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This commit fixes an issue in the tunnel animation where the entire tunnel would shift on each frame.
The new implementation correctly "locks" each concentric ridge of the tunnel to the center point it had at the moment of its creation. This is achieved by storing the center coordinates for each ridge along with its radius and using these per-ridge coordinates for drawing and erasing.
This change creates the intended visual effect of flying through a tunnel with bends, as requested by the user.
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