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Update readme running instruction
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CMakeLists.txt

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@@ -13,7 +13,7 @@ endif()
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake"
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CACHE STRING "Vcpkg toolchain file")
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project(polymer VERSION 0.0.3 LANGUAGES CXX)
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project(polymer VERSION 0.0.4 LANGUAGES CXX)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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README.md

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@@ -3,18 +3,18 @@ In-development Minecraft client using C++ and Vulkan.
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It can only connect to offline Java servers at the moment, but online mode is planned. There's currently no physics, but there's a spectator-like camera for looking around.
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It uses the original assets from a user-provided Minecraft jar. Only basic blocks can be rendered at the moment.
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It uses the original assets that are downloaded from the resources server.
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The downloaded assets will be stored in `%appdata%/Polymer/` on Windows and `~/.polymer/` on Linux.
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### Screenshots
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![Polymer Image](https://i.imgur.com/rAfkvtd.png)
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### Running
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Main development is done on Windows. It can run on Linux, but not tested much.
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- Requires `1.20.1.jar` from your Minecraft installation to be in the working directory. You can find this in `%appdata%/.minecraft/versions/1.20.1/`. This is used to load the textures and block models.
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- Requires `blocks-1.20.1.json` that is generated from running Minecraft with a [certain flag](https://wiki.vg/Data_Generators#Generators) or from the [polymer release page](https://github.com/atxi/Polymer/releases).
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- Requires `unifont.hex` for font rendering. This can be obtained from the `unifont.zip` resource on the resource server.
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- Requires compiled shaders. Get them from the release page or read the shader section below if manually building.
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- Requires compiled shaders. Get them from the release page or read the building section below if manually building.
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- Requires an internet connection on first launch so it can download the necessary assets.
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Running the exe will connect to localhost with the username 'polymer'. The server must be configured to be in offline mode.
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polymer/CMakeLists.txt

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@@ -35,7 +35,7 @@ if (UNIX)
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elseif (WIN32)
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add_compile_definitions(WIN32_LEAN_AND_MEAN VK_USE_PLATFORM_WIN32_KHR)
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target_link_libraries(polymer PRIVATE ../vcpkg_installed/x64-windows-static/lib/tomcrypt)
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target_link_libraries(polymer PRIVATE ${VCPKG_INSTALLED_DIR}/x64-windows-static/lib/tomcrypt.lib)
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endif()
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target_include_directories(polymer PRIVATE ${CURL_INCLUDE_DIRS})

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