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40 | 40 | <PropertyGroup Label="UserMacros" /> |
41 | 41 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
42 | 42 | <OutDir>..\</OutDir> |
43 | | - <IntDir>d:\GoogleDrive\Programming\Current Projects\VXR\vxr-engine\project\vs\obj\x32\Debug\VXR\</IntDir> |
| 43 | + <IntDir>d:\GoogleDrive\Programming\Current Projects\VXR\vxr-release\project\vs\obj\x32\Debug\VXR\</IntDir> |
44 | 44 | <TargetName>VXR</TargetName> |
45 | 45 | <TargetExt>.lib</TargetExt> |
46 | 46 | </PropertyGroup> |
47 | 47 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
48 | 48 | <OutDir>..\</OutDir> |
49 | | - <IntDir>d:\GoogleDrive\Programming\Current Projects\VXR\vxr-engine\project\vs\obj\x64\Debug\VXR\</IntDir> |
| 49 | + <IntDir>d:\GoogleDrive\Programming\Current Projects\VXR\vxr-release\project\vs\obj\x64\Debug\VXR\</IntDir> |
50 | 50 | <TargetName>VXR</TargetName> |
51 | 51 | <TargetExt>.lib</TargetExt> |
52 | 52 | </PropertyGroup> |
|
107 | 107 | <ItemGroup> |
108 | 108 | <ClInclude Include="..\..\include\components\camera.h" /> |
109 | 109 | <ClInclude Include="..\..\include\components\custom.h" /> |
| 110 | + <ClInclude Include="..\..\include\components\ibl.h" /> |
110 | 111 | <ClInclude Include="..\..\include\components\light.h" /> |
111 | 112 | <ClInclude Include="..\..\include\components\mesh_filter.h" /> |
112 | 113 | <ClInclude Include="..\..\include\components\renderer.h" /> |
|
117 | 118 | <ClInclude Include="..\..\include\core\object.h" /> |
118 | 119 | <ClInclude Include="..\..\include\core\scene.h" /> |
119 | 120 | <ClInclude Include="..\..\include\engine\application.h" /> |
| 121 | + <ClInclude Include="..\..\include\engine\core_minimal.h" /> |
120 | 122 | <ClInclude Include="..\..\include\engine\engine.h" /> |
121 | 123 | <ClInclude Include="..\..\include\engine\gpu.h" /> |
122 | 124 | <ClInclude Include="..\..\include\engine\ignore_warnings.h" /> |
123 | 125 | <ClInclude Include="..\..\include\engine\types.h" /> |
| 126 | + <ClInclude Include="..\..\include\gameobjects\skybox.h" /> |
| 127 | + <ClInclude Include="..\..\include\graphics\composer.h" /> |
124 | 128 | <ClInclude Include="..\..\include\graphics\display_list.h" /> |
125 | 129 | <ClInclude Include="..\..\include\graphics\dl_command.h" /> |
126 | 130 | <ClInclude Include="..\..\include\graphics\gpu_instances.h" /> |
127 | 131 | <ClInclude Include="..\..\include\graphics\gpu_resources.h" /> |
128 | 132 | <ClInclude Include="..\..\include\graphics\mesh.h" /> |
129 | 133 | <ClInclude Include="..\..\include\graphics\render_context.h" /> |
130 | 134 | <ClInclude Include="..\..\include\graphics\texture.h" /> |
131 | | - <ClInclude Include="..\..\include\graphics\ui.h" /> |
132 | 135 | <ClInclude Include="..\..\include\graphics\window.h" /> |
133 | | - <ClInclude Include="..\..\include\graphics\materials\default_materials.h" /> |
134 | 136 | <ClInclude Include="..\..\include\graphics\materials\material.h" /> |
135 | 137 | <ClInclude Include="..\..\include\graphics\materials\material_instance.h" /> |
| 138 | + <ClInclude Include="..\..\include\graphics\materials\pass_filters.h" /> |
| 139 | + <ClInclude Include="..\..\include\graphics\materials\render_pass.h" /> |
| 140 | + <ClInclude Include="..\..\include\graphics\materials\render_pass_instance.h" /> |
136 | 141 | <ClInclude Include="..\..\include\graphics\materials\shader.h" /> |
| 142 | + <ClInclude Include="..\..\include\graphics\materials\skybox.h" /> |
| 143 | + <ClInclude Include="..\..\include\graphics\materials\standard.h" /> |
| 144 | + <ClInclude Include="..\..\include\graphics\materials\standard_pass.h" /> |
| 145 | + <ClInclude Include="..\..\include\graphics\materials\unlit.h" /> |
| 146 | + <ClInclude Include="..\..\include\graphics\ui\editor.h" /> |
| 147 | + <ClInclude Include="..\..\include\graphics\ui\log.h" /> |
| 148 | + <ClInclude Include="..\..\include\graphics\ui\ui.h" /> |
137 | 149 | <ClInclude Include="..\..\include\memory\referenced.h" /> |
138 | 150 | <ClInclude Include="..\..\include\memory\ref_ptr.h" /> |
139 | 151 | <ClInclude Include="..\..\include\memory\scoped_array.h" /> |
|
325 | 337 | <ClCompile Include="..\..\src\components\custom.cpp"> |
326 | 338 | <ObjectFileName>$(IntDir)src\components\</ObjectFileName> |
327 | 339 | </ClCompile> |
| 340 | + <ClCompile Include="..\..\src\components\ibl.cpp"> |
| 341 | + <ObjectFileName>$(IntDir)src\components\</ObjectFileName> |
| 342 | + </ClCompile> |
328 | 343 | <ClCompile Include="..\..\src\components\light.cpp"> |
329 | 344 | <ObjectFileName>$(IntDir)src\components\</ObjectFileName> |
330 | 345 | </ClCompile> |
|
361 | 376 | <ClCompile Include="..\..\src\engine\gpu.cpp"> |
362 | 377 | <ObjectFileName>$(IntDir)src\engine\</ObjectFileName> |
363 | 378 | </ClCompile> |
| 379 | + <ClCompile Include="..\..\src\gameobject\skybox.cpp"> |
| 380 | + <ObjectFileName>$(IntDir)src\gameobject\</ObjectFileName> |
| 381 | + </ClCompile> |
| 382 | + <ClCompile Include="..\..\src\graphics\composer.cpp"> |
| 383 | + <ObjectFileName>$(IntDir)src\graphics\</ObjectFileName> |
| 384 | + </ClCompile> |
364 | 385 | <ClCompile Include="..\..\src\graphics\display_list.cpp"> |
365 | 386 | <ObjectFileName>$(IntDir)src\graphics\</ObjectFileName> |
366 | 387 | </ClCompile> |
|
379 | 400 | <ClCompile Include="..\..\src\graphics\texture.cpp"> |
380 | 401 | <ObjectFileName>$(IntDir)src\graphics\</ObjectFileName> |
381 | 402 | </ClCompile> |
382 | | - <ClCompile Include="..\..\src\graphics\ui.cpp"> |
383 | | - <ObjectFileName>$(IntDir)src\graphics\</ObjectFileName> |
384 | | - </ClCompile> |
385 | 403 | <ClCompile Include="..\..\src\graphics\window.cpp"> |
386 | 404 | <ObjectFileName>$(IntDir)src\graphics\</ObjectFileName> |
387 | 405 | </ClCompile> |
|
403 | 421 | <ClCompile Include="..\..\src\graphics\backend\opengl\gl_window.cpp"> |
404 | 422 | <ObjectFileName>$(IntDir)src\graphics\backend\opengl\</ObjectFileName> |
405 | 423 | </ClCompile> |
406 | | - <ClCompile Include="..\..\src\graphics\materials\default_materials.cpp"> |
407 | | - <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
408 | | - </ClCompile> |
409 | 424 | <ClCompile Include="..\..\src\graphics\materials\material.cpp"> |
410 | 425 | <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
411 | 426 | </ClCompile> |
412 | 427 | <ClCompile Include="..\..\src\graphics\materials\material_instance.cpp"> |
413 | 428 | <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
414 | 429 | </ClCompile> |
| 430 | + <ClCompile Include="..\..\src\graphics\materials\pass_filters.cpp"> |
| 431 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 432 | + </ClCompile> |
| 433 | + <ClCompile Include="..\..\src\graphics\materials\render_pass.cpp"> |
| 434 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 435 | + </ClCompile> |
| 436 | + <ClCompile Include="..\..\src\graphics\materials\render_pass_instance.cpp"> |
| 437 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 438 | + </ClCompile> |
| 439 | + <ClCompile Include="..\..\src\graphics\materials\skybox.cpp"> |
| 440 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 441 | + </ClCompile> |
| 442 | + <ClCompile Include="..\..\src\graphics\materials\standard.cpp"> |
| 443 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 444 | + </ClCompile> |
| 445 | + <ClCompile Include="..\..\src\graphics\materials\standard_pass.cpp"> |
| 446 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 447 | + </ClCompile> |
| 448 | + <ClCompile Include="..\..\src\graphics\materials\unlit.cpp"> |
| 449 | + <ObjectFileName>$(IntDir)src\graphics\materials\</ObjectFileName> |
| 450 | + </ClCompile> |
| 451 | + <ClCompile Include="..\..\src\graphics\ui\editor.cpp"> |
| 452 | + <ObjectFileName>$(IntDir)src\graphics\ui\</ObjectFileName> |
| 453 | + </ClCompile> |
| 454 | + <ClCompile Include="..\..\src\graphics\ui\log.cpp"> |
| 455 | + <ObjectFileName>$(IntDir)src\graphics\ui\</ObjectFileName> |
| 456 | + </ClCompile> |
| 457 | + <ClCompile Include="..\..\src\graphics\ui\ui.cpp"> |
| 458 | + <ObjectFileName>$(IntDir)src\graphics\ui\</ObjectFileName> |
| 459 | + </ClCompile> |
415 | 460 | <ClCompile Include="..\..\src\utils\color.cpp"> |
416 | 461 | <ObjectFileName>$(IntDir)src\utils\</ObjectFileName> |
417 | 462 | </ClCompile> |
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