Skip to content

Commit 5329efe

Browse files
committed
Update README.rst for 2.0 release
1 parent 0463b00 commit 5329efe

File tree

1 file changed

+5
-11
lines changed

1 file changed

+5
-11
lines changed

README.rst

Lines changed: 5 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,21 +1,21 @@
11
============
2-
SaberMod 1.0
2+
SaberMod 2.0
33
============
44

55
This is a *Star Wars Jedi Knight II: Jedi Outcast* 1.04 mod targeting
66
all competitive communities. It is developed by *SaberMod team* (see
7-
Authors_) and draws inspiration from all great id Tech 3 games and
7+
Authors_) and draws inspiration from all great id tech 3 games and
88
mods, trying to improve on usability, stability and user experience
99
with *no-gimmicks* approach. Main goal of the mod is to promote and
1010
improve competitive aspect of the game.
1111

1212
Source code is hosted on GitHub_ and based on `JK2 SDK GPL`_ - an
1313
updated JK2 1.04 SDK.
1414

15-
Changes
16-
=======
15+
What's New
16+
==========
1717

18-
This is just a list of changes that need explanation. Refer to
18+
This is just a list of new features that require explanation. Refer to
1919
CHANGELOG.rst and Git commit history for full log.
2020

2121
Client-Side
@@ -335,12 +335,6 @@ executed at the start of each mode config. It should contain a default
335335
value for every possible cvar your modes are changing. Examine
336336
included modes and `reset.cfg` as an example.
337337

338-
Other type of modes can change a specific rule instead of loading full
339-
game config. For example one could create "Kicks On" mode that changes
340-
g_kickMethod value to 1. In such scenario it's be best to also include
341-
a mode reverting to original state: "Kicks Off", or reset affected
342-
cvars in `reset.cfg`.
343-
344338
Server can be configured to go back to a default mode after a period
345339
of inactivity. To do so last lines of the main server config should
346340
resemble following template::

0 commit comments

Comments
 (0)