the *File > Save* menu or pressing <kbd>Ctrl+S</k
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We highly recommend you to save your sprites in the
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[.aseprite](files.md#aseprite) format, so you keep the full sprite
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information intact ([layers](layers.md), [frames](frames.md),
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information intact ([layers](layers.md), [frames](animation.md),
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etc.). But you can save your sprite as other file types if you don't
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need all this information. For example, you can [open](open.md) a
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`.png` file, editing it, and save it again as `.png` (without using

workspace.md

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@@ -36,7 +36,6 @@ with the <kbd>Left Mouse Button</kbd>:
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[Context Bar](context-bar.md) |
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[Sprite Editor](sprite-editor.md) |
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[Status Bar](status-bar.md) |
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[Tabs](tabs.md) |
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[Timeline](timeline.md) |
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[Tool Bar](tool-bar.md) |
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[Menu Bar](menu-bar.md) |

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