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| 1 | +// ----------------------------------------------------------------------- |
| 2 | +// <copyright file="StashingTests.cs" company="Asynkron AB"> |
| 3 | +// Copyright (C) 2015-2025 Asynkron AB All rights reserved |
| 4 | +// </copyright> |
| 5 | +// ----------------------------------------------------------------------- |
| 6 | + |
| 7 | +using System.Collections.Generic; |
| 8 | +using System.Threading.Tasks; |
| 9 | +using FluentAssertions; |
| 10 | +using Xunit; |
| 11 | + |
| 12 | +namespace Proto.Tests; |
| 13 | + |
| 14 | +// actor that stashes first string message and processes it when Receive is called |
| 15 | +public class StashingActor : IActor |
| 16 | +{ |
| 17 | + private readonly List<string> _processed; |
| 18 | + private CapturedContext? _captured; |
| 19 | + private bool _stashed; |
| 20 | + |
| 21 | + public StashingActor(List<string> processed) |
| 22 | + { |
| 23 | + _processed = processed; |
| 24 | + } |
| 25 | + |
| 26 | + public Task ReceiveAsync(IContext context) |
| 27 | + { |
| 28 | + return context.Message switch |
| 29 | + { |
| 30 | + string msg when msg == "unstash" => HandleUnstash(), |
| 31 | + string msg => HandleString(msg, context), |
| 32 | + _ => Task.CompletedTask |
| 33 | + }; |
| 34 | + |
| 35 | + Task HandleUnstash() |
| 36 | + { |
| 37 | + return _captured?.Receive() ?? Task.CompletedTask; |
| 38 | + } |
| 39 | + |
| 40 | + Task HandleString(string msg, IContext ctx) |
| 41 | + { |
| 42 | + if (!_stashed) |
| 43 | + { |
| 44 | + _captured = ctx.Capture(); |
| 45 | + _stashed = true; |
| 46 | + return Task.CompletedTask; // do not process yet |
| 47 | + } |
| 48 | + |
| 49 | + _processed.Add(msg); // processed on replay |
| 50 | + return Task.CompletedTask; |
| 51 | + } |
| 52 | + } |
| 53 | +} |
| 54 | + |
| 55 | +// actor used to test Apply() |
| 56 | +public class ApplyActor : IActor |
| 57 | +{ |
| 58 | + private readonly List<string> _observed; |
| 59 | + private CapturedContext? _captured; |
| 60 | + |
| 61 | + public bool ContextCorrupted { get; private set; } |
| 62 | + |
| 63 | + public ApplyActor(List<string> observed) => _observed = observed; |
| 64 | + |
| 65 | + public Task ReceiveAsync(IContext context) |
| 66 | + { |
| 67 | + return context.Message switch |
| 68 | + { |
| 69 | + string msg when msg == "stash" => HandleStash(context), |
| 70 | + string msg when msg == "apply" => HandleApply(context), |
| 71 | + _ => Task.CompletedTask |
| 72 | + }; |
| 73 | + |
| 74 | + Task HandleStash(IContext ctx) |
| 75 | + { |
| 76 | + _captured = ctx.Capture(); |
| 77 | + return Task.CompletedTask; |
| 78 | + } |
| 79 | + |
| 80 | + Task HandleApply(IContext ctx) |
| 81 | + { |
| 82 | + var current = ctx.Capture(); // capture current context |
| 83 | + |
| 84 | + _captured?.Apply(); // restore stashed envelope |
| 85 | + _observed.Add(ctx.Message?.ToString() ?? string.Empty); // record restored message |
| 86 | + |
| 87 | + current.Apply(); // restore current message |
| 88 | + if (!Equals(ctx.Message, current.MessageEnvelope.Message)) |
| 89 | + { |
| 90 | + ContextCorrupted = true; |
| 91 | + } |
| 92 | + |
| 93 | + _observed.Add(ctx.Message?.ToString() ?? string.Empty); // record current message after restore |
| 94 | + |
| 95 | + return Task.CompletedTask; |
| 96 | + } |
| 97 | + } |
| 98 | +} |
| 99 | + |
| 100 | +public class StashingTests |
| 101 | +{ |
| 102 | + [Fact] |
| 103 | + public async Task Replayed_message_is_processed_only_once() |
| 104 | + { |
| 105 | + var system = new ActorSystem(); |
| 106 | + await using var _ = system; |
| 107 | + var processed = new List<string>(); |
| 108 | + |
| 109 | + var props = Props.FromProducer(() => new StashingActor(processed)); |
| 110 | + var pid = system.Root.Spawn(props); |
| 111 | + |
| 112 | + system.Root.Send(pid, "hello"); // stashed |
| 113 | + processed.Should().BeEmpty(); |
| 114 | + |
| 115 | + system.Root.Send(pid, "unstash"); |
| 116 | + await system.Root.PoisonAsync(pid); |
| 117 | + |
| 118 | + processed.Should().BeEquivalentTo(new[] { "hello" }); |
| 119 | + } |
| 120 | + |
| 121 | + [Fact] |
| 122 | + public async Task Apply_restores_message_without_corrupting_context() |
| 123 | + { |
| 124 | + var system = new ActorSystem(); |
| 125 | + await using var _ = system; |
| 126 | + var processed = new List<string>(); |
| 127 | + ApplyActor? actor = null; |
| 128 | + |
| 129 | + var props = Props.FromProducer(() => actor = new ApplyActor(processed)); |
| 130 | + var pid = system.Root.Spawn(props); |
| 131 | + |
| 132 | + system.Root.Send(pid, "stash"); |
| 133 | + system.Root.Send(pid, "apply"); |
| 134 | + |
| 135 | + await system.Root.PoisonAsync(pid); |
| 136 | + |
| 137 | + processed.Should().BeEquivalentTo(new[] { "stash", "apply" }); |
| 138 | + actor!.ContextCorrupted.Should().BeFalse(); |
| 139 | + } |
| 140 | +} |
| 141 | + |
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