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Error during BLUI setup #96

@Dorkside

Description

@Dorkside

THis error occurred when trying to Generate Visual Studio project files

Running D:/Tools/Epic Games/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="D:/Documents/Unreal Projects/BLUITest/BLUITest.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: Unable to instantiate instance of 'Blu' object type from compiled assembly 'BLUITestModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.  Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements.  The CLR exception details may provide more information:  System.Reflection.TargetInvocationException: Une exception a ?t? lev?e par la cible d'un appel. ---> System.IO.DirectoryNotFoundException: Impossible de trouver une partie du chemin d'acc?s 'D:\Documents\Unreal Projects\BLUITest\Plugins\BLUI\ThirdParty\cef\Win\shipping'.
   ? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   ? System.IO.FileSystemEnumerableIterator`1.CommonInit()
   ? System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
   ? Blu..ctor(TargetInfo Target) dans d:\Documents\Unreal Projects\BLUITest\Plugins\BLUI\Source\Blu\Blu.Build.cs:ligne 58
   --- Fin de la trace de la pile d'exception interne ---
   ? System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   ? System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   ? System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   ? System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   ? System.Activator.CreateInstance(Type type, Object[] args)
   ? UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, TargetInfo Target, FileReference& ModuleFileName)

Any idea what the cause is ?

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