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Component Communication Patterns #11

@BinaryMuse

Description

@BinaryMuse

Controlled vs uncontrolled components

Three patterns for parent-child data flow:

Pattern State lives in Parent reads via Good for
Controlled Parent state Props down, events up Forms, validated inputs
Uncontrolled + ref Child state Imperative handle Third-party widgets, complex internal state
Fire-and-forget Child state Events only Buttons, toggles

In React, controlled components are the default recommendation. In the TUI context, uncontrolled is often more natural — atuin's InputBox wraps tui-textarea behind a Mutex precisely because the widget owns its own state but the parent needs to read from it.

Imperative refs / handles

A component can expose a typed API via an imperative handle, letting the parent interact with child state without owning it:

// The child declares what it exposes
trait InputHandle {
    fn text(&self) -> &str;
    fn set_text(&self, text: &str);
    fn cursor(&self) -> usize;
    fn clear(&mut self);
}

// Parent gets a handle via hooks
#[component(props = FormProps, state = FormState, event = FormEvent)]
fn Form(props: &FormProps, state: &Tracked<FormState>, hooks: &mut Hooks) -> Elements {
    let input_ref = hooks.use_ref::<InputHandle>();

    hooks.use_event(|event, ctx| {
        if is_enter(event) {
            let text = ctx.ref_value(&input_ref).text().to_string();
            ctx.emit(FormEvent::Submit(text));
            ctx.ref_mut(&input_ref).clear();
        }
        EventResult::Consumed
    });

    element! {
        Input(handle: input_ref, placeholder: "Type here...")
    }
}

// The Input component exposes itself via the handle
#[component(props = InputProps, state = InputState)]
fn Input(props: &InputProps, state: &Tracked<InputState>, hooks: &mut Hooks) -> Elements {
    hooks.use_imperative_handle(props.handle, |state| {
        // return an impl of InputHandle backed by state
    });
    // ...
}

This is especially valuable for wrapping external widgets (tui-textarea, tui-scrollview) where you don't want to mirror their entire state. The component exposes just the API surface the parent needs.

Implementation: Under the hood, the handle is a framework-managed slot (likely Arc<Mutex<>> or a typed channel). The API surface can be clean even though the plumbing is shared-state.

Relationship to other sections

  • Typed events (section 8): Handles complement events. Events are for "something happened" (fire-and-forget). Handles are for "let me read/mutate your state" (imperative access).
  • Function components (section 5): use_ref and use_imperative_handle are natural hooks in the function model.
  • Context (existing): Context provides ambient data downward. Events bubble upward. Handles provide lateral access to specific children. Together they cover the full communication space.

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