|
| 1 | +def create_board(size): |
| 2 | + return [[' ' for _ in range(size)] for _ in range(size)] |
| 3 | + |
| 4 | +def display_board(board): |
| 5 | + size = len(board) |
| 6 | + for row in board: |
| 7 | + print(' | '.join(row)) |
| 8 | + print('-' * (size * 4 - 1)) |
| 9 | + |
| 10 | +def check_win(board, row, col): |
| 11 | + size = len(board) |
| 12 | + player = board[row][col] |
| 13 | + |
| 14 | + # Check horizontal |
| 15 | + for i in range(max(0, col - 4), min(size, col + 5)): |
| 16 | + if board[row][i:i + 5] == [player] * 5: |
| 17 | + return True |
| 18 | + |
| 19 | + # Check vertical |
| 20 | + for i in range(max(0, row - 4), min(size, row + 5)): |
| 21 | + if all(board[i + j][col] == player for j in range(5)): |
| 22 | + return True |
| 23 | + |
| 24 | + # Check diagonal (top-left to bottom-right) |
| 25 | + for i in range(max(0, row - 4), min(size - 4, row + 1)): |
| 26 | + if all(board[row + j][col + j] == player for j in range(5)): |
| 27 | + return True |
| 28 | + |
| 29 | + # Check diagonal (bottom-left to top-right) |
| 30 | + for i in range(max(0, row - 4), min(size - 4, row + 1)): |
| 31 | + if all(board[row - j][col + j] == player for j in range(5)): |
| 32 | + return True |
| 33 | + |
| 34 | + return False |
| 35 | + |
| 36 | +def is_board_full(board): |
| 37 | + return all(board[row][col] != ' ' for row in range(len(board)) for col in range(len(board[0]))) |
| 38 | + |
| 39 | +def gomoku(): |
| 40 | + size = 15 |
| 41 | + board = create_board(size) |
| 42 | + player = 'X' |
| 43 | + |
| 44 | + while True: |
| 45 | + display_board(board) |
| 46 | + |
| 47 | + if is_board_full(board): |
| 48 | + print("It's a draw!") |
| 49 | + break |
| 50 | + |
| 51 | + row = int(input(f"Player {player}, enter row (0-{size - 1}): ")) |
| 52 | + col = int(input(f"Player {player}, enter column (0-{size - 1}): ")) |
| 53 | + |
| 54 | + if 0 <= row < size and 0 <= col < size and board[row][col] == ' ': |
| 55 | + board[row][col] = player |
| 56 | + |
| 57 | + if check_win(board, row, col): |
| 58 | + display_board(board) |
| 59 | + print(f"Player {player} wins!") |
| 60 | + break |
| 61 | + |
| 62 | + player = 'O' if player == 'X' else 'X' |
| 63 | + else: |
| 64 | + print("Invalid move. Try again.") |
| 65 | + |
| 66 | +if __name__ == "__main__": |
| 67 | + gomoku() |
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