File tree Expand file tree Collapse file tree 1 file changed +5
-11
lines changed
Expand file tree Collapse file tree 1 file changed +5
-11
lines changed Original file line number Diff line number Diff line change 11============
2- SaberMod 1 .0
2+ SaberMod 2 .0
33============
44
55This is a *Star Wars Jedi Knight II: Jedi Outcast * 1.04 mod targeting
66all competitive communities. It is developed by *SaberMod team * (see
7- Authors _) and draws inspiration from all great id Tech 3 games and
7+ Authors _) and draws inspiration from all great id tech 3 games and
88mods, trying to improve on usability, stability and user experience
99with *no-gimmicks * approach. Main goal of the mod is to promote and
1010improve competitive aspect of the game.
1111
1212Source code is hosted on GitHub _ and based on `JK2 SDK GPL `_ - an
1313updated JK2 1.04 SDK.
1414
15- Changes
16- =======
15+ What's New
16+ ==========
1717
18- This is just a list of changes that need explanation. Refer to
18+ This is just a list of new features that require explanation. Refer to
1919CHANGELOG.rst and Git commit history for full log.
2020
2121Client-Side
@@ -335,12 +335,6 @@ executed at the start of each mode config. It should contain a default
335335value for every possible cvar your modes are changing. Examine
336336included modes and `reset.cfg ` as an example.
337337
338- Other type of modes can change a specific rule instead of loading full
339- game config. For example one could create "Kicks On" mode that changes
340- g_kickMethod value to 1. In such scenario it's be best to also include
341- a mode reverting to original state: "Kicks Off", or reset affected
342- cvars in `reset.cfg `.
343-
344338Server can be configured to go back to a default mode after a period
345339of inactivity. To do so last lines of the main server config should
346340resemble following template::
You can’t perform that action at this time.
0 commit comments