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5 | 5 | The driver can be reconfigured at runtime by accessing the following sysfs |
6 | 6 | files in `/sys/module/hid_xpadneo/parameters`: |
7 | 7 |
|
8 | | -* `disable_deadzones` (default `0`) |
9 | | - * `0` enables standard behavior to be compatible with `joydev` expectations |
10 | | - * `1` enables raw passthrough of axis values without dead zones for high-precision use with modern Wine/Proton games |
11 | | -* `trigger_rumble_mode` (default `0`) |
12 | | - * `0` rumbles triggers by pressure and current rumble effect |
13 | | - * `1` rumbles triggers by force direction (non-conformant) |
14 | | - * `2` disables trigger rumble |
15 | | -* `rumble_attenuation` (default `0,0`) |
16 | | - * Attenuation the strength of the force feedback |
17 | | - * `0` (none, full rumble) to `100` (max, no rumble) |
18 | | - * If one or two values are given, the first value is the overall attenuation |
19 | | - * If two values are given, the second value applies an extra attenuation to the triggers |
20 | | - * Example 1: `0,100` turns trigger rumble off, `100,0` or `100` turn all rumble off |
21 | | - * Example 2: `50,50` makes 50% rumble overall, and 25% for the triggers (50% of 50% = 25%) |
22 | | - * Example 3: `50` makes 50% rumble overall (main and triggers) |
23 | | - * Trigger-only rumble is not possible |
24 | | -* `quirks` (default empty) |
25 | | - * Let's you adjust the quirk mode of your controller |
26 | | - * Comma separated list of `address:flags` pairs (use `+flags` or `-flags` to change flags instead) |
27 | | - * Specify your controller MAC address in the format `11:22:33:44:55:66` |
28 | | - * Specify the flags as sum of the following: |
29 | | - * `1` if your controller does not support pulse parameters (i.e., 8BitDo controllers) |
30 | | - * `2` if your controller does not support trigger rumble (most clones in compatibility mode) |
31 | | - * `4` if your controller does not support individual motor programming (i.e., 8BitDo controllers) |
32 | | - * `8` if your controller supports hardware profiles (auto-detected, do not set manually) |
33 | | - * `16` if your controller boots in Linux mode (auto-detected, do not change manually) |
34 | | - * `32` if you prefer to use Nintendo button mappings (i.e., 8BitDo controllers, defaults to off) |
35 | | - * `64` if your controller has a awkwardly mapped Share button (auto-detected, do not set manually) |
36 | | - * `128` if your controller uses motor-enable bits in reverse |
37 | | - * `256` if your controller uses motor-enable bits with trigger and main motors swapped |
38 | | - * `512` to avoid having your controller misdetected by heuristics (please report a bug) |
39 | | -* 'disable_shift_mode' (default 0) |
40 | | - * Let's you disable Xbox logo button shift behavior |
41 | | - * '0' Xbox logo button will be used as shift |
42 | | - * '1' will pass through the Xbox logo button as is |
| 8 | +- `disable_deadzones` (default `0`) |
| 9 | + - `0` enables standard behavior to be compatible with `joydev` expectations |
| 10 | + - `1` enables raw passthrough of axis values without dead zones for high-precision use with modern Wine/Proton games |
| 11 | +- `trigger_rumble_mode` (default `0`) |
| 12 | + - `0` rumbles triggers by pressure and current rumble effect |
| 13 | + - `1` rumbles triggers by force direction (non-conformant) |
| 14 | + - `2` disables trigger rumble |
| 15 | +- `rumble_attenuation` (default `0,0`) |
| 16 | + - Attenuation the strength of the force feedback |
| 17 | + - `0` (none, full rumble) to `100` (max, no rumble) |
| 18 | + - If one or two values are given, the first value is the overall attenuation |
| 19 | + - If two values are given, the second value applies an extra attenuation to the triggers |
| 20 | + - Example 1: `0,100` turns trigger rumble off, `100,0` or `100` turn all rumble off |
| 21 | + - Example 2: `50,50` makes 50% rumble overall, and 25% for the triggers (50% of 50% = 25%) |
| 22 | + - Example 3: `50` makes 50% rumble overall (main and triggers) |
| 23 | + - Trigger-only rumble is not possible |
| 24 | +- `quirks` (default empty) |
| 25 | + - Let's you adjust the quirk mode of your controller |
| 26 | + - Comma separated list of `address:flags` pairs (use `+flags` or `-flags` to change flags instead) |
| 27 | + - Specify your controller MAC address in the format `11:22:33:44:55:66` |
| 28 | + - Specify the flags as sum of the following: |
| 29 | + - `1` if your controller does not support pulse parameters (i.e., 8BitDo controllers) |
| 30 | + - `2` if your controller does not support trigger rumble (most clones in compatibility mode) |
| 31 | + - `4` if your controller does not support individual motor programming (i.e., 8BitDo controllers) |
| 32 | + - `8` if your controller supports hardware profiles (auto-detected, do not set manually) |
| 33 | + - `16` if your controller boots in Linux mode (auto-detected, do not change manually) |
| 34 | + - `32` if you prefer to use Nintendo button mappings (i.e., 8BitDo controllers, defaults to off) |
| 35 | + - `64` if your controller has a awkwardly mapped Share button (auto-detected, do not set manually) |
| 36 | + - `128` if your controller uses motor-enable bits in reverse |
| 37 | + - `256` if your controller uses motor-enable bits with trigger and main motors swapped |
| 38 | + - `512` to avoid having your controller misdetected by heuristics (please report a bug) |
| 39 | +- 'disable_shift_mode' (default 0) |
| 40 | + - Let's you disable Xbox logo button shift behavior |
| 41 | + - '0' Xbox logo button will be used as shift |
| 42 | + - '1' will pass through the Xbox logo button as is |
43 | 43 |
|
44 | 44 | Some settings may need to be changed at loading time of the module, take a look at the following example to see how |
45 | 45 | that works: |
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