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I'm not sure what you are trying to do. Why do you need it synchronized? Would not audio be a constant stream? How do you know it is out of sync? Generally, there was no attempt to optimize capture latency, there are many levels of buffering in the hardware and software. I'm surprised you get anything consistent there. |
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There was no attempt to focus on latency, but here was a lot of effort to push the data out as fast as feasibly possible, since hardware buffers are pretty small. I guess this automatically results in low latency hardware. The most of the delays happen on the PC where buffers are big and parsing takes time. But it did not matter, since Wireshark UI is the slow part in normal use. |
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Thank you for this awesome project 👍
I'm currently using it to capture USB audio data, so I can use headphones on my Nintendo Switch while also streaming the audio (and video) to the PC. This works quite well but there's a pretty constant latency of about 250ms. I can easily deal with that by offsetting the video by that amount in OBS, but was wondering if you know where this might come from and how far down this could be optimized.
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