-
-
Notifications
You must be signed in to change notification settings - Fork 295
Expand file tree
/
Copy pathProgram.cs
More file actions
186 lines (151 loc) · 4.95 KB
/
Program.cs
File metadata and controls
186 lines (151 loc) · 4.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
// -----------------------------------------------------------------------
// <copyright file="Program.cs" company="Asynkron AB">
// Copyright (C) 2015-2024 Asynkron AB All rights reserved
// </copyright>
// -----------------------------------------------------------------------
using System;
using System.Threading.Tasks;
using Proto;
using Proto.Router;
namespace RouterExample;
internal class Message : IHashable
{
public string Text;
public string HashBy() => Text;
public override string ToString() => Text;
}
internal class MyActor : IActor
{
public async Task ReceiveAsync(IContext context)
{
if (context.Message is Message msg)
{
Console.WriteLine($"Actor {context.Self.Id} got message '{msg.Text}'.");
await Task.Delay(500);
}
}
}
internal class Program
{
private static readonly Props MyActorProps = Props.FromProducer(() => new MyActor());
private static void Main()
{
TestBroadcastPool();
TestBroadcastGroup();
TestRandomPool();
TestRandomGroup();
TestRoundRobinPool();
TestRoundRobinGroup();
TestConsistentHashPool();
TestConsistentHashGroup();
Console.ReadLine();
}
private static void TestBroadcastGroup()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewBroadcastGroup(
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps)
);
for (var i = 0; i < 10; i++)
{
var pid = context.Spawn(props);
context.Send(pid, new Message { Text = $"{i}" });
}
}
private static void TestBroadcastPool()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewBroadcastPool(MyActorProps, 5);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestConsistentHashGroup()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewConsistentHashGroup(
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps)
);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestConsistentHashPool()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewConsistentHashPool(MyActorProps, 5);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestRoundRobinGroup()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewRoundRobinGroup(
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps)
);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestRoundRobinPool()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewRoundRobinPool(MyActorProps, 5);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestRandomGroup()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewRandomGroup(
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps),
context.Spawn(MyActorProps)
);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
private static void TestRandomPool()
{
var system = new ActorSystem();
var context = new RootContext(system);
var props = context.NewRandomPool(MyActorProps, 5);
var pid = context.Spawn(props);
for (var i = 0; i < 10; i++)
{
context.Send(pid, new Message { Text = $"{i % 4}" });
}
}
}