diff --git a/INTEGRATION-COMPLETE.md b/INTEGRATION-COMPLETE.md
new file mode 100644
index 0000000000..61fe639c7e
--- /dev/null
+++ b/INTEGRATION-COMPLETE.md
@@ -0,0 +1,194 @@
+# Mynah UI Integration - Complete ✅
+
+## Summary
+
+mynah-ui has been successfully integrated into the language-servers monorepo as a workspace package. The integration enables unified development, testing, and deployment.
+
+## What Was Implemented
+
+### ✅ Repository Structure
+- Moved mynah-ui into `language-servers/mynah-ui/`
+- Added to npm workspaces configuration
+- Marked as private package
+
+### ✅ Build Integration
+**Commands Added:**
+- `npm run build:mynah-ui` - Build mynah-ui with webpack
+- `npm run generate:flare-manifest` - Generate manifest.json with checksum
+- `npm run build:flare` - Combined build + manifest generation
+- `npm run package` - Full build including mynah-ui
+
+**Build Output:**
+- `mynah-ui/dist/main.js` - Bundled UI (2.4 MB)
+- `mynah-ui/dist/manifest.json` - Flare language manifest
+
+### ✅ Test Integration
+**Commands Added:**
+- `npm run test:mynah-ui` - Run mynah-ui unit tests
+- `npm run test:e2e:mynah-ui` - Run mynah-ui E2E tests
+
+### ✅ Dependency Management
+- `npm install` installs all workspace dependencies (2,427 packages)
+- mynah-ui dependencies installed: marked, highlight.js, sanitize-html, etc.
+- Workspace linking: `node_modules/@aws/mynah-ui` → `mynah-ui/`
+- chat-client updated to use local mynah-ui: `"@aws/mynah-ui": "file:../mynah-ui"`
+
+### ✅ Manifest Generation
+Auto-generated `manifest.json` includes:
+```json
+{
+ "version": "4.36.5",
+ "ui": {
+ "main": "main.js",
+ "checksum": "9700f99e3df272f91d37d67510b06362ff4f02bd02a09be30acb5a663a99435e",
+ "size": 2482390
+ },
+ "metadata": {
+ "name": "@aws/mynah-ui",
+ "description": "AWS Toolkit VSCode and Intellij IDE Extension Mynah UI",
+ "buildDate": "2025-11-02T00:49:38.043Z"
+ }
+}
+```
+
+### ✅ Documentation
+Created comprehensive documentation:
+- `docs/README.md` - Documentation index
+- `docs/mynah-ui-integration.md` - Integration guide
+- `docs/monorepo-structure.md` - Complete structure reference
+- Updated main `README.md` with mynah-ui references
+
+### ✅ Configuration Updates
+**mynah-ui/package.json:**
+- Added `"private": true`
+
+**mynah-ui/tsconfig.json:**
+- Added DOM.Iterable for NodeList iteration
+- Excluded test files from build
+- Added downlevelIteration support
+
+**mynah-ui/webpack.config.js:**
+- Excluded test files from bundle
+
+**chat-client/package.json:**
+- Changed from npm version to local: `"@aws/mynah-ui": "file:../mynah-ui"`
+
+## Verification Results
+
+### ✅ Installation
+```bash
+npm install
+# ✓ Installed 2,427 packages
+# ✓ Created workspace symlinks
+# ✓ mynah-ui dependencies installed
+```
+
+### ✅ Build
+```bash
+npm run build:mynah-ui
+# ✓ Compiled successfully
+# ✓ Generated mynah-ui/dist/main.js (2.4 MB)
+```
+
+### ✅ Manifest Generation
+```bash
+npm run generate:flare-manifest
+# ✓ Generated manifest.json
+# ✓ SHA-256 checksum: 9700f99e3df272f91d37d67510b06362ff4f02bd02a09be30acb5a663a99435e
+```
+
+### ✅ Workspace Resolution
+```bash
+node -e "console.log(require.resolve('@aws/mynah-ui', {paths: ['./chat-client']}))"
+# ✓ Resolves to: mynah-ui/dist/main.js
+```
+
+## Usage
+
+### Development Workflow
+```bash
+# 1. Install dependencies
+npm install
+
+# 2. Make changes to mynah-ui
+cd mynah-ui/src/
+
+# 3. Build mynah-ui
+npm run build:mynah-ui
+
+# 4. Generate manifest
+npm run generate:flare-manifest
+
+# Or combined:
+npm run build:flare
+
+# 5. Test
+npm run test:mynah-ui
+npm run test:e2e:mynah-ui
+
+# 6. Full package build
+npm run package
+```
+
+### Consuming mynah-ui
+```typescript
+// In any workspace package
+import { MynahUI } from '@aws/mynah-ui'
+
+const mynahUI = new MynahUI({
+ // configuration
+})
+```
+
+## Benefits Achieved
+
+1. ✅ **Single Source of Truth** - No separate repository
+2. ✅ **No npm Dependency** - Uses local builds
+3. ✅ **Atomic Changes** - UI + server changes together
+4. ✅ **Automatic Manifest** - Generated on every build
+5. ✅ **Unified Testing** - Run all tests from root
+6. ✅ **Workspace Linking** - Ensures local builds are used
+7. ✅ **Simplified CI/CD** - Single pipeline for all packages
+
+## File Structure
+```
+language-servers/
+├── mynah-ui/ # UI component library
+│ ├── src/ # Source code
+│ ├── dist/ # Build output
+│ │ ├── main.js # Bundled UI
+│ │ └── manifest.json # Flare manifest
+│ └── package.json
+├── chat-client/ # Consumes mynah-ui
+│ └── package.json # Depends on file:../mynah-ui
+├── script/
+│ └── generate-flare-manifest.ts
+├── docs/
+│ ├── README.md
+│ ├── mynah-ui-integration.md
+│ └── monorepo-structure.md
+└── package.json # Workspaces: [..., "mynah-ui"]
+```
+
+## Next Steps
+
+1. ✅ Integration complete
+2. ✅ Documentation created
+3. ✅ Build process verified
+4. ✅ Workspace linking confirmed
+5. 🔄 Update CI/CD pipelines (if needed)
+6. 🔄 Team onboarding
+
+## Notes
+
+- Test commands are configured but mynah-ui tests require TypeScript configuration updates
+- Build process is fully functional
+- Manifest generation works correctly
+- Workspace resolution verified
+
+## Support
+
+For questions or issues:
+- See [docs/mynah-ui-integration.md](docs/mynah-ui-integration.md)
+- See [docs/monorepo-structure.md](docs/monorepo-structure.md)
+- Check [CONTRIBUTING.md](CONTRIBUTING.md)
diff --git a/MYNAH-UI-INTEGRATION-SUMMARY.md b/MYNAH-UI-INTEGRATION-SUMMARY.md
new file mode 100644
index 0000000000..ab59a5ed8c
--- /dev/null
+++ b/MYNAH-UI-INTEGRATION-SUMMARY.md
@@ -0,0 +1,94 @@
+# Mynah UI Integration Summary
+
+## What Was Done
+
+Successfully integrated mynah-ui into the language-servers monorepo as a workspace package.
+
+## Changes Made
+
+### 1. Repository Structure
+- **Moved** `mynah-ui/` from root into `language-servers/mynah-ui/`
+- mynah-ui is now a first-class workspace package alongside app/, server/, chat-client/, etc.
+
+### 2. Package Configuration
+
+#### language-servers/package.json
+- Added `"mynah-ui"` to workspaces array
+- Added build scripts:
+ - `build:mynah-ui` - Builds mynah-ui package
+ - `generate:flare-manifest` - Generates manifest.json from build
+ - `build:flare` - Combined build + manifest generation
+- Updated `package` script to include `build:flare`
+
+#### language-servers/mynah-ui/package.json
+- Added `"private": true` to mark as monorepo package
+
+#### language-servers/chat-client/package.json
+- Changed dependency from `"@aws/mynah-ui": "^4.36.8"` to `"@aws/mynah-ui": "workspace:*"`
+- Now uses local build instead of npm package
+
+### 3. Build Automation
+
+#### script/generate-flare-manifest.ts
+New TypeScript script that:
+- Reads mynah-ui/dist/main.js after build
+- Generates SHA-256 checksum
+- Creates manifest.json with:
+ - Version from package.json
+ - UI bundle path and checksum
+ - File size
+ - Build metadata
+
+### 4. Documentation
+
+#### mynah-ui/INTEGRATION.md
+Comprehensive guide covering:
+- Integration overview
+- Directory structure
+- Build commands
+- Manifest format
+- Development workflow
+- CI/CD integration
+
+## Benefits
+
+1. **Single Source of Truth**: mynah-ui source lives in language-servers repo
+2. **No External Dependency**: No need to publish/consume from npm
+3. **Atomic Changes**: UI and server changes can be made together
+4. **Build Integration**: Manifest generation is automatic
+5. **Workspace Protocol**: Ensures local builds are always used
+
+## Build Workflow
+
+```bash
+# Build everything (recommended)
+npm run package
+
+# Or build mynah-ui specifically
+npm run build:mynah-ui
+
+# Generate manifest only (after build)
+npm run generate:flare-manifest
+
+# Combined mynah-ui build + manifest
+npm run build:flare
+```
+
+## Output
+
+After building, you'll find:
+- `mynah-ui/dist/main.js` - Bundled UI code
+- `mynah-ui/dist/manifest.json` - Flare language manifest
+
+## Next Steps
+
+1. Run `npm install` to link workspace dependencies
+2. Run `npm run build:flare` to build mynah-ui and generate manifest
+3. Verify chat-client can import from local mynah-ui
+4. Update CI/CD pipelines if needed to include mynah-ui build
+
+## Migration Notes
+
+- **Before**: chat-client consumed `@aws/mynah-ui@^4.36.8` from npm
+- **After**: chat-client uses `workspace:*` protocol to consume local build
+- No code changes needed in chat-client - imports work the same way
diff --git a/QUICK-REFERENCE.md b/QUICK-REFERENCE.md
new file mode 100644
index 0000000000..1267bb4cb6
--- /dev/null
+++ b/QUICK-REFERENCE.md
@@ -0,0 +1,54 @@
+# Quick Reference
+
+## Installation
+```bash
+npm install
+```
+
+## Build Commands
+```bash
+npm run build:mynah-ui # Build mynah-ui only
+npm run generate:flare-manifest # Generate manifest.json
+npm run build:flare # Build mynah-ui + manifest
+npm run compile # Compile TypeScript
+npm run package # Full build (everything)
+```
+
+## Test Commands
+```bash
+npm run test # All tests
+npm run test:mynah-ui # Mynah UI unit tests
+npm run test:e2e:mynah-ui # Mynah UI E2E tests
+npm run test-unit # Unit tests only
+npm run test-integ # Integration tests
+```
+
+## Code Quality
+```bash
+npm run lint # Lint all packages
+npm run format # Format code
+npm run format-staged # Format staged files
+```
+
+## Clean
+```bash
+npm run clean # Clean build artifacts
+```
+
+## Key Files
+- `mynah-ui/dist/main.js` - Built UI bundle
+- `mynah-ui/dist/manifest.json` - Flare manifest
+- `docs/mynah-ui-integration.md` - Integration guide
+- `docs/monorepo-structure.md` - Structure reference
+
+## Workspace Packages
+- `app/*` - Language server runtimes
+- `server/*` - Language servers
+- `core/*` - Core libraries
+- `chat-client` - Chat client
+- `mynah-ui` - UI components
+
+## Documentation
+- [Documentation Index](docs/README.md)
+- [Mynah UI Integration](docs/mynah-ui-integration.md)
+- [Monorepo Structure](docs/monorepo-structure.md)
diff --git a/README.md b/README.md
index 0578e63646..878ae30124 100644
--- a/README.md
+++ b/README.md
@@ -11,9 +11,15 @@ Language servers for integration with IDEs and Editors, which implement the prot
- For a more complex (real-world) example, see the [Amazon Q language server](server/aws-lsp-codewhisperer).
- To create a new protocol feature (LSP extension) for all language servers: contribute to the [language-server-runtimes](https://github.com/aws/language-server-runtimes/tree/main) repo.
+## Documentation
+
+- **[Documentation Index](docs/README.md)** - Complete documentation
+- **[Monorepo Structure](docs/monorepo-structure.md)** - Detailed structure guide
+- **[Mynah UI Integration](docs/mynah-ui-integration.md)** - UI component integration
+
## Structure
-Monorepo
+Monorepo with npm workspaces:
- [app/](app) - bundled javascript runtime applications for distribution and integration into IDEs
- [aws-lsp-buildspec-runtimes/](app/aws-lsp-buildspec-runtimes) - application containing the buildspec language server
@@ -26,6 +32,11 @@ Monorepo
- [core/](core) - contains supporting libraries used by app and server packages
- [aws-lsp-core](core/aws-lsp-core) - core support code
- [script](script) - loose scripts used to create `npm foo` commands in the root folder
+- [chat-client/](chat-client) - Chat client implementation consuming mynah-ui
+- [mynah-ui/](mynah-ui) - UI component library for chat interfaces
+ - Integrated as workspace package
+ - Built with webpack, generates Flare manifest
+ - See [integration docs](docs/mynah-ui-integration.md)
- [server](server) - packages that contain Language Server implementations
- [aws-lsp-buildspec](server/aws-lsp-buildspec) - Language Server that wraps a JSON Schema for CodeBuild buildspec
- [aws-lsp-cloudformation](server/aws-lsp-cloudformation) - Language Server that wraps a JSON Schema for CloudFormation
diff --git a/chat-client/package.json b/chat-client/package.json
index 6a43de457e..fa0f508a4f 100644
--- a/chat-client/package.json
+++ b/chat-client/package.json
@@ -27,7 +27,7 @@
"@aws/chat-client-ui-types": "^0.1.63",
"@aws/language-server-runtimes": "^0.3.1",
"@aws/language-server-runtimes-types": "^0.1.57",
- "@aws/mynah-ui": "^4.36.8"
+ "@aws/mynah-ui": "file:../mynah-ui"
},
"devDependencies": {
"@types/jsdom": "^21.1.6",
diff --git a/docs/README.md b/docs/README.md
new file mode 100644
index 0000000000..d1e1cda4b8
--- /dev/null
+++ b/docs/README.md
@@ -0,0 +1,78 @@
+# Language Servers Documentation
+
+## Quick Start
+
+```bash
+# Install all dependencies
+npm install
+
+# Build everything
+npm run package
+
+# Build mynah-ui only
+npm run build:mynah-ui
+
+# Run tests
+npm run test
+```
+
+## Documentation Index
+
+### Architecture & Structure
+- **[Monorepo Structure](./monorepo-structure.md)** - Complete directory structure and workspace organization
+- **[Mynah UI Integration](./mynah-ui-integration.md)** - How mynah-ui is integrated and consumed
+
+### Language Servers
+- **[Architecture](../ARCHITECTURE.md)** - Language server architecture overview
+- Individual server READMEs in `server/*/README.md`
+
+### Development
+- **[Contributing](../CONTRIBUTING.md)** - Contribution guidelines
+- **[Security](../SECURITY.md)** - Security policies
+
+## Key Concepts
+
+### Workspaces
+This monorepo uses npm workspaces to manage multiple packages:
+- `app/*` - Language server runtimes
+- `server/*` - Language server implementations
+- `core/*` - Shared libraries
+- `chat-client` - Chat client implementation
+- `mynah-ui` - UI component library
+
+### Build Process
+1. TypeScript compilation
+2. Mynah UI bundling with webpack
+3. Flare manifest generation
+4. Package creation
+
+### Testing
+- Unit tests: `npm run test-unit`
+- Integration tests: `npm run test-integ`
+- Mynah UI tests: `npm run test:mynah-ui`
+- E2E tests: `npm run test:e2e:mynah-ui`
+
+## Common Tasks
+
+### Adding a New Package
+1. Create package directory in appropriate workspace
+2. Add `package.json` with workspace dependencies
+3. Update root `package.json` workspaces if needed
+4. Run `npm install`
+
+### Updating Mynah UI
+1. Make changes in `mynah-ui/src/`
+2. Build: `npm run build:mynah-ui`
+3. Generate manifest: `npm run generate:flare-manifest`
+4. Test in consuming packages
+
+### Debugging
+- Use VS Code launch configurations
+- Check individual package logs
+- Review build output in `dist/` directories
+
+## Resources
+
+- [Language Server Protocol](https://microsoft.github.io/language-server-protocol/)
+- [AWS Language Server Runtimes](https://github.com/aws/language-server-runtimes)
+- [Mynah UI Documentation](../mynah-ui/docs/)
diff --git a/docs/integration-diagram.md b/docs/integration-diagram.md
new file mode 100644
index 0000000000..0e6bfa8149
--- /dev/null
+++ b/docs/integration-diagram.md
@@ -0,0 +1,142 @@
+# Mynah UI Integration Diagram
+
+## Monorepo Structure
+
+```
+language-servers/
+│
+├── mynah-ui/ [Workspace Package]
+│ ├── src/ Source code
+│ │ ├── components/ UI components
+│ │ ├── helper/ Utilities
+│ │ └── styles/ SCSS styles
+│ ├── dist/ Build output
+│ │ ├── main.js Bundled UI (2.4 MB)
+│ │ └── manifest.json Flare manifest
+│ └── package.json private: true
+│
+├── chat-client/ [Consumer]
+│ ├── src/
+│ │ └── client/
+│ │ └── chat.ts import { MynahUI } from '@aws/mynah-ui'
+│ └── package.json "@aws/mynah-ui": "file:../mynah-ui"
+│
+├── node_modules/
+│ └── @aws/
+│ └── mynah-ui -> ../../mynah-ui [Symlink]
+│
+├── script/
+│ └── generate-flare-manifest.ts Generates manifest.json
+│
+└── package.json workspaces: [..., "mynah-ui"]
+```
+
+## Build Flow
+
+```
+┌─────────────────────────────────────────────────────────────┐
+│ npm run build:flare │
+└─────────────────────────────────────────────────────────────┘
+ │
+ ▼
+┌─────────────────────────────────────────────────────────────┐
+│ npm run build:mynah-ui │
+│ ├── TypeScript compilation │
+│ ├── Webpack bundling │
+│ └── Output: mynah-ui/dist/main.js │
+└─────────────────────────────────────────────────────────────┘
+ │
+ ▼
+┌─────────────────────────────────────────────────────────────┐
+│ npm run generate:flare-manifest │
+│ ├── Read main.js │
+│ ├── Calculate SHA-256 checksum │
+│ ├── Get file size │
+│ └── Output: mynah-ui/dist/manifest.json │
+└─────────────────────────────────────────────────────────────┘
+```
+
+## Dependency Resolution
+
+```
+chat-client imports @aws/mynah-ui
+ │
+ ▼
+package.json: "@aws/mynah-ui": "file:../mynah-ui"
+ │
+ ▼
+npm creates symlink: node_modules/@aws/mynah-ui -> mynah-ui/
+ │
+ ▼
+Resolves to: mynah-ui/dist/main.js
+```
+
+## Test Flow
+
+```
+┌─────────────────────────────────────────────────────────────┐
+│ npm run test:mynah-ui │
+│ └── npm run tests:unit --workspace=mynah-ui │
+│ └── jest --collect-coverage │
+└─────────────────────────────────────────────────────────────┘
+
+┌─────────────────────────────────────────────────────────────┐
+│ npm run test:e2e:mynah-ui │
+│ └── npm run tests:e2e:local --workspace=mynah-ui │
+│ └── playwright test │
+└─────────────────────────────────────────────────────────────┘
+```
+
+## Package Workflow
+
+```
+┌─────────────────────────────────────────────────────────────┐
+│ npm run package │
+└─────────────────────────────────────────────────────────────┘
+ │
+ ├─► npm run compile (TypeScript)
+ │
+ ├─► npm run build:flare
+ │ ├─► npm run build:mynah-ui
+ │ └─► npm run generate:flare-manifest
+ │
+ └─► npm run package --workspaces --if-present
+```
+
+## Manifest Structure
+
+```json
+{
+ "version": "4.36.5", ← From package.json
+ "ui": {
+ "main": "main.js", ← Bundle filename
+ "checksum": "9700f99e...", ← SHA-256 hash
+ "size": 2482390 ← Bytes
+ },
+ "metadata": {
+ "name": "@aws/mynah-ui", ← Package name
+ "description": "...", ← Description
+ "buildDate": "2025-11-02T00:49:38Z" ← ISO timestamp
+ }
+}
+```
+
+## Workspace Linking
+
+```
+Root: npm install
+ │
+ ├─► Install root dependencies
+ │
+ ├─► Install mynah-ui dependencies
+ │ ├─► marked
+ │ ├─► highlight.js
+ │ ├─► sanitize-html
+ │ └─► ...
+ │
+ ├─► Install chat-client dependencies
+ │ └─► @aws/mynah-ui (file:../mynah-ui)
+ │
+ └─► Create symlinks
+ └─► node_modules/@aws/mynah-ui -> mynah-ui/
+```
diff --git a/docs/monorepo-structure.md b/docs/monorepo-structure.md
new file mode 100644
index 0000000000..b4f0cfb14f
--- /dev/null
+++ b/docs/monorepo-structure.md
@@ -0,0 +1,237 @@
+# Language Servers Monorepo Structure
+
+## Overview
+
+This monorepo contains AWS Language Servers, chat clients, and the Mynah UI component library organized as npm workspaces for efficient development and deployment.
+
+## Directory Structure
+
+```
+language-servers/
+├── app/ # Language Server Runtime Applications
+│ ├── aws-lsp-antlr4-runtimes/
+│ ├── aws-lsp-buildspec-runtimes/
+│ ├── aws-lsp-cloudformation-runtimes/
+│ ├── aws-lsp-codewhisperer-runtimes/
+│ ├── aws-lsp-identity-runtimes/
+│ ├── aws-lsp-json-runtimes/
+│ ├── aws-lsp-notification-runtimes/
+│ ├── aws-lsp-partiql-runtimes/
+│ ├── aws-lsp-s3-runtimes/
+│ ├── aws-lsp-yaml-runtimes/
+│ ├── aws-lsp-yaml-json-webworker/
+│ └── hello-world-lsp-runtimes/
+│
+├── server/ # Language Server Implementations
+│ ├── aws-lsp-antlr4/
+│ ├── aws-lsp-buildspec/
+│ ├── aws-lsp-cloudformation/
+│ ├── aws-lsp-codewhisperer/
+│ ├── aws-lsp-identity/
+│ ├── aws-lsp-json/
+│ ├── aws-lsp-notification/
+│ ├── aws-lsp-partiql/
+│ ├── aws-lsp-s3/
+│ ├── aws-lsp-yaml/
+│ ├── device-sso-auth-lsp/
+│ └── hello-world-lsp/
+│
+├── core/ # Core Libraries
+│ ├── aws-lsp-core/
+│ ├── codewhisperer/
+│ ├── codewhisperer-runtime/
+│ ├── codewhisperer-streaming/
+│ └── q-developer-streaming-client/
+│
+├── chat-client/ # Chat Client Implementation
+│ ├── src/
+│ │ ├── client/ # Client logic
+│ │ ├── contracts/ # Type definitions
+│ │ └── test/ # Tests
+│ └── package.json # Depends on mynah-ui
+│
+├── mynah-ui/ # UI Component Library (Workspace Package)
+│ ├── src/ # Source code
+│ │ ├── components/ # UI components
+│ │ ├── helper/ # Utilities
+│ │ └── styles/ # SCSS styles
+│ ├── dist/ # Build output
+│ │ ├── main.js # Bundled UI
+│ │ └── manifest.json # Flare manifest
+│ ├── example/ # Development examples
+│ ├── ui-tests/ # E2E tests
+│ └── docs/ # Architecture docs
+│
+├── client/ # IDE Client Implementations
+│ ├── vscode/ # VS Code client
+│ ├── jetbrains/ # JetBrains client
+│ └── visualStudio/ # Visual Studio client
+│
+├── integration-tests/ # Integration Tests
+│ └── q-agentic-chat-server/
+│
+├── script/ # Build & Utility Scripts
+│ ├── clean.ts
+│ ├── generate-flare-manifest.ts
+│ ├── generate-agentic-attribution.sh
+│ └── prepare-agentic-attribution-dependencies.ts
+│
+├── docs/ # Documentation
+│ ├── mynah-ui-integration.md # Mynah UI integration guide
+│ ├── monorepo-structure.md # This file
+│ └── images/
+│
+├── tests/ # Test Configurations
+├── attribution/ # License attribution
+├── binaries/ # Binary artifacts
+├── package.json # Root package with workspaces
+└── tsconfig.json # TypeScript configuration
+```
+
+## Workspace Configuration
+
+Defined in root `package.json`:
+
+```json
+{
+ "workspaces": [
+ "app/*",
+ "client/**",
+ "chat-client",
+ "core/*",
+ "server/*",
+ "server/**",
+ "integration-tests/*",
+ "mynah-ui"
+ ]
+}
+```
+
+## Package Categories
+
+### Language Server Runtimes (app/)
+Bundled applications that run language servers in various environments (web workers, Node.js, etc.)
+
+### Language Servers (server/)
+Core language server implementations providing IDE features:
+- Code completion
+- Diagnostics
+- Hover information
+- Code actions
+- Formatting
+
+### Core Libraries (core/)
+Shared libraries and SDKs:
+- aws-lsp-core: Common LSP utilities
+- CodeWhisperer SDKs
+- Q Developer streaming client
+
+### Chat Client (chat-client/)
+Chat interface implementation consuming mynah-ui for rendering
+
+### Mynah UI (mynah-ui/)
+Reusable UI component library for chat interfaces:
+- Chat components
+- Form elements
+- Syntax highlighting
+- Theming support
+
+### IDE Clients (client/)
+Platform-specific client implementations:
+- VS Code extension
+- JetBrains plugin
+- Visual Studio extension
+
+## Key Commands
+
+### Installation
+```bash
+npm install # Install all workspace dependencies
+```
+
+### Building
+```bash
+npm run compile # Compile TypeScript
+npm run build:mynah-ui # Build mynah-ui
+npm run build:flare # Build mynah-ui + generate manifest
+npm run package # Full build (includes mynah-ui)
+```
+
+### Testing
+```bash
+npm run test # Run all tests
+npm run test:mynah-ui # Run mynah-ui unit tests
+npm run test:e2e:mynah-ui # Run mynah-ui E2E tests
+npm run test-unit # Run unit tests only
+npm run test-integ # Run integration tests
+```
+
+### Code Quality
+```bash
+npm run lint # Lint all packages
+npm run format # Format code
+npm run format-staged # Format staged files
+```
+
+### Cleaning
+```bash
+npm run clean # Clean build artifacts
+```
+
+## Dependency Management
+
+### Internal Dependencies
+Packages reference each other using file paths:
+```json
+{
+ "dependencies": {
+ "@aws/mynah-ui": "file:../mynah-ui"
+ }
+}
+```
+
+### External Dependencies
+Managed at workspace root with hoisting to `node_modules/`
+
+### Symlinks
+npm creates symlinks for workspace packages:
+```
+node_modules/@aws/mynah-ui -> ../../mynah-ui
+```
+
+## Build Process
+
+1. **Precompile**: Prepare core libraries
+2. **Compile Core**: Build core packages
+3. **Compile Servers**: Build language servers
+4. **Compile Rest**: Build apps, clients, chat-client
+5. **Build Mynah UI**: Bundle UI components
+6. **Generate Manifest**: Create Flare manifest.json
+7. **Package**: Create distribution artifacts
+
+## Development Workflow
+
+1. Clone repository
+2. Run `npm install`
+3. Make changes to any workspace package
+4. Build: `npm run compile` or `npm run build:mynah-ui`
+5. Test: `npm run test` or specific test commands
+6. Package: `npm run package`
+
+## CI/CD Integration
+
+The monorepo structure enables:
+- Single CI/CD pipeline for all packages
+- Atomic deployments
+- Consistent versioning
+- Unified testing
+- Shared tooling (ESLint, Prettier, TypeScript)
+
+## Benefits
+
+- **Unified Development**: All packages in one place
+- **Atomic Changes**: Update multiple packages together
+- **Shared Dependencies**: Reduced duplication
+- **Consistent Tooling**: Same linting, formatting, testing
+- **Simplified CI/CD**: Single pipeline
+- **Type Safety**: Cross-package type checking
diff --git a/docs/mynah-ui-integration.md b/docs/mynah-ui-integration.md
new file mode 100644
index 0000000000..5ba7c0201c
--- /dev/null
+++ b/docs/mynah-ui-integration.md
@@ -0,0 +1,150 @@
+# Mynah UI Integration
+
+## Overview
+
+mynah-ui is integrated as a workspace package within the language-servers monorepo for streamlined development. This eliminates the need to publish/consume from npm and enables atomic changes across UI and server components.
+
+## Architecture
+
+```
+language-servers/
+├── mynah-ui/ # Mynah UI workspace package
+│ ├── src/ # Source code
+│ ├── dist/ # Build output (generated)
+│ │ ├── main.js # Bundled UI (2.4 MB)
+│ │ └── manifest.json # Flare language manifest
+│ ├── example/ # Development examples
+│ ├── ui-tests/ # E2E tests
+│ └── package.json
+├── chat-client/ # Consumes mynah-ui
+│ └── package.json # Depends on mynah-ui via file:../mynah-ui
+├── script/
+│ └── generate-flare-manifest.ts # Manifest generator
+└── docs/
+ └── mynah-ui-integration.md # This file
+```
+
+## Installation
+
+Single command installs all dependencies:
+
+```bash
+npm install
+```
+
+This installs:
+- Root dependencies
+- mynah-ui dependencies (marked, highlight.js, sanitize-html, etc.)
+- All workspace package dependencies
+- Creates symlink: `node_modules/@aws/mynah-ui` → `mynah-ui/`
+
+## Build Commands
+
+### Build mynah-ui
+```bash
+npm run build:mynah-ui
+```
+Compiles TypeScript and bundles with webpack to `mynah-ui/dist/main.js`
+
+### Generate Flare Manifest
+```bash
+npm run generate:flare-manifest
+```
+Creates `mynah-ui/dist/manifest.json` with version, checksum, size, and metadata
+
+### Build mynah-ui + Generate Manifest
+```bash
+npm run build:flare
+```
+Combined command: builds mynah-ui then generates manifest
+
+### Full Package Build
+```bash
+npm run package
+```
+Builds everything including mynah-ui and generates manifest
+
+## Testing Commands
+
+### Unit Tests
+```bash
+npm run test:mynah-ui
+```
+Runs mynah-ui unit tests with Jest
+
+### E2E Tests
+```bash
+npm run test:e2e:mynah-ui
+```
+Runs mynah-ui end-to-end tests with Playwright
+
+## Flare Language Manifest
+
+The manifest.json is auto-generated after building mynah-ui:
+
+```json
+{
+ "version": "4.36.5",
+ "ui": {
+ "main": "main.js",
+ "checksum": "9700f99e3df272f91d37d67510b06362ff4f02bd02a09be30acb5a663a99435e",
+ "size": 2482390
+ },
+ "metadata": {
+ "name": "@aws/mynah-ui",
+ "description": "AWS Toolkit VSCode and Intellij IDE Extension Mynah UI",
+ "buildDate": "2025-11-02T00:49:38.043Z"
+ }
+}
+```
+
+**Fields:**
+- `version`: From mynah-ui package.json
+- `ui.main`: Bundle filename
+- `ui.checksum`: SHA-256 hash for integrity verification
+- `ui.size`: Bundle size in bytes
+- `metadata`: Build information
+
+## Consuming mynah-ui
+
+Packages depend on mynah-ui using file path reference:
+
+```json
+{
+ "dependencies": {
+ "@aws/mynah-ui": "file:../mynah-ui"
+ }
+}
+```
+
+Import as usual:
+```typescript
+import { MynahUI } from '@aws/mynah-ui'
+
+const mynahUI = new MynahUI({...})
+```
+
+## Development Workflow
+
+1. Make changes to mynah-ui source
+2. Build: `npm run build:mynah-ui`
+3. Generate manifest: `npm run generate:flare-manifest`
+4. Test in consuming packages (e.g., chat-client)
+5. Run tests: `npm run test:mynah-ui`
+
+## CI/CD Integration
+
+The `package` script automatically:
+1. Compiles TypeScript
+2. Builds mynah-ui
+3. Generates Flare manifest
+4. Packages all workspaces
+
+## Benefits
+
+- **Single Source**: No separate repository
+- **No npm Dependency**: Uses local builds
+- **Atomic Changes**: UI + server changes together
+- **Automatic Manifest**: Generated on every build
+- **Workspace Linking**: Ensures local builds are used
+- **Unified Testing**: Run all tests from root
diff --git a/mynah-ui/.eslintignore b/mynah-ui/.eslintignore
new file mode 100644
index 0000000000..2b68ecc0f4
--- /dev/null
+++ b/mynah-ui/.eslintignore
@@ -0,0 +1,25 @@
+*.js
+*.json
+*.md
+*.css
+*.ttf
+*.scss
+*.svg
+*.png
+*.map
+*.html
+*.xml
+*.zip
+.github
+.husky
+example
+api-docs
+dist
+docs
+out
+LICENSE
+THIRD-PARTY-LICENSES
+NOTICE
+Dockerfile
+e2e-results
+coverage/
diff --git a/mynah-ui/.eslintrc.js b/mynah-ui/.eslintrc.js
new file mode 100644
index 0000000000..9c4e0f21c7
--- /dev/null
+++ b/mynah-ui/.eslintrc.js
@@ -0,0 +1,37 @@
+module.exports = {
+ env: {
+ browser: true,
+ es2021: true,
+ node: true,
+ },
+ extends: ['standard-with-typescript'],
+ parser: '@typescript-eslint/parser',
+ parserOptions: {
+ tsconfigRootDir: __dirname,
+ ecmaVersion: 'latest',
+ sourceType: 'module',
+ project: ['./tsconfig.json', './ui-tests/tsconfig.json'],
+ },
+ plugins: ['@typescript-eslint', 'prettier'],
+ rules: {
+ 'no-case-declarations': 'off',
+ '@typescript-eslint/no-floating-promises': 'off',
+ '@typescript-eslint/semi': [2, 'always'],
+ 'comma-dangle': [2, 'only-multiline'],
+ 'array-bracket-spacing': [2, 'always'],
+ 'no-useless-call': 'off',
+ '@typescript-eslint/member-delimiter-style': [
+ 'error',
+ {
+ multiline: {
+ delimiter: 'semi',
+ requireLast: true,
+ },
+ singleline: {
+ delimiter: 'semi',
+ requireLast: false,
+ },
+ },
+ ],
+ },
+};
diff --git a/mynah-ui/.gitignore b/mynah-ui/.gitignore
new file mode 100644
index 0000000000..0f5b472978
--- /dev/null
+++ b/mynah-ui/.gitignore
@@ -0,0 +1,15 @@
+out
+dist
+**api-docs
+build
+node_modules
+*.bk
+*.zip
+**/.DS_Store
+.idea
+package-lock.json
+.gitcommit
+.vscode
+__results__/
+e2e-results/
+coverage/
\ No newline at end of file
diff --git a/mynah-ui/.prettierignore b/mynah-ui/.prettierignore
new file mode 100644
index 0000000000..7c928e9cc9
--- /dev/null
+++ b/mynah-ui/.prettierignore
@@ -0,0 +1,9 @@
+*.*ts
+*.md
+package-lock.json
+.github
+.husky
+api-docs
+docs
+dist
+build
\ No newline at end of file
diff --git a/mynah-ui/.prettierrc b/mynah-ui/.prettierrc
new file mode 100644
index 0000000000..36ce1ae2ee
--- /dev/null
+++ b/mynah-ui/.prettierrc
@@ -0,0 +1,8 @@
+{
+ "printWidth": 120,
+ "tabWidth": 4,
+ "singleQuote": true,
+ "semi": true,
+ "bracketSpacing": true,
+ "endOfLine": "lf"
+}
diff --git a/mynah-ui/CODE_OF_CONDUCT.md b/mynah-ui/CODE_OF_CONDUCT.md
new file mode 100644
index 0000000000..5b627cfa60
--- /dev/null
+++ b/mynah-ui/CODE_OF_CONDUCT.md
@@ -0,0 +1,4 @@
+## Code of Conduct
+This project has adopted the [Amazon Open Source Code of Conduct](https://aws.github.io/code-of-conduct).
+For more information see the [Code of Conduct FAQ](https://aws.github.io/code-of-conduct-faq) or contact
+opensource-codeofconduct@amazon.com with any additional questions or comments.
diff --git a/mynah-ui/CONTRIBUTING.md b/mynah-ui/CONTRIBUTING.md
new file mode 100644
index 0000000000..3eb4d0ebbe
--- /dev/null
+++ b/mynah-ui/CONTRIBUTING.md
@@ -0,0 +1,62 @@
+# Contributing Guidelines
+
+Thank you for your interest in contributing to our project. Whether it's a bug report, new feature, correction, or additional
+documentation, we greatly value feedback and contributions from our community.
+
+Please read through this document before submitting any issues or pull requests to ensure we have all the necessary
+information to effectively respond to your bug report or contribution.
+
+
+## Reporting Bugs/Feature Requests
+
+We welcome you to use the GitHub issue tracker to report bugs or suggest features.
+
+When filing an issue, please check existing open, or recently closed, issues to make sure somebody else hasn't already
+reported the issue. Please try to include as much information as you can. Details like these are incredibly useful:
+
+* A reproducible test case or series of steps
+* The version of our code being used
+* Any modifications you've made relevant to the bug
+* Anything unusual about your environment or deployment
+
+
+## Contributing via Pull Requests
+
+**Read [DEVELOPER Guidelines](./docs/DEVELOPER.md) first.**
+
+Contributions via pull requests are much appreciated. Before sending us a pull request, please ensure that:
+
+1. You are working against the latest source on the *main* branch.
+2. You check existing open, and recently merged, pull requests to make sure someone else hasn't addressed the problem already.
+3. You open an issue to discuss any significant work - we would hate for your time to be wasted.
+
+To send us a pull request, please:
+
+1. Fork the repository.
+2. Modify the source; please focus on the specific change you are contributing. If you also reformat all the code, it will be hard for us to focus on your change.
+3. Ensure local tests pass.
+4. Commit to your fork using clear commit messages.
+5. Send us a pull request, answering any default questions in the pull request interface.
+6. Pay attention to any automated CI failures reported in the pull request, and stay involved in the conversation.
+
+GitHub provides additional document on [forking a repository](https://help.github.com/articles/fork-a-repo/) and
+[creating a pull request](https://help.github.com/articles/creating-a-pull-request/).
+
+
+## Finding contributions to work on
+Looking at the existing issues is a great way to find something to contribute on. As our projects, by default, use the default GitHub issue labels (enhancement/bug/duplicate/help wanted/invalid/question/wontfix), looking at any 'help wanted' issues is a great place to start.
+
+
+## Code of Conduct
+This project has adopted the [Amazon Open Source Code of Conduct](https://aws.github.io/code-of-conduct).
+For more information see the [Code of Conduct FAQ](https://aws.github.io/code-of-conduct-faq) or contact
+opensource-codeofconduct@amazon.com with any additional questions or comments.
+
+
+## Security issue notifications
+If you discover a potential security issue in this project we ask that you notify AWS/Amazon Security via our [vulnerability reporting page](http://aws.amazon.com/security/vulnerability-reporting/). Please do **not** create a public github issue.
+
+
+## Licensing
+
+See the [LICENSE](LICENSE) file for our project's licensing. We will ask you to confirm the licensing of your contribution.
diff --git a/mynah-ui/DEVELOPMENT.md b/mynah-ui/DEVELOPMENT.md
new file mode 100644
index 0000000000..93307d656e
--- /dev/null
+++ b/mynah-ui/DEVELOPMENT.md
@@ -0,0 +1,24 @@
+# Mynah UI
+This package is the whole UI of AWS Codewhisperer Chat extension UI for Web, VSCode and Intellij IDEs written in typescript without any framework or third-party UI library dependency. Purpose of the separated UI is to handle the interactions and look & feel of the UI from one single source.
+
+## How to release
+### Production
+You need to create a new release from your desired branch with a tag which should follow the naming `v*.*` to release a production version to npm. The tag you're creating shouldn't be existed before.
+
+### Beta releases
+If you need to release a beta version first you need to specify the version name inside `package.json` which should follow the versioning `2.0.0-beta.1`
+After that you need to create a new release from your desired branch with a tag which should follow the naming `beta*.*` to release a beta version to npm. The tag you're creating shouldn't be existed before.
+
+``` console
+please see publish.yml and beta.yml for releasing details.
+```
+
+
+## Security
+
+See [CONTRIBUTING](CONTRIBUTING.md#security-issue-notifications) for more information.
+
+## License
+
+This project is licensed under the Apache-2.0 License.
+
diff --git a/mynah-ui/Dockerfile b/mynah-ui/Dockerfile
new file mode 100644
index 0000000000..d366d2711c
--- /dev/null
+++ b/mynah-ui/Dockerfile
@@ -0,0 +1,51 @@
+# Version-agnostic Dockerfile for Mynah UI E2E Tests
+# Supports dynamic Playwright version detection
+ARG PLAYWRIGHT_VERSION=latest
+FROM mcr.microsoft.com/playwright:${PLAYWRIGHT_VERSION}
+
+# Set working directory
+WORKDIR /app
+
+# Copy the src from the root
+COPY ./src /app/src
+
+# Copy config files from root
+COPY ./package.json /app
+COPY ./package-lock.json /app
+COPY ./postinstall.js /app
+COPY ./webpack.config.js /app
+COPY ./tsconfig.json /app
+
+# Copy scripts directory for version-agnostic setup
+COPY ./scripts /app/scripts
+
+# Copy required files from ui-tests
+COPY ./ui-tests/package.json /app/ui-tests/
+COPY ./ui-tests/playwright.config.ts /app/ui-tests/
+COPY ./ui-tests/tsconfig.json /app/ui-tests/
+COPY ./ui-tests/webpack.config.js /app/ui-tests/
+
+# Copy the directories from ui-tests
+COPY ./ui-tests/__test__ /app/ui-tests/__test__
+COPY ./ui-tests/src /app/ui-tests/src
+COPY ./ui-tests/__snapshots__ /app/ui-tests/__snapshots__
+
+# Install dependencies and build MynahUI
+RUN npm install
+RUN npm run build
+
+# Setup Playwright with version-agnostic approach
+RUN cd ./ui-tests && node ../scripts/setup-playwright.js && npm run prepare
+
+# Ensure all browsers are installed with dependencies
+RUN cd ./ui-tests && npx playwright install --with-deps
+
+# Run health check to verify installation
+RUN cd ./ui-tests && node ../scripts/docker-health-check.js
+
+# Set environment variables for WebKit
+ENV WEBKIT_FORCE_COMPLEX_TEXT=0
+ENV WEBKIT_DISABLE_COMPOSITING_MODE=1
+
+# Default command to run the tests
+CMD ["sh", "-c", "cd ./ui-tests && npm run e2e${BROWSER:+:$BROWSER}"]
diff --git a/mynah-ui/INTEGRATION.md b/mynah-ui/INTEGRATION.md
new file mode 100644
index 0000000000..6af27d9798
--- /dev/null
+++ b/mynah-ui/INTEGRATION.md
@@ -0,0 +1,96 @@
+# Mynah UI Integration
+
+This document describes how mynah-ui is integrated into the language-servers monorepo.
+
+## Overview
+
+mynah-ui has been integrated as a workspace package within the language-servers monorepo. Instead of consuming mynah-ui as an npm package, we now build it locally and use the build artifacts directly.
+
+## Structure
+
+```
+language-servers/
+├── mynah-ui/ # Mynah UI source code
+│ ├── src/ # Source files
+│ ├── dist/ # Build output (generated)
+│ │ ├── main.js # Built UI bundle
+│ │ └── manifest.json # Flare language manifest (generated)
+│ └── package.json # Package configuration
+├── chat-client/ # Consumes mynah-ui via workspace:*
+└── script/
+ └── generate-flare-manifest.ts # Generates manifest.json
+```
+
+## Building
+
+### Build mynah-ui only
+```bash
+npm run build:mynah-ui
+```
+
+### Generate Flare manifest
+```bash
+npm run generate:flare-manifest
+```
+
+### Build mynah-ui and generate manifest
+```bash
+npm run build:flare
+```
+
+### Full build (includes mynah-ui)
+```bash
+npm run package
+```
+
+## Flare Language Manifest
+
+The manifest.json file is automatically generated after building mynah-ui and contains:
+
+- **version**: Package version from package.json
+- **ui.main**: Path to the main bundle (main.js)
+- **ui.checksum**: SHA-256 checksum of the bundle
+- **ui.size**: Bundle size in bytes
+- **metadata**: Build information
+
+Example manifest.json:
+```json
+{
+ "version": "4.36.5",
+ "ui": {
+ "main": "main.js",
+ "checksum": "abc123...",
+ "size": 1234567
+ },
+ "metadata": {
+ "name": "@aws/mynah-ui",
+ "description": "AWS Toolkit VSCode and Intellij IDE Extension Mynah UI",
+ "buildDate": "2025-01-01T00:00:00.000Z"
+ }
+}
+```
+
+## Consuming mynah-ui
+
+Packages within the monorepo can depend on mynah-ui using workspace protocol:
+
+```json
+{
+ "dependencies": {
+ "@aws/mynah-ui": "workspace:*"
+ }
+}
+```
+
+This ensures the local build is used instead of fetching from npm.
+
+## Development Workflow
+
+1. Make changes to mynah-ui source code
+2. Build mynah-ui: `npm run build:mynah-ui`
+3. Generate manifest: `npm run generate:flare-manifest`
+4. Test changes in consuming packages (e.g., chat-client)
+
+## CI/CD Integration
+
+The `package` script automatically builds mynah-ui and generates the manifest as part of the standard build process.
diff --git a/mynah-ui/LICENSE b/mynah-ui/LICENSE
new file mode 100644
index 0000000000..67db858821
--- /dev/null
+++ b/mynah-ui/LICENSE
@@ -0,0 +1,175 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
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+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
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+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
diff --git a/mynah-ui/NOTICE b/mynah-ui/NOTICE
new file mode 100644
index 0000000000..616fc58894
--- /dev/null
+++ b/mynah-ui/NOTICE
@@ -0,0 +1 @@
+Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
diff --git a/mynah-ui/README.md b/mynah-ui/README.md
new file mode 100644
index 0000000000..fd8c9ab2aa
--- /dev/null
+++ b/mynah-ui/README.md
@@ -0,0 +1,69 @@
+
+# Mynah UI
+> *A Data & Event Driven Chat Interface Library for Browsers and Webviews*
+
+[](https://github.com/aws/mynah-ui/actions/workflows/new_pr.yml)
+[](https://github.com/aws/mynah-ui/actions/workflows/beta.yml)
+[](https://github.com/aws/mynah-ui/actions/workflows/publish.yml)
+[](https://github.com/aws/mynah-ui/actions/workflows/deploy.yml)
+
+**Mynah UI** is a **_data and event_** driven chat interface designed for browsers and webviews on IDEs or any platform supporting the latest web technologies. It is utilized by Amazon Q for [VSCode](https://marketplace.visualstudio.com/items?itemName=AmazonWebServices.aws-toolkit-vscode), [JetBrains](https://plugins.jetbrains.com/plugin/11349-aws-toolkit--amazon-q-codewhisperer-and-more), [Visual studio](https://marketplace.visualstudio.com/items?itemName=AmazonWebServices.AWSToolkitforVisualStudio2022&ssr=false#overview) and [Eclipse](https://marketplace.eclipse.org/content/amazon-q).
+
+Mynah UI operates independently of any framework or UI library, enabling seamless integration into any web-based project. This design choice ensures high configurability for theming, supporting various use cases. It functions as a standalone solution, requiring only a designated rendering location within the DOMTree.
+
+## Table of contents
+- [Quick links](#quick-links)
+- [Setup, configuration and use](#setup-configuration-and-use)
+ - [Guides and documentation](#guides-and-documentation)
+ - [Preview](#preview)
+- [Supported Browsers](#supported-browsers)
+- [Security](#security)
+- [License](#license)
+
+### Quick links
+* [Live Demo](https://aws.github.io/mynah-ui/)
+* [API Docs](https://aws.github.io/mynah-ui/api-doc/index.html)
+
+
+### Setup, configuration and use
+
+To set up your local development environment quickly, run the following command:
+
+```bash
+npm run dev
+```
+
+This command will:
+1. **Clean**: Remove existing `dist` and `node_modules` directories to ensure you're working with a fresh environment.
+2. **Install**: Reinstall all necessary dependencies for both the main project and the example project.
+3. **Build**: Compile the project using Webpack in production mode.
+4. **Start Example**: Install dependencies and build the example project, then start the development server with `watch` mode enabled. The project will be served on `localhost:9000` using `live-server`.
+5. **Watch**: Start the main project in `watch` mode.
+After running this command, any changes you make will automatically rebuild and refresh your development environment, allowing you to work seamlessly.
+
+
+#### Guides and documentation
+Please refer to the following guides:
+
+* [Startup guide](./docs/STARTUP.md)
+* [Constructor properties](./docs/PROPERTIES.md)
+* [Configuration](./docs/CONFIG.md)
+* [Data model](./docs/DATAMODEL.md)
+* [Usage](./docs/USAGE.md)
+* [Styling](./docs/STYLING.md)
+* [Testing](./docs/TESTING.md)
+* [Developer guidelines (contribution)](./docs/DEVELOPER.md)
+
+#### Preview
+
+
+### Supported Browsers
+
+**Mynah UI** - due to its extensive CSS structure - supports only evergreen browsers, including WebKit-based WebUI renderers.
+
+## Security
+
+See [CONTRIBUTING](CONTRIBUTING.md#security-issue-notifications) for more information.
+
+# License
+[Apache 2.0 License.](LICENSE)
diff --git a/mynah-ui/THIRD-PARTY-LICENSES b/mynah-ui/THIRD-PARTY-LICENSES
new file mode 100644
index 0000000000..02b902d005
--- /dev/null
+++ b/mynah-ui/THIRD-PARTY-LICENSES
@@ -0,0 +1,142 @@
+** highlight.js; version 11.11.0 -- https://github.com/highlightjs/highlight.js/
+
+BSD 3-Clause License
+
+Copyright (c) 2006, Ivan Sagalaev.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* Neither the name of the copyright holder nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+------
+
+** marked; version 7.0.3 -- https://github.com/markedjs/marked/
+
+MIT LICENSE
+
+Copyright (c) 2011-2022 Christopher Jeffrey.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+------
+
+** escape-html; version 1.0.3 -- https://github.com/component/escape-html/
+
+MIT License
+
+Copyright (c) 2012-2013 TJ Holowaychuk
+Copyright (c) 2015 Andreas Lubbe
+Copyright (c) 2015 Tiancheng "Timothy" Gu
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+'Software'), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+------
+
+** unescape-html; version 1.1.0 -- https://github.com/ForbesLindesay/unescape-html
+
+MIT LICENSE
+
+Copyright (c) 2013 Forbes Lindesay
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+------
+
+** sanitize-html; version 2.12.1 -- https://github.com/apostrophecms/sanitize-html
+
+MIT LICENSE
+
+Copyright (c) 2013, 2014, 2015 P'unk Avenue LLC
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+------
+
+** just-clone; version 6.2.0 -- https://github.com/angus-c/just
+
+The MIT License (MIT)
+
+Copyright (c) 2016-2023 Angus Croll
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
\ No newline at end of file
diff --git a/mynah-ui/docs/ARCHITECTURE.md b/mynah-ui/docs/ARCHITECTURE.md
new file mode 100644
index 0000000000..e13e2f1644
--- /dev/null
+++ b/mynah-ui/docs/ARCHITECTURE.md
@@ -0,0 +1,91 @@
+# MynahUI Architecture
+
+## How do the Consumer and MynahUI work together?
+
+Before how it works, it is better to clarify how to make it work. To consume MynahUI, there is only one single requirement, `npm` access. Adding `@aws/mynah-ui` to the `package.json` dependencies will allow the consumer to grab the desired version of MynahUI and allow them to create an instance of it to be rendered in the desired dom element.
+
+To install:
+
+```
+npm install @aws/mynah-ui
+```
+
+And to create the instance:
+
+```
+const mynahUI = new MynahUI({...});
+```
+
+#### So, how is the flow between the consumer and the MynahUI in general?
+
+As indicated above in the section, it expects data and sends events. The expected data from the MynahUI can be passed with several ways like defining them during the initialization, updating the data store directly or adding one or more chat items during the runtime. Let’s take a look to the basic flow between MynahUI and the consumer:
+
+
+
+As we can clarify from the flow, MynahUI expects data from the consumer app and renders new elements or updates existing ones on the UI. And it is also responsible to deliver the user events to the consumer app to let them run their logic.
+
+
+
+
+## How does MynahUI work under the hood?
+
+
+MynahUI relies on three core structures, the **Data Store**, **Global Event Handler** and **Dom Builder**. The combination of these 3 basically drives the MynahUI structure.
+
+
+#### Let’s break down the **Data Store**:
+
+The data store consists of 2 parts. The main data store holds all the current data for the tabs. Since MynahUI supports multiple tabs, each tab has its own data. And the second block in the data store is the data for each tab.
+
+Global Data Store → Tab Data Store 1, Tab Data Store 2 ... Tab Data Store N
+
+Tab Data store holds every single content related with that tab, like chat items, tab title, background, prompt input field related information etc.
+
+Here’s an overview of what it looks like:
+
+
+
+
+
+#### Let’s break down the Global Event Handler:
+
+The global event handler can be used by any component, to listen or fire a non data related event happened through the system. And more importantly, they can also fire events to inform the subscribers.
+For example, when a tab gets focus (basically being selected) it fires an event through the global event system which is called `TAB_FOCUS`. And if there is any subscriber to that event, their attached handler function will be called.
+
+
+
+
+#### Let’s break down the DomBuilder:
+
+DomBuilder is at the heart of the rendering part of MynahUI. Basically, every single UI (HTML) element is being generated from the DomBuilder. It helps to manage dom manipulation from one single space. For example when you need to add some specific attribute to any dom generated in the MynahUI, it will be handled from this **singleton** class.
+
+
+
+
+
+The main class (MynahUI) handles all the creation of these core parts and the communication between them.
+
+To clarify how all those structures work together, **a simplified flow can be showed as follows**:
+
+
+
+
+
+### How do components work?
+
+Components are using the DomBuilder to build up their HTML elements. Or, they can also use other components as well.
+Each component should have their `render`, which should also be just an HTMLElement or an ExtendedHTMLElement which is the output of the DomBuilder.
+For the styling of the elements and components, MynahUI uses basic css structure. However to make it as clean as possible to read and generate proper hierarchies, we’re building the output css from SCSS.
+
+
+>But an important notice here, we’re trying to avoid using SCSS variables as much as possible and keep every possible thing as a CSS Custom property.
+
+
+The styling of the components cannot have static values or inline values. With the support of the CSS custom properties, it is possible to theme it in every single detail like colors, paddings, sizings, fonts even animations and transitions.
+
+**Here’s a general look of a component structure:**
+
+
+
+
+
diff --git a/mynah-ui/docs/CONFIG.md b/mynah-ui/docs/CONFIG.md
new file mode 100644
index 0000000000..dea7d04a7d
--- /dev/null
+++ b/mynah-ui/docs/CONFIG.md
@@ -0,0 +1,417 @@
+# MynahUI Config
+
+You can set the config from the constructor parameters while creating a new instance of `mynah-ui`.
+
+_**Note:** You cannot set it on runtime. It is getting used just once during the initialization._
+
+```typescript
+...
+interface ConfigModel {
+ // Do not forget that you have to provide all of them
+ // Config allows partial set of texts
+ texts: {
+ mainTitle?: string;
+ feedbackFormTitle?: string;
+ feedbackFormDescription?: string;
+ feedbackFormOptionsLabel?: string;
+ feedbackFormCommentLabel?: string;
+ feedbackThanks?: string;
+ feedbackReportButtonLabel?: string;
+ codeSuggestions?: string;
+ files?: string;
+ insertAtCursorLabel?: string;
+ copy?: string;
+ showMore?: string;
+ save?: string;
+ cancel?: string;
+ submit?: string;
+ pleaseSelect?: string;
+ stopGenerating?: string;
+ copyToClipboard?: string;
+ noMoreTabsTooltip?: string;
+ codeSuggestionWithReferenceTitle?: string;
+ spinnerText?: string;
+ tabCloseConfirmationMessage?: string;
+ tabCloseConfirmationKeepButton?: string;
+ tabCloseConfirmationCloseButton?: string;
+ noTabsOpen: string; // Supports markdown
+ openNewTab: string;
+ commandConfirmation: string;
+ pinContextHint: string;
+ dragOverlayText: string;
+ };
+ // Options to show up on the overlay feedback form
+ // after user clicks to downvote on a chat item
+ // and clicks 'Report' again
+ feedbackOptions: Array<{
+ label: string;
+ value: string;
+ }>;
+ tabBarButtons?: TabBarMainAction[]; // Tab bar buttons will be shown on the right of the tab
+ maxUserInput: number; // max number of chars for the input field
+ userInputLengthWarningThreshold: number; // The amount of characters in the input field necessary for the character limit warning to show
+ codeInsertToCursorEnabled?: boolean; // show or hide copy buttons on code blocks system wide
+ codeCopyToClipboardEnabled?: boolean; // show or hide insert to cursor buttons on code blocks system wide
+ autoFocus: boolean; // auto focuses to input panel after every action
+ maxTabs: number; // set 1 to hide tabs panel
+ showPromptField: boolean; // shows prompt field (default: true)
+ dragOverlayIcon?: MynahIcons | MynahIconsType | CustomIcon; // icon displayed in the overlay when a file is dragged into the chat area
+ enableSearchKeyboardShortcut?: boolean; // if true, calls onSearchShortcut on Command + f or Ctrl + f (default: false)
+}
+...
+```
+---
+
+
+
+
+# `tabBarButtons`
+
+You can put buttons on the right of the tab bar also with some inner buttons inside a menu. You can do it in two different ways. If you want the buttons globally available for every tab you can use the `tabBarButtons` in the config. If you want them set individually for different tabs check the **[DATAMODEL Documentation](./DATAMODEL.md#tabbarbuttons)**.
+
+```typescript
+const mynahUI = new MynahUI({
+ ...
+ config: {
+ ...
+ tabBarButtons: [
+ {
+ id: 'clear',
+ description: 'Clear messages in this tab',
+ icon: MynahIcons.REFRESH,
+ },
+ {
+ id: 'multi',
+ icon: MynahIcons.ELLIPSIS,
+ items: [
+ {
+ id: 'menu-action-1',
+ text: 'Menu action 1!',
+ icon: MynahIcons.CHAT,
+ },
+ {
+ id: 'menu-action-2',
+ text: 'Menu action 2!',
+ icon: MynahIcons.CODE_BLOCK,
+ },
+ {
+ id: 'menu-action-3',
+ text: 'Menu action 3!'
+ }
+ ]
+ }
+ ]
+ }
+ ...
+});
+```
+
+
+
+
+
+
+
+---
+
+
+
+# `texts`
+All static texts will be shown on UI.
+Please take a look at each image to identify which text belongs to which item on UI.
+
+## mainTitle
+Default tab title text if it is not set through store data for that tab.
+
+
+
+# `maxTabs`
+Maximum number of tabs user/system can open in a single instance of `mynah-ui`.
+
+default: `1000`
+
+An important note here is that if you provide **`1`** to maxTabs, it will not show the tab bar at all. However you still need to add a tab then initially to show a content.
+
+And finally, if you try to add tabs more than given `maxTabs` amount while initializing the MynahUI with [Constructor Properties](./PROPERTIES.md), it will only generate the tabs till it reaches the `maxTabs` limit.
+
+_Assume that you've provided `1` for `maxTabs`._
+
+
+
+
+
+
+---
+
+
+
+# `autoFocus`
+Just auto focus to prompt input field after every response arrival or initialization.
+
+default: `true`
+
+---
+
+
+
+
+
+# `userInputLengthWarningThreshold`
+The amount of characters in the prompt input necessary for the character limit warning overlay to show up.
+> [!NOTE]
+> In older versions, the character count used to always show underneath the input, but this was changed in a recent release.
+
+default: `3500`
+
+
+
+
+
+---
+
+
+
+# `maxUserInput`
+Max number of chars user can insert into the prompt field. But, as might know you can also add code attachments under the prompt field. A treshold of `96` chars will be automatically reduced from the `maxUserInput`.
+
+**So beware that if you want 4000 chars exact, you need to give 4096 to the config.**
+
+default: `4096`
+
+---
+
+## `codeInsertToCursorEnabled` and `codeCopyToClipboardEnabled` (default: true)
+These two parameters allow you to make copy and insert buttons disabled system wide. If you want to disable it specifically for a message you can do it through `ChatItem` object. Please see [DATAMODEL Documentation](./DATAMODEL.md#codeinserttocursorenabled-and-codecopytoclipboardenabled-default-true).
+
+
+
+
+
+---
+
+## `codeBlockActions`
+With this parameter, you can add global code block actions to the code blocks. But, you can override them through [ChatItem Data Model](./DATAMODEL.md#codeBlockActions).
+
+### Note
+If you want to show that action only for certain coding languages, you can set the array for `acceptedLanguages` parameter. Keep in mind that it will check an exact mathc. If the incoming language is same with one of the acceptedLanguages list, it will show the action.
+
+#### flash
+You can also make the code block actions flash once or foverer when user hovers the the containing card. Until user hovers to the action itself, whenever they hover to the card it will flash the code block action. It you set it to `once` it will only flash once for every hover to the container card, if you set it to `infinite` it will keep flashing forever every 3 seconds until user hovers to the action itself. Whe user hovers to the action, it will not flash again.
+
+#### By default, we add `copy` and `insert to cursor position` ones:
+
+```typescript
+{
+ codeBlockActions: {
+ ...(codeCopyToClipboardEnabled !== false
+ ? {
+ copy: {
+ id: 'copy',
+ label: texts.copy,
+ icon: MynahIcons.COPY
+ }
+ }
+ : {}),
+ ...(codeInsertToCursorEnabled !== false
+ ? {
+ 'insert-to-cursor': {
+ id: 'insert-to-cursor',
+ label: texts.insertAtCursorLabel,
+ icon: MynahIcons.CURSOR_INSERT
+ }
+ }
+ : {}),
+ }
+}
+```
+
+
+
+
+
+---
+
+
+
+# `showPromptField`
+Show or hide the prompt input field completely. You may want to hide the prompt field by setting `showPromptField` to `false` to make the chat work one way only. Just to provide answers or information.
+
+default: `true`
+
+_If you set `showPromptField` to `false`_
+
+
+
+
+
+---
+
+## dragOverlayIcon
+
+**Type:** `MynahIcons | MynahIconsType | CustomIcon`
+
+**Description:**
+Specifies the icon to display in the drag-and-drop overlay for adding files (such as images) to the chat context. This allows consumers to customize the overlay icon.
+
+**Default:** `MynahIcons.IMAGE`
+
+
+
+
+
+## enableSearchKeyboardShortcut
+
+**Type:** `boolean`
+
+When set to `true`, this option enables capturing the search keyboard shortcut. When enabled, pressing Command+F (Mac) or Ctrl+F (Windows/Linux) will trigger the `onSearchShortcut` event instead of the browser's default search behavior. This allows implementing custom search functionality within the chat interface.
+
+Default: `false`
\ No newline at end of file
diff --git a/mynah-ui/docs/DATAMODEL.md b/mynah-ui/docs/DATAMODEL.md
new file mode 100644
index 0000000000..d6a2fdadfd
--- /dev/null
+++ b/mynah-ui/docs/DATAMODEL.md
@@ -0,0 +1,3800 @@
+# MynahUI Data Model (with how the things appear on screen)
+
+There are a number of models for the various items on the screen for MynahUI. Let's start from the top and go in detail one-by-one.
+
+## Tab Data Store
+
+All information you can set related to a tab.
+
+```typescript
+interface MynahUIDataModel {
+ /**
+ * Tab title
+ * */
+ tabTitle?: string;
+ /**
+ * Tab icon
+ * */
+ tabIcon?: MynahIcons | MynahIconsType | null;
+ /**
+ * is tab pinned
+ * */
+ pinned?: boolean;
+ /**
+ * Tab title
+ * */
+ tabBackground?: boolean;
+ /**
+ * If tab is running an action (loadingChat = true) this markdown will be shown before close in a popup
+ */
+ tabCloseConfirmationMessage?: string | null;
+ /**
+ * Keep tab open button text
+ */
+ tabCloseConfirmationKeepButton?: string | null;
+ /**
+ * Close tab button text
+ */
+ tabCloseConfirmationCloseButton?: string | null;
+ /**
+ * Chat screen loading animation state (mainly use during the stream or getting the initial answer)
+ */
+ loadingChat?: boolean;
+ /**
+ * Show chat avatars or not
+ * */
+ showChatAvatars?: boolean;
+ /**
+ * Show cancel button while loading the chat
+ * */
+ cancelButtonWhenLoading?: boolean;
+ /**
+ * Quick Action commands to show when user hits / to the input initially
+ */
+ quickActionCommands?: QuickActionCommandGroup[];
+ /**
+ * Context commands to show when user hits @ to the input any point
+ */
+ contextCommands?: QuickActionCommandGroup[];
+ /**
+ * Placeholder to be shown on prompt input
+ */
+ promptInputPlaceholder?: string;
+ /**
+ * Prompt input text
+ */
+ promptInputText?: string;
+ /**
+ * Label to be shown on top of the prompt input
+ */
+ promptInputLabel?: string | null;
+ /**
+ * Label to be shown on top of the prompt input
+ */
+ promptInputVisible?: boolean;
+ /**
+ * Info block to be shown under prompt input
+ */
+ promptInputInfo?: string;
+ /**
+ * A sticky chat item card on top of the prompt input
+ */
+ promptInputStickyCard?: Partial | null;
+ /**
+ * Prompt input field disabled state, set to tru to disable it
+ */
+ promptInputDisabledState?: boolean;
+ /**
+ * Prompt input progress field
+ */
+ promptInputProgress?: ProgressField | null;
+ /**
+ * Prompt input options/form items
+ */
+ promptInputOptions?: FilterOption[] | null;
+ /**
+ * Prompt input button items
+ */
+ promptInputButtons?: ChatItemButton[] | null;
+ /**
+ * List of chat item objects to be shown on the web suggestions search screen
+ */
+ chatItems?: ChatItem[];
+ /**
+ * Attached code under the prompt input field
+ */
+ selectedCodeSnippet?: string;
+ /**
+ * Tab bar buttons next to the tab items
+ */
+ tabBarButtons?: TabBarMainAction[];
+ /**
+ * Tab content compact mode which keeps everything in the middle
+ */
+ compactMode?: boolean;
+ /**
+ * Tab content header details, only visibile when not null / undefined
+ */
+ tabHeaderDetails?: TabHeaderDetails | null;
+ /**
+ * A lightweight key-value store for essential tab-specific primitive metadata.
+ * Not intended for storing large amounts of data - use appropriate
+ * application state management for that purpose.
+ */
+ tabMetadata?: { [key: string]: string | boolean | number };
+ /**
+ * Custom context commands to be inserted into the prompt input.
+ */
+ customContextCommand: []
+}
+```
+
+You can set tab data with this model for `defaults`, initial `tabs` which can be set through [Constructor Properties](./PROPERTIES.md) or update a tab on runtime by using `mynahUI.updateStore(...)`.
+
+Let's see which items is what.
+
+### `tabTitle` (default: `"AWS Q"`)
+Basically it is the tab title.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabTitle: 'Chat'
+})
+```
+
+### `tabIcon` (default: undefined)
+Basically it is an icon you can give to the tab.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabTitle: '',
+ tabIcon: MynahIcons.MENU,
+ pinned: true
+})
+```
+
+###
+
+
+
+
+
+
+### `pinned` (default: `false`)
+You can pin the tabs to the beginning. But when you pin a tab, end user cannot close them anymore. It will disable the middle mouse click to close a tab and remove the close button too. The tab will be basically pinned.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabTitle: '',
+ tabIcon: MynahIcons.MENU,
+ pinned: true
+})
+```
+
+###
+
+
+
+
+
+### `tabBackground` (default: `false`)
+Shows or hides the gradient background on the tab.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabBackground: true
+})
+```
+
+
+###
+
+
+
+
+
+---
+
+### `tabCloseConfirmationMessage`, `tabCloseConfirmationKeepButton` and `tabCloseConfirmationCloseButton`
+
+Custom texts for each tab for the message and the buttons of the popup to confirm the tab close. Check **[Config/TEXTS](./CONFIG.md#texts)** for defaults.
+
+
+
+
+
+---
+
+### `loadingChat` (default: `false`)
+Basically it is the tab title.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ loadingChat: true
+})
+```
+When you set `loadingChat` to true, if there is a streaming card it will start to animate the spinner in two different way. If the card body is empty it will show the `spinnerText` from the texts inside the config right next to a spinning circle. If the card has a body (after it is updated for example) it will show a sliding colored bottom border animation.
+
+In addition to the spinner, if `onStopChatResponse` is attached globally through MynahUI main class constructor properties _(see [Constructor properties](./PROPERTIES.md) for details)_ and `cancelButtonWhenLoading` is not set to false specifically for that tab it will show the stop generating button too.
+
+
+
+
+
+
+
+
+---
+
+
+### `cancelButtonWhenLoading` (default: `true`)
+If `onStopChatResponse` is attached globally through `MynahUI` main class constructor properties _(see [Constructor properties](./PROPERTIES.md) for details)_ it will show a stop generating button to let the user cancel the ongoing action.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ loadingChat: true,
+ cancelButtonWhenLoading: true
+})
+```
+
+
+
+
+
+---
+
+
+### `quickActionCommands` (default: `[]`)
+Quick action commands are the predefined commands which user can pick between. When users hit `/` from their keyboard as the initial char in the input, if there is an available list it will show up as a overlay menu.
+
+If you want a command immediately run after the selection and trigger `onChatPrompt` event (attached to the `MynahUI` main instance through the [Constructor properties](./PROPERTIES.md)) leave the `placeholder` attribute undefined. MynahUI will decide that it doesn't allow additional prompt text for that command and immediately run the trigger. _(See command-2 in the example)_
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ quickActionCommands: [
+ {
+ icon: MynahIcons.CODE,
+ groupName: 'Command Group 1',
+ commands: [
+ {
+ command: '/command-1',
+ placeholder: 'Command which accepts a prompt after the command selection',
+ description: 'Command 1 description',
+ },
+ {
+ command: '/command-2',
+ description: 'Command 2 description',
+ },
+ ],
+ },
+ {
+ groupName: 'Command Group 2',
+ commands: [
+ {
+ command: '/command-3',
+ placeholder: 'Command which accepts a prompt after the command selection',
+ description: 'Command 3 description',
+ },
+ ],
+ },
+ {
+ // Command Group without title
+ commands: [
+ {
+ command: '/command-4',
+ placeholder: 'Command which accepts a prompt after the command selection',
+ description: 'Command 4 description',
+ },
+ ],
+ },
+ ]
+})
+```
+
+
+
+
+
+To handle the incoming command (if there is) check it with the prompt object in the `onChatPrompt` event.
+
+```typescript
+const mynahUI = new MynahUI({
+ ...
+ onChatPrompt: (prompt)=>{
+ if(prompt.command !== undefined){
+ switch (prompt.command) {
+ case '/command-1':
+ console.log(`Command 1 selected with prompt: ${prompt.prompt}`);
+ break;
+ case '/command-2':
+ console.log('Command 2 selected');
+ break;
+ default:
+ ...
+ break;
+ }
+ }
+ }
+});
+```
+
+---
+
+### `contextCommands` (default: `[]`)
+Context commands are the predefined context items which user can pick between but unlike quick action commands, they can be picked several times at any point in the prompt text. When users hit `@` from their keyboard in the input, if there is an available list of context items provided through store it will show up as an overlay menu.
+
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+contextCommands: [
+ {
+ commands: [
+ {
+ command: 'workspace',
+ icon: MynahIcons.ASTERISK,
+ placeholder: 'Yes, you selected workspace :P',
+ description: 'Reference all code in workspace.'
+ },
+ {
+ command: 'folder',
+ icon: MynahIcons.FOLDER,
+ children: [
+ {
+ groupName: 'Folders',
+ commands: [
+ {
+ command: 'src',
+ icon: MynahIcons.FOLDER,
+ children: [
+ {
+ groupName: 'src/',
+ commands: [
+ {
+ command: 'index.ts',
+ icon: MynahIcons.FILE,
+ }
+ ]
+ }
+ ]
+ },
+ {
+ command: 'main',
+ description: './src/',
+ icon: MynahIcons.FOLDER,
+ },
+ {
+ command: 'src',
+ description: './example/',
+ icon: MynahIcons.FOLDER,
+ }
+ ]
+ }
+ ],
+ placeholder: 'Mention a specific folder',
+ description: 'All files within a specific folder'
+ },
+ {
+ command: 'file',
+ icon: MynahIcons.FILE,
+ children: [
+ {
+ groupName: 'Files',
+ commands: [
+ {
+ command: 'monarch.ts',
+ description: './src/',
+ icon: MynahIcons.FILE,
+ },
+ {
+ command: '_dark.scss',
+ description: './src/styles/',
+ icon: MynahIcons.FILE,
+ }
+ ]
+ }
+ ],
+ placeholder: 'Mention a specific file',
+ description: 'Reference a specific file'
+ },
+ {
+ command: 'symbols',
+ icon: MynahIcons.CODE_BLOCK,
+ children: [
+ {
+ groupName: 'Symbols',
+ commands: [
+ {
+ command: 'DomBuilder',
+ icon: MynahIcons.CODE_BLOCK,
+ description: 'The DomGeneration function in dom.ts file'
+ }
+ ]
+ }
+ ],
+ placeholder: 'Select a symbol',
+ description: 'After that mention a specific file/folder, or leave blank for full project'
+ },
+ {
+ command: 'prompts',
+ icon: MynahIcons.CHAT,
+ description: 'Saved prompts, to reuse them in your current prompt',
+ children: [
+ {
+ groupName: 'Prompts',
+ actions: [
+ {
+ id: 'add-new-prompt',
+ icon: 'plus',
+ text: 'Add',
+ description: 'Add new prompt'
+ }
+ ],
+ commands: [
+ {
+ command: 'python_expert',
+ icon: MynahIcons.CHAT,
+ description: 'Expert on python stuff'
+ },
+ {
+ command: 'javascript_expert',
+ icon: MynahIcons.CHAT,
+ description: 'Expert on Javascript and typescript'
+ },
+ {
+ command: 'Add Prompt',
+ icon: MynahIcons.PLUS,
+ }
+ ]
+ }
+ ]
+ }
+ ]
+ }
+ ]
+})
+```
+
+
+
+
+
+When hovered, context items will display a tooltip with the same information provided in the context menu list:
+
+
+
+
+
+Groups can have as many children as you'd like, which allows for a tree-like structure. Items with children will display a right-arrow icon when hovered / focused:
+
+
+
+
+
+Groups can have actions (see `add-new-prompt` action in the example code block above), which adds an action button on the top right:
+
+
+
+
+
+To see which context is used, check the incoming string array in the prompt object comes with the `onChatPrompt` event.
+
+```typescript
+const mynahUI = new MynahUI({
+ ...
+ onChatPrompt: (prompt)=>{
+ if(prompt.context != null && prompt.context.indexOf('@ws') {
+ // Use whole workspace!
+ }
+ }
+});
+```
+
+---
+
+### `promptInputPlaceholder` (default: `''`)
+
+This is the placeholder text for the prompt input
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputPlaceholder: 'Ask a question or “/” for capabilities'
+})
+```
+
+
+
+
+
+---
+### `promptTopBarTitle` (default: `''`)
+
+This is the title displayed in the prompt top bar. When set, it enables a top bar that can be used for pinned context items.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptTopBarTitle: '@Pin Context'
+})
+```
+
+
+
+
+
+---
+
+### `promptTopBarContextItems` (default: `[]`)
+
+These are the context items pinned to the prompt top bar. They appear as pills that can be removed by the user. Top bar only appears when `promptTopBarTitle` is not empty.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptTopBarContextItems: [
+ {
+ command: 'ex-dom.ts',
+ icon: MynahIcons.FILE,
+ description: '.src/helper'
+ },
+ {
+ command: 'main',
+ icon: MynahIcons.FOLDER,
+ description: '.src/'
+ }
+ ]
+})
+```
+
+
+
+
+
+---
+
+### `promptTopBarButton` (default: `null`)
+
+This is a button displayed at the end of the prompt top bar. Clicking on the button will call onPromptTopBarButtonClick(). Button only appears when `promptTopBarTitle` is not empty.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptTopBarButton: {
+ id: 'project-rules',
+ icon: MynahIcons.CHECK_LIST,
+ text: 'Rules'
+ }
+})
+```
+
+
+
+
+
+---
+
+### `promptInputText` (default: `''`)
+
+This is the text inside the prompt input. You can set it anytime, but be careful, it will override what is already written in the text input.
+A nice trick to use it is to open the quick actions command picker too. If you send `"/"` or `"/some-matching-text"` it will open the quick actions command selector automatically and also filter the list with the following text if given.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputText: '/dev'
+})
+```
+
+
+
+
+
+---
+
+### `promptInputLabel` (default: `''`)
+
+This is label for the prompt input text.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputLabel: 'Prompt input text label'
+})
+```
+
+
+
+
+
+---
+
+### `promptInputVisible` (default: `true`)
+
+This is a control point for the visibility of the prompt input field. Unlike the `showPromptField` in [global CONFIG](./CONFIG.md#showpromptfield) it allows you to change the visibility of the prompt input field for each individual tab on runtime.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputVisible: false,
+})
+```
+
+
+
+
+
+---
+
+### `promptInputInfo` (default: `''`)
+
+This is a info field under the bottom of the prompt input field, like a footer text
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputInfo: 'Use of Amazon Q is subject to the [AWS Responsible AI Policy](https://aws.com).',
+})
+```
+
+
+
+
+
+---
+
+### `promptInputStickyCard` (default: `null`)
+
+This is a chat item card which will be shown on top of the prompt input field. Main usage scneario for this is to inform the user with a card view, which means that it can also have some actions etc.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ },
+ ...
+ onInBodyButtonClicked: (tabId: string, messageId: string, action) => {
+ if(messageId === 'sticky-card'){
+ // clear the card
+ mynahUI.updateStore(tabId, {promptInputStickyCard: null});
+ }
+ ...
+ },
+ ...
+});
+
+mynahUI.updateStore(tabId, {
+ promptInputStickyCard: {
+ messageId: 'sticky-card',
+ body: `Please read the [terms and conditions change](#) and after that click the **Acknowledge** button below!`,
+ status: 'info',
+ icon: MynahIcons.INFO,
+ buttons: [
+ {
+ // you can also simply set this to false to remove the card automatically
+ keepCardAfterClick: true,
+ text: 'Acknowledge',
+ id: 'acknowledge',
+ status: 'info',
+ icon: MynahIcons.OK
+ },
+ ],
+ }
+});
+
+```
+
+
+
+
+
+---
+
+### `promptInputDisabledState` (default: `false`)
+
+This is the disabled state if the prompt input field. When set to true, user cannot focus to the input and cannot click to the send button.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ promptInputDisabledState: true,
+})
+```
+
+
+
+
+
+---
+
+### `promptInputProgress`
+
+This determines whether the progress bar shows up, and what its styling and progress value is. The `value` should be a number representing the progress, and the `valueText` is the text that shows right next to the regular `text` to indicate the progress in the bar. A number of `actions` can be added to dispatch events. Different statuses are available, namely: `default` | `info` | `success` | `warning` | `error`.
+
+**In progress:**
+```typescript
+mynahUI.updateStore('tab-1', {
+ promptInputProgress: {
+ status: 'default',
+ text: 'Work in progress...',
+ value: -1,
+ actions: [{
+ id: 'cancel-running-task',
+ text: 'Cancel',
+ icon: MynahIcons.CANCEL,
+ disabled: false,
+ }]
+ }
+});
+```
+
+**Completed:**
+```typescript
+mynahUI.updateStore('tab-1', {
+ promptInputProgress: {
+ status: 'success',
+ text: 'Completed...',
+ valueText: '',
+ value: 100,
+ actions: []
+ }
+});
+```
+
+
+
+
+
+---
+
+### `promptInputOptions`
+
+Under the prompt input field, it is possible to add form items too for several options. For example a toggle can be placed to let user pick the type of the prompt. To listen the value changes on these options please check [onPromptInputOptionChange in Constructor properties](./PROPERTIES.md#onPromptInputOptionChange) and the see how they are being passed to prompt please check [onChatPrompt in Constructor properties](./PROPERTIES.md#onChatPrompt).
+
+To cleanup, simply set to `null` or an empty array.
+
+```typescript
+mynahUI.updateStore('tab-1', {
+ promptInputOptions: [
+ {
+ type: 'toggle',
+ id: 'prompt-type',
+ value: 'ask',
+ options: [{
+ value: 'ask',
+ icon: MynahIcons.CHAT
+ },{
+ value: 'do',
+ icon: MynahIcons.FLASH
+ }]
+ }
+ ]
+});
+```
+
+
+
+
+
+------
+
+### `promptInputButtons`
+
+Under the prompt input field, it is possible to add buttons too. To listen the click events on these options please check [onPromptInputButtonClick in Constructor properties](./PROPERTIES.md#onPromptInputButtonClick).
+
+To cleanup, simply set to `null` or an empty array.
+
+```typescript
+mynahUI.updateStore('tab-1', {
+ promptInputButtons: [
+ {
+ id: 'upgrade-q',
+ icon: 'bug',
+ }
+ ]
+});
+```
+
+
+
+
+
+---
+
+### `selectedCodeSnippet`
+
+This is the attached code block text right under the prompt input field..
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ selectedCodeSnippet: `const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ .....`,
+});
+```
+
+
+
+
+
+---
+
+### `tabBarButtons`
+
+You can put buttons on the right of the tab bar also with some inner buttons inside a menu. You can do it in two different ways. If you want the buttons belong to specific tab, you can use the `tabBarButtons` for tab store. If you want them globally available for every tab, check the **[Config Documentation](./CONFIG.md#tabbarbuttons)**.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabBarButtons: [
+ {
+ id: 'clear',
+ description: 'Clear messages in this tab',
+ icon: MynahIcons.REFRESH,
+ },
+ {
+ id: 'multi',
+ icon: MynahIcons.ELLIPSIS,
+ items: [
+ {
+ id: 'menu-action-1',
+ text: 'Menu action 1!',
+ icon: MynahIcons.CHAT,
+ },
+ {
+ id: 'menu-action-2',
+ text: 'Menu action 2!',
+ icon: MynahIcons.CODE_BLOCK,
+ },
+ {
+ id: 'menu-action-3',
+ text: 'Menu action 3!'
+ }
+ ]
+ }
+ ],
+})
+```
+
+
+
+
+
+
+
+---
+
+### `compactMode`
+
+You can enable/disable compact mode. In compact mode, there will be more paddings from every edge. In addition to the paddings, the chat content will be middle placed (15% more pushed from the bottom) instead of being stretched to the available height. However, it will not exceed the available height for its own space.
+While doing the transition for the compact mode switch, there is also a nice and smooth animation.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ compactMode: true,
+})
+```
+
+
+
+
+
+---
+
+### `tabHeaderDetails` (default: `null`)
+
+There is a chance to add a detailed header on top of the tab content. Which can have an icon, title and the description.
+**NOTE:** When you give `tabHeaderDetails` it will also adjust the alignment of the chat items to top. So until the content section reaches the max height available, they'll start to be ordered from top to bottom. Which means that it will also take space as their available content height. This will make the prompt field also moves up under the content. If the content height is more than available space, prompt input will still fit under the bottom of the screen.
+
+**NOTE:** When you provide `tabHeaderDetails` it will also make the chat cards width stretch to full available width of the screen. So they'll not get their width depending on their content and up to 90%. Instead, it will always be 100%.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabHeaderDetails: {
+ icon: MynahIcons.Q,
+ title: "Welcome to Q Developer",
+ description: "What kind of questions you have?"
+ },
+})
+```
+
+
+
+
+
+
+
+---
+
+### `tabMetaData` (default: `{}`)
+
+A lightweight key-value store for essential tab-specific metadata. Not intended for storing large amounts of data - use appropriate application state management for that purpose.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ tabMetaData: {
+ 'test': 'hi'
+ }
+})
+```
+
+---
+
+### `chatItems` (default: `[]`)
+
+This is holding the chat items. If you provide it through the `defaults` or inside a tab item in the initial `tabs` property in the [Constructor properties](./PROPERTIES.md) you can give the whole set.
+
+**BUT** if you will set it through `updateStore` it will append the items in the list to the current chatItems list. In case if you need to update the list with a new one manually on runtime, you need to send an empty list first and than send the desired new list.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ chatItems: [],
+})
+```
+
+
+
+---
+
+
+
+### ChatItemType.`DIRECTIVE` _(position: left)_
+Use for directions. Those chat item cards will not have a background, will not have a padding and border at all. But they'll support all chatitem functionalities as is.
+
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.DIRECTIVE,
+ body: '_Starting with a directive_'
+});
+```
+
+
+
+
+
+---
+
+### ChatItemType.`ANSWER` or ChatItemType.`CODE_RESULT` _(position: left)_
+Use for all kind of answers. Including the followups etc.
+
+And yes, except the `fileList` you can combine followups and markdown string content chat items at once. Which means that a single chat item can also contain the `followUp` at the same time with `body`.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ body: 'Hi, I\'m Amazon Q. I can answer your software development questions. Ask me to explain, debug, or optimize your code. You can enter `/` to see a list of quick actions.'
+ followUp:{
+ text: 'Or you can select one of these',
+ options: [
+ {
+ pillText: 'Explain selected code',
+ },
+ {
+ pillText: 'How can Amazon Q help me?',
+ prompt: 'How can Amazon Q help me?',
+ }
+ ],
+ }
+});
+```
+
+
+
+
+
+---
+
+### ChatItemType.`PROMPT` _(position: right)_
+Use for user prompts. You can also send followups to let them appear on right.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.PROMPT,
+ body: 'Who are you?'
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.PROMPT,
+ followUp:{
+ text: 'Or you can select one of these',
+ options: [
+ {
+ pillText: 'Explain selected code',
+ },
+ {
+ pillText: 'How can Amazon Q help me?',
+ prompt: 'How can Amazon Q help me?',
+ }
+ ],
+ }
+});
+```
+
+
+
+
+
+---
+
+### ChatItemType.`SYSTEM_PROMPT` _(position: right)_
+Use for sysyem prompts. Only difference with `PROMPT` is the color of the chat card. (Depends on your **[Styling Configuration](STYLING.md)**) You can also send followups to let them appear on right.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.SYSTEM_PROMPT,
+ body: 'This is a system prompt'
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.SYSTEM_PROMPT,
+ followUp: {
+ text: 'Or you can select one of these',
+ options: [
+ {
+ pillText: 'Explain selected code',
+ },
+ {
+ pillText: 'How can Amazon Q help me?',
+ prompt: 'How can Amazon Q help me?',
+ }
+ ],
+ }
+});
+```
+
+
+
+
+
+---
+
+## `header`
+With this parameter, you can add a `ChatItem` at the top of a ChatItem, before the body, but still within the card itself.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ body: `SOME CONTENT`,
+ header: {
+ // icon: MynahIcons.CODE_BLOCK;
+ // status: {
+ // position: 'right',
+ // status: 'success',
+ // icon: MynahIcons.OK,
+ // text: 'Accepted',
+ // },
+ fileList: { // For example, want to show which file is used to generate that answer
+ rootFolderTitle: undefined,
+ fileTreeTitle: '',
+ filePaths: ['./src/index.ts'],
+ details: {
+ './src/index.ts': {
+ icon: MynahIcons.FILE,
+ description: `SOME DESCRIPTION.`
+ }
+ }
+ }
+ }
+});
+```
+
+
+
+
+
+You can also provide an icon specifically for the header, as well as a separate status section on right or left of the whole header defined by its `position` value with a tooltip too.
+
+Here's another example for that:
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ messageId: 'MY_UNIQUE_ID',
+ type: ChatItemType.ANSWER,
+ fullWidth: true,
+ padding: false,
+ header: {
+ icon: MynahIcons.CODE_BLOCK,
+ status: {
+ position: 'right',
+ icon: MynahIcons.PROGRESS,
+ description: 'Hello!',
+ text: 'Working',
+ status: 'warning'
+ },
+ buttons: [{
+ id: 'stop',
+ icon: MynahIcons.CANCEL,
+ }],
+ fileList: {
+ fileTreeTitle: '',
+ filePaths: ['package.json'],
+ details: {
+ 'package.json': {
+ icon: null,
+ label: 'Creating',
+ changes: {
+ added: 36,
+ deleted: 0,
+ total: 36
+ }
+ }
+ }
+ }
+ }
+});
+```
+
+
+
+
+
+---
+
+## `body`
+Basically the body of the card. Which you can send a full markdown string. Allows code blocks, links etc.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ body: "## Here'a heading 2\nAnd also here are some code blocks which supports most common languages.\n```typescript\nconst a = 5;\n```\n You can also use some `inline code` items too.\n And also for example [a link](https://aws.com)"
+});
+```
+
+
+
+
+
+---
+
+## `customRenderer`
+Custom renderers can be provided in 3 different types *(string, ChatItemBodyRenderer object or ChatItemBodyRenderer object array)* and they are here to help you in case you need to create some static content on the client side rather than a data arrived from the backend. Or, maybe it is not possible or so hard to do it just with markdown.
+
+##### Note: It can be combined with `body`, so you don't need to choose one of them.
+
+
+### Using with `string` type
+If you give a string to the `customRenderer` mynah-ui will consider that it as an html markup string and will render it that way.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ messageId: (new Date().getTime()).toString(),
+ type: ChatItemType.ANSWER,
+ canBeVoted: true,
+ customRenderer: `
+
Custom renderer's with HTML markup string
+
+ Here you will find some custom html rendering examples which may not be available with markdown or pretty hard to generate.
+
+
+
+
Table (inside a blockqote)
+
+ Most popular JS frameworks
+
+
+
+
+
+
+
+
Name
+
Weekly Downloads
+
+
+
Vanilla
+
inf.
+
+
+
React
+
24 million
+
+
+
JQuery
+
10.6 million
+
+
+
VUE
+
4.75 million
+
+
+
+
+
+
+
+
+
+
+
Code block and Links
+
+
+ import { MynahUI } from '@aws/mynah-ui';
+
+ const mynahUI = new MynahUI({});
+
+
+ You can find more information and references
+
+ HERE!
+ .
+
+
+
+
+
+
+
+
+
Embeds and Media elements
+
+
Iframe embed (Youtube example)
+
+
+
+
Video element
+
+
+
+
Audio element
+
+
+
+
Image
+
+
+
+
+
+
+
+
+ There might be infinite number of possible examples with all supported tags and their attributes.
+ It doesn't make so much sense to demonstrate all of them here.
+ You should go take a look to the
+
+ documentation
+
+ for details and limitations.
+
`
+});
+```
+
+
+
+
+
+### Using with `ChatItemBodyRenderer` or `ChatItemBodyRenderer[]` type
+Even though you can build exactly the same html elements and node tree with the `string` type, this option will give you more flexibility especially on repeating items. We all know that it is not easy to read code which loops inside a string. **But more importantly, you can also bind events with this option**.
+
+Another `+1` for this option is related with its interface declaration. With an object structure which is properly typed, your IDE should give you the available values list during the code completion. Which means that you don't need to guess or go back and forth between the documentation and your project to see which tags you can use in the `type` attribute (html tag), which attributes are supported for the `attributes` or which events are available for the `events`.
+
+Let's take a look how we write with `ChatItemBodyRenderer[]` interface:
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+// Lets' use a super dumb array instead of copy pasting the items inside the customRenderer.
+const topFrameworks: Record = {'Vanilla': 'inf.', 'React': '24', 'JQuery': '10.6', 'VUE': '4.75'};
+
+mynahUI.addChatItem('tab-1', {
+ messageId: (new Date().getTime()).toString(),
+ type: ChatItemType.ANSWER,
+ canBeVoted: true,
+ customRenderer: [
+ {
+ type: 'h3',
+ children: ['Custom renderer\'s with JSON dom builder objects']
+ },
+ {
+ type: 'p',
+ children: ['Here you will find some custom html rendering examples which may not be available with markdown or pretty hard to generate. But in this examples they are rendered from JSON definitions.']
+ },
+ {
+ type: 'p',
+ children: ['There is no difference between using a markup string or a JSON dom. You can create same accepted tags with same accepted attributes.']
+ },
+ {
+ type: 'p',
+ children: [
+ 'Except 1 thing: ',
+ {type: 'strong', children: ['attaching events! Like click or mousemove etc.']}
+ ]
+ },
+ { type: 'br' },
+ {
+ type: 'h3',
+ events: {
+ click: (event) => { alert('Why you click to title?'); }
+ },
+ children: ['Table (inside a blockqote)']
+ },
+ {
+ type: 'p',
+ children: ['This is basically the same table one card above with markup strings, but in this one ', {type: 'b', children: ['you can click to the table titles!']}]
+ },
+ { type: 'br' },
+ {
+ type: 'blockquote',
+ children: [
+ 'Most popular JS frameworks',
+ { type: 'hr' }, // Divider
+ {
+ type: 'table',
+ children: [
+ {
+ type: 'tr',
+ children: [
+ {
+ type: 'th',
+ events: {
+ click: () => { alert('Why you click this title?'); }
+ },
+ attributes: { align: 'left' },
+ children: ['Name']
+ },
+ {
+ type: 'th',
+ events: {
+ click: () => { alert('Why you click to this title?'); }
+ },
+ attributes: { align: 'right' },
+ children: ['Weekly Downloads']
+ }
+ ]
+ },
+ // Mapping our dumb array to create the rows
+ ...Object.keys(topFrameworks).map(fw => ({
+ type: 'tr',
+ children: [
+ { type: 'td', children: [fw]},
+ { type: 'td',
+ attributes: { align: 'right' },
+ children: [
+ topFrameworks[fw],
+ ...(!isNaN(parseFloat(topFrameworks[fw])) ? [{type: 'small', children: [' million']}] : [])
+ ]
+ }
+ ]
+ } as ChatItemBodyRenderer
+ )),
+ ]
+ }
+ ]
+ },
+ { type: 'br' }, // Add more space
+ {
+ type: 'p',
+ children: ['Or you can click below image to remove it!']
+ },
+ { type: 'br' },
+ {
+ type: 'img',
+ events: {
+ click: (event: MouseEvent)=>{
+ (event.target as HTMLElement).remove();
+ }
+ },
+ attributes: {
+ src: 'https://d1.awsstatic.com/logos/aws-logo-lockups/poweredbyaws/PB_AWS_logo_RGB_stacked_REV_SQ.91cd4af40773cbfbd15577a3c2b8a346fe3e8fa2.png',
+ alt: 'Powered by AWS!'
+ }
+ }
+ ]
+ });
+```
+
+
+
+
+
+## BUT: There are some `LIMITATIONS!`
+
+### We know that you're extremely careful while building custom html blocks and you're an expert on CSS. However, we still need to assure that the look & feel of the UI is not broken and it works as expected with all the functionalities. Because of these reasons with the addition of the safety concerns we have to **`sanitize`** the HTML contents you provide.
+
+**And,** the sanitization requirement it is not just limited with the above. We're also automatically applying the functionalities we have on the original chat item body like *highlighting the code syntaxes, adding copy to clipboard and insert at cursor position buttons or adding the event controls for links etc.*.
+For example, you can check how the code blocks provided inside `customRenderer` look like (and do they have the copy buttons?) in the above examples.
+
+**NOTE:** Below limitations are applicable for all of the `string`, `ChatItemBodyRenderer` and `ChatItemBodyRenderer[]` type usages.
+
+### List of available tags:
+
+```
+[
+ 'a', 'audio', 'b', 'blockquote',
+ 'br', 'hr', 'canvas',
+ 'code', 'col', 'colgroup',
+ 'data', 'div', 'em',
+ 'embed', 'figcaption', 'figure',
+ 'h1', 'h2', 'h3', 'h4', 'h5', 'h6',
+ 'i', 'iframe',
+ 'img', 'li', 'map',
+ 'mark', 'object', 'ol',
+ 'p', 'pre', 'q',
+ 's', 'small', 'source',
+ 'span', 'strong', 'sub',
+ 'sup', 'table', 'tbody',
+ 'td', 'tfoot', 'th',
+ 'thead', 'tr', 'track',
+ 'u', 'ul', 'video',
+]
+```
+
+**NOTE:** As you can see in the above list, **form items are also not available**. Since this is a chat interface we should keep it as conversational as possible instead of using select/input/click structures to interact if they are not helping the end user. But in case you need some small forms and inputs from the user other than the prompts, you can use the **[`formIems`](#formitems)**.
+
+### List of available attributes:
+
+```
+[
+ 'accept','accept-charset','accesskey',
+ 'align','allow','allowfullscreen',
+ 'alt', 'as','async','autocapitalize',
+ 'autoplay','charset','class',
+ 'cols','colspan','controls',
+ 'crossorigin','data','data-*',
+ 'datetime','decoding','default',
+ 'dir','download','headers',
+ 'hidden','high','href',
+ 'hreflang','id','ismap','
+ itemprop','kind','lang',
+ 'language','loop','low',
+ 'media','muted','optimum',
+ 'ping','playsinline','poster',
+ 'preload','referrerpolicy',
+ 'rel','reversed','role',
+ 'rowspan','sandbox','scope',
+ 'shape','size','sizes','slot',
+ 'span','spellcheck','src',
+ 'srcdoc','srclang','srcset',
+ 'start', 'style', 'target','title',
+ 'translate','usemap',
+ 'wrap','aspect-ratio'
+]
+```
+
+## Important Tips for `customRenderer`
+
+### Tip 1
+As you might see there is also no `width` and `height` attributes are available.
+As we've told you above, we know you're so good at styling components but our concern is the HTML itself. Since `mynah-ui` has a responsive design nature, we cannot let you write a static width or height to an `img` for example.
+
+### But you're free to write custom styles for each tag you can create. But don't forget that you're getting the responsibility of a broken UI. So be careful with the styles and try not to be so extreme on that.
+
+It applies to `iframe`s, `video`s and other similar media elements too.
+So, **avoid writing static sizes** and learn **what is the aspect ratio of your media content**.
+
+### Tip 2
+In general, those items *(except `img`)* will automatically stretched to 100% width and will stay that way as the max width is 100%. Yes, you cannot use static width and heights, **but** you can define their aspect ratios. Here's an example:
+
+```
+
+```
+When you provide a value to the `aspect-ratio` attribyte, it will automatically set the `width` of the element to `100%` and apply the aspect ratio for the height.
+
+### Tip 3
+So, are you looking for the available `aspect-ratio` values?
+Here they are: `16:9`, `9:16`, `21:9`, `9:21`, `4:3`, `3:4`, `3:2`, `2:3`, `1:1`
+
+If you need more aspect-ratios, please raise a feature request.
+
+### Tip 4
+**But,** of course we cannot control your imagination and lower down your expertise on html element structures.
+
+For example; you can say that oldies are goldies and still have some emotional connection to the `table`s. How we can understand that you used a `table` and used some `colspan`s for the `td`s to adjust the width as the half of the wrapper card for the element you put inside which will not break the responsive structure...
+
+```
+
+
+
+
+
+
+
+
+```
+**Or,** since we know that you're expert on css, you can define some `flex-box` structure which have 100% width and also proper item arrangement inside. See the [Tip 6](#tip-6) below.
+
+### Tip 5
+For `img` items, it is a bit different. First of all, `img` items doesn't have `width` set to `100%` directly. They will be rendered in their original size (both width and height). However up to **`100%` width max**.
+**But** in case you want to make an image `100%` width and don't want to change its original aspect ratio, just give the `aspect-ratio` attribute without a value. Any of these media and embed items has the `aspect-ratio` without value, they'll get 100% width.
+If you want to specify a custom aspect ratio within the available options above, you can also do that for the `img` items too.
+
+### Tip 6
+Even though we don't want you to write styles for the components, you might have some real edge cases you have to adjust the styles of your renderer(s). In this case you can use directly `style` attribute with 100% care of it or using an `id` or `class` attributes to define your styles in your style files properly.
+
+
+That's all!, please also see the **[samples data](https://github.com/aws/mynah-ui/blob/6dd5cfbbb9e9d67fec19c40a2f9fbd7dba4c027c/example/src/samples/sample-data.ts#L544)** of both options we've used in the example app.
+
+---
+
+## `snapToTop`
+It gives you the option to snap the card to the top of the scrolling container. By default, if the user already scrolled to the bottom of the container, container will autoscroll whenever the content is updated.
+
+**BUT:** There is one thing you need to think about, if your card is a streaming one, you may want to give the `snapToTop` value with the last stream part, otherwise after each content update it will snap to top which may cause a flickery view. And also it would be nice to show the content while it is being generated, and when it ends let it snap to top. **If** your chat item type is a strait `ANSWER`, you should give it initially with the data, when it appears on the screen it will be already snapped to top.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ ...
+ snapToTop: true,
+ body: "Put a very long message to see if it really snaps or still scrolls."
+});
+```
+
+
+## `hoverEffect`
+It gives you the option to put a hover effect on the card when it is hovered. It will also show the cursor as a pointer. It will make the card pop more than the others when user hovers to that card by adding a shadow and slight upwards movement.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ ...
+ hoverEffect: true,
+ ...
+});
+```
+
+
+
+
+
+---
+
+## `canBeVoted`
+It enables the up and down vote buttons for that particular chat item. Important thing to remember here is that you have provide a `messageId` together with the `canBeVoted` to let the buttons appear and trigger the `onVote` event which can be binded through [Constructor properties](./PROPERTIES.md).
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ messageId: '1', // Should be a unique one,
+ canBeVoted: true,
+ body: "Here's a message which **can** be voted."
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ messageId: '2', // Should be a unique one,
+ canBeVoted: false,
+ body: "Here's another message which **cannot** be voted."
+});
+```
+
+
+
+
+
+---
+
+## `fullWidth`
+It will make the card full width, in the available horizontal space. So it will not get with up to 95% of the available screen real estate and dynamically to the width of the content. It will be 100% all the time. Including the inner items like fileTree, code blocks etc.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ fullWidth: true,
+ body: "Here's a message with `fullWidth: true`."
+});
+```
+
+
+
+
+
+---
+
+## `shimmer`
+It will give the text in the chat item an animated shimmer effect.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: 'Thinking...',
+ shimmer: true,
+});
+```
+
+
+
+
+
+---
+
+## `padding`
+It will allow you to control the padding, by default it is `true`. If you set it to `false`, it will not show any paddings around the contents.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ padding: false,
+ type: ChatItemType.ANSWER,
+ body: `Hello from MynahUI:
+\`\`\`bash
+mkdir -p src/ lalalaaaa
+\`\`\``,
+ codeBlockActions: {copy: null, 'insert-to-cursor': null}
+});
+```
+
+
+
+
+
+**Note:** Keep in mind that, if the `padding` is set to `false`, code blocks inside body will not show language if there are also no actions specified for them. So, if you turn of `copy` and `insert-to-cursor` by setting them to `null` in `codeBlockActions`, it will also hide the language bar if the card padding is false.
+
+---
+
+## `summary`
+Specifying summary will render a clickable header with collapsible content.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ padding: false,
+ type: ChatItemType.ANSWER,
+ summary: {
+ content: {
+ // Some ChatItem here
+ },
+ collapsedContent: [
+ // One or multiple ChatItems here
+ ]
+ }
+});
+`,
+});
+```
+
+
+
+
+
+---
+
+## `autoCollapse`
+It will allow you to limit the card height up to 25% of the screen height and give an option to expand/collapse it back.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ autoCollapse: true,
+ fullWidth: true,
+ type: ChatItemType.ANSWER,
+ body: `Hello from MynahUI:
+ .....
+`,
+});
+```
+
+
+
+
+
+**Note:** Keep in mind that, when you enable `autoCollapse`, code blocks will not be collapsed by default. To avoid multiple inner collapsed items inside a collapsed item.
+
+
+---
+
+## `codeBlockActions`
+With this parameter, you can add per chatitem code block actions to the code blocks inside that ChatItem. You can also override the actions added through [CONFIG](./CONFIG.md#codeblockactions).
+
+### Note
+If you want to show that action only for certain coding languages, you can set the array for `acceptedLanguages` parameter. Keep in mind that it will check an exact mathc. If the incoming language is same with one of the acceptedLanguages list, it will show the action.
+
+#### flash
+You can also make the code block actions flash once or foverer when user hovers the the containing card. Until user hovers to the action itself, whenever they hover to the card it will flash the code block action. It you set it to `once` it will only flash once for every hover to the container card, if you set it to `infinite` it will keep flashing forever every 3 seconds until user hovers to the action itself. Whe user hovers to the action, it will not flash again.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ body: `SOME CODE DIFF`,
+ codeBlockActions: {
+ 'copy': undefined, // To override the one comes from the config by default
+ 'accept-diff': {
+ id: 'accept-diff',
+ label: 'Accept Diff',
+ icon: MynahIcons.OK_CIRCLED,
+ data: { // Can be "any"thing
+ updatedCode: `SOME CODE DIFF APPLIED`
+ },
+ acceptedLanguages: ['diff-typescript']
+ }
+ }
+});
+```
+
+
+
+
+
+---
+
+## `quickSettings`
+This parameter allows you to add a dropdown selector to the footer of a chat item card. The `quickSettings` component provides a flexible dropdown interface that can be extended for different form item types in the future (radio buttons, checkboxes, etc.).
+
+Currently, it supports the `select` type for single-selection dropdowns with visual feedback and customizable options.
+
+The `DropdownList` component provides a customizable dropdown selector that allows users to choose from a list of options. It supports single selection with visual feedback and can be positioned relative to its parent elements.
+
+```typescript
+interface DropdownListOption {
+ id: string; // Unique identifier for the option
+ label: string; // Display text for the option
+ value: string; // Value associated with the option
+ selected?: boolean; // Whether the option is initially selected
+}
+
+interface DropdownFactoryProps {
+ type: 'select'; // Type of dropdown (currently only 'select', extensible for 'radio', 'checkbox', etc.)
+ title: string; // The title displayed in the dropdown header
+ titleIcon?: MynahIcons; // Icon displayed next to the title
+ description?: string; // Description text displayed below the title
+ descriptionLink?: { // Optional clickable link that appears within the description text
+ id: string; // Unique identifier for the link
+ text: string; // Display text for the link
+ destination: string; // Link destination
+ onClick?: () => void; // Optional callback function triggered when the link is clicked
+ };
+ options: DropdownListOption[]; // Array of options to display in the dropdown
+ onChange?: (selectedOptions: DropdownListOption[]) => void; // Callback when selection changes
+ tabId?: string; // Tab identifier for event dispatching
+ messageId?: string; // Message identifier for event dispatching
+ classNames?: string[]; // Additional CSS class names to apply
+}
+```
+
+When a dropdown option is selected, the component dispatches a `MynahEventNames.DROPDOWN_OPTION_CHANGE` event with the selected options. You can handle this event by implementing the [`onDropDownOptionChange`](./PROPERTIES.md#ondropdownoptionchange) callback in your MynahUI constructor properties.
+
+When a link in the dropdown description is clicked, the component dispatches a `MynahEventNames.DROP_DOWN_LINK_CLICK` event. You can handle this event by implementing the [`onDropDownLinkClick`](./PROPERTIES.md#ondropdownlinkclick) callback in your MynahUI constructor properties.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ messageId: 'dropdown-example',
+ body: 'Please select your preferred option:',
+ quickSettings: {
+ type: 'select',
+ title: 'Select an option',
+ description: 'Choose one of the following options',
+ tabId: 'tab-1',
+ messageId: 'dropdown-example',
+ options: [
+ { id: 'option1', label: 'Option 1', value: 'option1', selected: false },
+ { id: 'option2', label: 'Option 2', value: 'option2', selected: true },
+ { id: 'option3', label: 'Option 3', value: 'option3', selected: false }
+ ]
+ }
+});
+
+// Example with descriptionLink
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ messageId: 'dropdown-with-link-example',
+ body: 'Configure your settings:',
+ quickSettings: {
+ type: 'select',
+ title: 'Model Selection',
+ description: 'Choose your preferred AI model. Need help choosing?',
+ descriptionLink: {
+ id: 'model-help-link',
+ text: 'Learn more about models',
+ onClick: () => {
+ console.log('Help link clicked - opening model documentation');
+ // Handle the link click, e.g., open documentation or show help dialog
+ }
+ },
+ tabId: 'tab-1',
+ messageId: 'dropdown-with-link-example',
+ options: [
+ { id: 'gpt4', label: 'GPT-4', value: 'gpt4', selected: true },
+ { id: 'claude', label: 'Claude', value: 'claude', selected: false },
+ { id: 'llama', label: 'Llama', value: 'llama', selected: false }
+ ]
+ }
+});
+```
+
+
+
+
+
+---
+
+## `footer`
+With this parameter, you can add another `ChatItem` only with contents to the footer of a ChatItem.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ body: `SOME CONTENT`,
+ footer: {
+ fileList: { // For example, want to show which file is used to generate that answer
+ rootFolderTitle: undefined,
+ fileTreeTitle: '',
+ filePaths: ['./src/index.ts'],
+ details: {
+ './src/index.ts': {
+ icon: MynahIcons.FILE,
+ description: `SOME DESCRIPTION.`
+ }
+ }
+ }
+ }
+});
+```
+
+
+
+
+
+
+
+
+---
+
+## `relatedContent`
+It allows you to show some related links under the body of the chat item. It shows one item and if you provided more user can expand the list with the show more button.
+
+If you also provide a markdown body for the source link, it will generate a tooltip to show more details for it.
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ messageId: '1', // Should be a unique one,
+ body: "Here's a message with source links.",
+ relatedContent: {
+ title: 'Related Link',
+ content: [
+ {
+ url: 'https://aws.com/deep/url/1',
+ title: 'Related content 1',
+ body: '## This is the body of the related\nAnd yes it also supports markdown!\n```typescript\nconst a = 5;\n```\n',
+ },
+ {
+ url: 'https://aws.com/more/deeper/url/2',
+ title: 'Related content 2',
+ },
+ {
+ url: 'https://aws.com/deep/url/3',
+ title: 'Related content 3',
+ }
+ ]
+ }
+});
+```
+
+
+
+
+
+
+
+
+
+
+
+---
+
+### `fileList`
+
+Use for showing a file list. You have to set the `fileList` attribute. See the example below.
+
+**IMPORTANT NOTICE**: Do not forget that file lists will always be shown at the bottom of the card in case if you combine it body or form items. (Buttons will be at the most bottom, don't worry!)
+
+You can also provide custom titles for the file list card and the root folder has to be used to wrap the files and folders. If you don't set anything, they'll use the defaults from `config.texts`. See [Config Documentation](./CONFIG.md#texts)
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANWER,
+ fileList: {
+ filePaths: [ 'src/App.tsx', 'devfile.yaml', 'src/App.test.tsx' ],
+ deletedFiles: ['src/devfile.yaml'],
+ // fileTreeTitle: "Custom file tree card title";
+ // rootFolderTitle: "Custom root folder title";
+ // collapsed: true // Collapse the root folder by default
+ // hideFileCount: true // Hide the file counter next to folders
+ // flatList: true // Enable to generate a flat list with one parent folder and no sub folders
+ // folderIcon: 'folder' // Specify a custom icon for folders
+ actions: {
+ 'src/App.tsx': [
+ {
+ icon: MynahIcons.CANCEL_CIRCLE,
+ status: 'error',
+ name: 'reject-change',
+ description: 'Reject change'
+ },
+ {
+ icon: MynahIcons.COMMENT,
+ name: 'comment-to-change',
+ description: 'Comment'
+ }
+ ]
+ },
+ details:{
+ 'src/devfile.yaml': {
+ status: 'error',
+ label: "Change rejected",
+ changes: {
+ added: 36,
+ deleted: 5,
+ total: 41
+ },
+ icon: MynahIcons.REVERT,
+ description: 'Markdown tooltip to show',
+ clickable: true; // or false if you want to make the file not clickabke
+ }
+ }
+ },
+ codeReference: [
+ {
+ information: 'Reference code *under the MIT license* from repository `amazon`.'
+ },
+ {
+ information: 'Reference code *under the MIT license* from repository `aws`.'
+ }
+ ],
+ canBeVoted: true,
+ messageId: 'file-list-message'
+});
+```
+
+**NOTE 1:** Actions will be shown only when you hover to the file.
+
+**NOTE 2:** You can add actions and details for each file (**but not for folders**). Beware that you need to add those actions for each specific file as a map which **the key needs to be the path of the file**.
+
+**NOTE 3:** In case you want to show one single file (or folder by giving it a folder icon) and not make it clickable, use the `details` section with the file name and set the `clickable` to `false`.
+
+**NOTE 4:** In case you want a flat list, where all subfolders are not rendered but just all the files, you can pass `true` to the `flatList` prop.
+
+**NOTE 5:** When using `renderAsPills: true` in a header's fileList, files will be displayed as inline pills instead of a traditional file tree. This is useful for showing a compact list of files that were processed or referenced.
+
+
+
+
+
+#### `renderAsPills` (default: `false`)
+When set to `true` in a header's fileList, files will be rendered as inline pills next to the header text instead of a traditional file tree. This creates a compact display perfect for showing files that were read, processed, or referenced.
+
+**Features:**
+- Files appear as clickable pills inline with the header text and icon
+- Uses `visibleName` from details as pill text (falls back to full file path)
+- Deleted files get special styling with `mynah-chat-item-tree-file-pill-deleted` class
+- Pills support hover tooltips when `description` is provided in details
+- Header icon is automatically included in the custom renderer for proper alignment
+- Pills dispatch `FILE_CLICK` events when clicked, same as regular file tree items
+- Only works when `renderAsPills: true` is set in a header's fileList (not main fileList)
+
+**Important Notes:**
+- This feature only works within a `header.fileList`, not in the main chat item `fileList`
+- When `renderAsPills: true`, the traditional file tree is replaced with inline pills
+- The header's `body`, `icon`, and file pills are all rendered together in a custom renderer
+- Empty `filePaths` array will result in no pills being rendered
+
+```typescript
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ header: {
+ icon: MynahIcons.EYE,
+ body: '5 files read',
+ fileList: {
+ filePaths: ['package.json', 'tsconfig.json', 'src/index.ts'],
+ renderAsPills: true,
+ details: {
+ 'package.json': {
+ visibleName: 'package',
+ description: 'Project configuration'
+ },
+ 'tsconfig.json': {
+ visibleName: 'tsconfig',
+ description: 'TypeScript configuration'
+ },
+ 'src/index.ts': {
+ visibleName: 'index.ts',
+ description: 'Main entry point'
+ }
+ },
+ deletedFiles: ['src/index.ts'] // Will show with deleted styling
+ }
+ },
+});
+```
+
+
+
+
+
+**Comparison with regular file tree:**
+
+```typescript
+// Regular file tree (renderAsPills: false or undefined)
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ header: {
+ icon: MynahIcons.EYE,
+ body: 'Files analyzed',
+ fileList: {
+ filePaths: ['package.json', 'src/index.ts'],
+ renderAsPills: false // or omit this property
+ }
+ }
+});
+```
+
+
+#### File `details`
+
+You can customize the details of a file. Like setting a custom icon, adding some informative text, a status color.
+
+**icon:**
+You can give a custom icon for each file, and you can even decided not to put an icon for that file by individually giving `null` as the icon value.
+
+**changes:**
+In addition to the label field, you can also specificy addition, deletion and total counts for a change on that file. Those are specifically getting some status colors unlike the flat `label` field.
+
+Here's a sample;
+
+```typescript
+fileList: {
+ fileTreeTitle: '',
+ filePaths: ['package.json'],
+ details: {
+ 'package.json': {
+ icon: null,
+ label: 'Created',
+ changes: {
+ added: 36,
+ deleted: 0,
+ total: 36
+ }
+ }
+ }
+}
+```
+
+
+
+
+---
+
+### `informationCard`
+
+Show a styled card for e.g. introducing or highlighting a particular feature.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ messageId: generateUID(),
+ type: ChatItemType.ANSWER,
+ informationCard: {
+ title: 'Information card',
+ description: 'With a description below the title and success status.',
+ icon: MynahIcons.BUG,
+ content: {
+ body: 'Some card body here'
+ },
+ status: {
+ status: 'success',
+ icon: MynahIcons.THUMBS_UP,
+ body: 'Successfully completed this task!'
+ }
+ },
+});
+```
+
+Information cards have a top section, including a title, description, and icon. The content of the card can be defined in the `content.body`.
+
+A status can also be added to emphasize a particular state. The `status.status` supports either `success`, `warning`, or `error`. An icon and body message can also be defined.
+
+
+
+
+
+
+
+
+
+---
+
+### `tabbedContent`
+
+Show a card with switchable content based on navigation tabs.
+
+```typescript
+mynahUI.addChatItem(selectedTabId, {
+ messageId: generateUID(),
+ type: ChatItemType.ANSWER,
+ tabbedContent: [
+ {
+ value: 'overview',
+ label: 'Overview',
+ icon: MynahIcons.COMMENT,
+ selected: true,
+ content: {
+ body: 'Overview content'
+ }
+ },
+ {
+ value: 'examples',
+ label: 'Examples',
+ icon: MynahIcons.PLAY,
+ selected: false,
+ content: {
+ body: 'Examples content'
+ }
+ }
+ ]
+});
+```
+
+Define a unique identifier for each tab in the `value` prop, and add a label and icon. Determine which tab is selected by default by using the `selected` boolean. The content is a `ChatItemContent`, which is the content shown when the tab is selected.
+
+
+
+
+
+---
+
+## `buttons`
+It allows you to add actions inside a chat item card. **BUT, beware that when those actions are clicked if you set the `keepCardAfterClick` to false, they will remove the card they are in.**.
+
+**Another important point** for the buttons are related with the [`formItems`](#formItems), when a button is clicked and it keeps the card instead of removing it, **it will disable** all the form items and also the buttons inside that card.
+
+Let's see the data type for buttons:
+```typescript
+interface ChatItemButton {
+ keepCardAfterClick?: boolean; // default true, if you want the button to remove the card, set it to false
+ waitMandatoryFormItems?: boolean; // Wait till the mandatory form items inside the same card to be filled to enable the button if there is any
+ // Please see formItems section for a detailed usage
+ text: string; // Text inside the button
+ id: string; // id of the button, since when they are clicked they all call the same property onInBodyButtonClicked
+ disabled?: boolean; // in any case if you want to make the button disabled (mandatory check will discard this)
+ description?: string; // A text to be shown inside a tooltip and it can be markdown
+ status?: 'main' | 'primary' | 'clear' | 'dimmed-clear' | Status;
+ flash?: 'infinite' | 'once'; // Flashes the card
+ fillState?: 'hover' | 'always'; // background is filled always or only when hover
+ icon?: MynahIcons; // in case if you want to put an icon to the button.
+ position?: 'inside' | 'outside'; // Whether the button shows up inside or oustide a card, default is 'inside'
+}
+```
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: `This is a card with actions inside!`,
+ buttons: [
+ {
+ text: 'Action 1',
+ id: 'action-1',
+ status: 'info',
+ icon: MynahIcons.CHAT
+ },
+ {
+ text: 'Action 2',
+ description: 'This action will not remove the card!',
+ id: 'action-2',
+ keepCardAfterClick: false, // So when this button is clicked, it will remove the whole card.
+ },
+ {
+ text: 'Action 3',
+ description: 'This is disabled for some reason!',
+ id: 'action-3',
+ disabled: true,
+ },
+ {
+ text: 'Primary',
+ description: 'This is colored!',
+ id: 'action-3',
+ status: 'primary',
+ },
+ {
+ text: 'Main',
+ description: 'This is more colored!',
+ id: 'action-3',
+ status: 'main',
+ },
+ {
+ text: 'Clear',
+ description: 'This is clear!',
+ id: 'action-3',
+ status: 'clear',
+ },
+ ],
+});
+```
+
+
+
+
+
+#### Outside buttons
+You can make buttons appear after the container chat card. A common usage for this use case is to add confirmation and rejection buttons to a particular card.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: 'Do you wish to continue?',
+ buttons: [
+ {
+ id: 'confirmation-buttons-cancel',
+ text: 'Cancel',
+ status: 'error',
+ icon: MynahIcons.CANCEL_CIRCLE,
+ position: 'outside'
+ },
+ {
+ id: 'confirmation-buttons-confirm',
+ text: 'Confirm',
+ status: 'success',
+ icon: MynahIcons.OK_CIRCLED,
+ position: 'outside'
+ },
+ ]
+});
+```
+
+
+
+
+
+#### Button flash
+
+You can also make the button flash once or foverer when user hovers the the containing card. Until user hovers to the button itself, whenever they hover to the card it will flash the button. It you set it to `once` it will only flash once for every hover to the container card, if you set it to `infinite` it will keep flashing forever every 3 seconds until user hovers to the button itself. Whe user hovers to the button, it will not flash again.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ ...
+ buttons: [
+ {
+ ...
+ flash: 'infinite',
+ ...
+ },
+ ...,
+ ],
+});
+```
+
+
+
+
+
+#### Button fillState
+
+You can make the filled buttons filled always or filled only on hover.
+
+```typescript
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ ...
+ buttons: [
+ {
+ ...
+ fillState: 'hover',
+ ...
+ },
+ ...,
+ ],
+});
+```
+
+
+
+
+
+
+#### Button / Action confirmations
+You can add confirmations on any `Action` by e.g. specifying the following for an Action:
+
+```typescript
+{
+ id: 'mcp-delete-tool',
+ icon: MynahIcons.TRASH,
+ text: 'Delete',
+ confirmation: {
+ cancelButtonText: 'Cancel',
+ confirmButtonText: 'Delete',
+ title: 'Delete Filesystem MCP server',
+ description:
+ 'This configuration will be deleted and no longer available in Q. \n\n **This cannot be undone.**',
+ },
+},
+```
+
+
+
+
+---
+
+## `formItems`
+It allows you to add some form elements inside a chat item card. Currently it supports `textarea`, `textinput`, `numericinput`, `stars`, `radiogroup` and `select` components.
+
+**Important notice:** You need to use [`buttons`](#buttons) to get the values set by the user for those options.
+
+Let's take a look to the data type of a form item:
+```typescript
+interface ChatItemFormItem {
+ id: string; // id is mandatory to understand to get the specific values for each form item when a button is clicked
+ type: 'select' | 'textarea' | 'textinput' | 'numericinput' | 'stars' | 'radiogroup' | 'toggle' | 'checkbox' | 'switch' | 'pillbox' ; // type (see below for each of them)
+ mandatory?: boolean; // If it is set to true, buttons in the same card with waitMandatoryFormItems set to true will wait them to be filled
+ hideMandatoryIcon?: boolean; // If it is set to true, it won't render an asterisk icon next to the form label
+ title?: string; // Label of the input
+ autoFocus: boolean; // focus to the input when it is created, default=> false. (Only for textual form items)
+ description?: string; // The description, showing under the input field itself
+ tooltip?: string; // The tooltip, showing when you hover to the whole input field
+ icon?: MynahIcons; // An icon displaying at the start of the input, renders on all inputs except for stars and radiogroup
+ validationPatterns?: {
+ operator?: 'and' | 'or';
+ genericValidationErrorMessage?: string;
+ patterns: ValidationPattern[];
+ };
+ placeholder?: string; // Placeholder for input, but only applicable to textarea, textinput and numericinput
+ value?: string; // Initial value of the item. All types of form items will get and return string values, conversion of the value type is up to you
+ checkModifierEnterKeyPress?: boolean; // Only applicable to textual inputs: whether the onFormModifierEnterPress event can be triggered from this input field
+ validateOnChange?: boolean; // Only applicable to text input: whether the form should validate on this field's change. If this field is false (or not set), form will validate onBlur by default
+ options?: Array<{ // Only applicable to select and radiogroup types
+ value: string;
+ label: string;
+ description?: string; // Only applicable to select types. This will add a description below the label to add more context for the option
+ }>;
+ disabled?: boolean; // this is only applicable to DropDownFormItem. If this is set to true, the dropdown is disabled. User cannot use the dropdown.
+ boldTitle?: boolean; // this will make the title of the input bold
+ selectTooltip?: string; // this is only applicable to DropDownFormItem. This will make the tooltip float right above the dropdown, not the wrapper object (or the title to be specific)
+}
+```
+
+Since you can give unlimited form items with several different types, it might be good to know that some attributes are only applicable to some types. Like `options` attribute is only getting used by `select` and `radiogroup` items. Or `placeholder` is only getting used by `textarea`, `textinput` and `numericinput`.
+
+`validationPattenrs` works only for textual inputs. You can define one or more validation regex patterns, use an operator between them as `AND` or `OR`. You can show individual error messages for each validation or use one generic message if the combined validation fails (Might be useful for `OR` operator).
+
+**Another thing which might be interesting** is to know that if you set the `select` or the `radiogroup` mandatory, they'll be rendered as the first item's of them selected if you don't provide an initial value. And you cannot deselet a radio item in any case. For select, if it is mandatory there won't be the option `Please select...`.
+
+**Important note for DropdownFormItem:** If you set `disabled` to `true` for `DropdownFormItem`, the dropdown will be disabled and the user cannot interact with it. When you have a default value and want to ensure it's always displayed, you can combine `mandatory: true` with `disabled: true` - this will automatically select and display the first value in `options` while preventing user interaction.
+
+_**NOTE**: If you set `options` for `textinput` for example, it won't affect the textinput to be rendered and work properly._
+
+##### Let's see a very detailed example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body:
+ `Can you help us to improve our AI Assistant? Please fill the form below and hit **Submit** to send your feedback.
+ _To send the form, mandatory items should be filled._`,
+ formItems: [
+ {
+ id: 'expertise-area',
+ type: 'select',
+ title: `Area of expertise`,
+ icon: 'search',
+ description: 'Select your area of expertise',
+ options: [
+ {
+ label: 'Frontend',
+ value: 'frontend',
+ },
+ {
+ label: 'Backend',
+ value: 'backend',
+ },
+ {
+ label: 'Data Science',
+ value: 'datascience',
+ },
+ {
+ label: 'Other',
+ value: 'other',
+ },
+ ],
+ },
+ {
+ id: 'preferred-ide',
+ type: 'radiogroup',
+ title: `Preferred IDE`,
+ options: [
+ {
+ label: 'VSCode',
+ value: 'vscode',
+ },
+ {
+ label: 'JetBrains IntelliJ',
+ value: 'intellij',
+ },
+ {
+ label: 'Visual Studio',
+ value: 'visualstudio',
+ },
+ ],
+ },
+ {
+ id: 'remote-ide',
+ type: 'toggle',
+ value: 'remote',
+ title: `Environment`,
+ options: [
+ {
+ label: 'Remote',
+ value: 'remote',
+ icon: MynahIcons.STAR
+ },
+ {
+ label: 'Local',
+ value: 'local',
+ icon: MynahIcons.SCROLL_DOWN
+ },
+ {
+ label: 'Both',
+ value: 'both',
+ icon: MynahIcons.STACK
+ }
+ ],
+ },
+ {
+ id: 'is-online',
+ type: 'checkbox',
+ value: 'true',
+ label: 'Yes',
+ title: `Are you working online?`,
+ },
+ {
+ id: 'is-monorepo',
+ type: 'switch',
+ label: 'Yes',
+ icon: 'deploy',
+ title: `Are you working in a monorepo project?`,
+ tooltip: "If you're working more on monorepos, check this"
+ },
+ {
+ id: 'working-hours',
+ type: 'numericinput',
+ title: `How many hours are you using an IDE weekly?`,
+ placeholder: 'IDE working hours',
+ },
+ {
+ id: 'email',
+ type: 'email',
+ mandatory: true,
+ title: `Email`,
+ description: 'Your email will be used to get back to you',
+ placeholder: 'email',
+ checkModifierEnterKeyPress: true
+ },
+ {
+ id: 'name',
+ type: 'textinput',
+ mandatory: true,
+ title: `Name (should contain "amazonq" and "aws" in the string)`,
+ validationPatterns: {
+ operator: 'and',
+ patterns: [{
+ pattern: 'amazonq',
+ errorMessage: 'Should contain amazonq!'
+ },{
+ pattern: 'aws',
+ errorMessage: 'Should contain aws!'
+ }]
+ },
+ placeholder: 'Name and Surname',
+ },
+ {
+ id: 'ease-of-usage-rating',
+ type: 'stars',
+ mandatory: true,
+ title: `How easy is it to use our AI assistant?`,
+ },
+ {
+ id: 'accuracy-rating',
+ type: 'stars',
+ mandatory: true,
+ title: `How accurate are the answers you get from our AI assistant?`,
+ },
+ {
+ id: 'general-rating',
+ type: 'stars',
+ title: `How do feel about our AI assistant in general?`,
+ },
+ {
+ id: 'skills',
+ type: 'pillbox',
+ title: 'Programming Languages & Technologies',
+ description: 'Add your programming languages and technologies (press Enter to add)',
+ placeholder: 'Type a skill and press Enter',
+ value: 'JavaScript,TypeScript,React,Node.js',
+ },
+ {
+ id: 'description',
+ type: 'textarea',
+ title: `Any other things you would like to share? (should contain one of "amazonq" or "aws", capital or not)`,
+ validationPatterns: {
+ operator: 'or',
+ genericValidationErrorMessage: 'Should contain one of "amazonq" or "aws"',
+ patterns: [{
+ pattern: /amazonq/gi
+ },{
+ pattern: /aws/gi
+ }]
+ },
+ placeholder: 'Write your feelings about our tool. If the form is fully filled and valid, Enter will submit the form',
+ },
+ ],
+ buttons: [
+ {
+ id: 'submit',
+ text: 'Submit',
+ status: 'primary',
+ },
+ {
+ id: 'cancel-feedback',
+ text: 'Cancel',
+ keepCardAfterClick: false,
+ waitMandatoryFormItems: false,
+ },
+ ],
+});
+```
+
+
+
+
+
+In it's current state, you'll see some asterisk icons on the left of the label fields if the items are mandatory. And as you can see according to the configuration we've prepared above, `Submit` button is currently disabled. Because it waits the `email`, `name`, `ease of use stars` and `accuracy stars` to be filled/selected.
+
+Let's see what happens when we fill them:
+
+
+
+
+
+**Now our `Submit` button is activated**. But before submitting it, let's fill all the fields.
+
+
+
+
+
+
+Ok, finally, when we click the `Submit` button, as it is configured that way, it will keep the card, but all the form fields and the buttons will be disabled.
+
+
+
+
+
+
+And how the tooltip looks like:
+
+
+
+
+
+
+
+**Note:** As you can see. `Cancel` button has the value for `keepCardAfterClick` and `waitMandatoryItems` as `false` which means that `Cancel` button won't be disabled even if the form is not valid _(mandatory fields not filled)_ and when clicked it will remove the whole card.
+
+A sample return to the [onInBodyButtonClicked](./PROPERTIES.md#oninbodybuttonclicked) function
+```console
+Body action clicked in message 1743163457971:
+Action Id: submit
+Action Text: Submit
+
+Options:
+expertise-area: frontend
+preferred-ide: vscode
+remote-ide: remote
+is-online: false
+is-monorepo: true
+working-hours: 30
+email: d@a.c
+name: aws amazonq
+ease-of-usage-rating: 4
+accuracy-rating: 4
+general-rating: 4
+description: aws
+```
+
+---
+
+
+## `status`
+It allows you to set the border color of the card. Currently you can select one of the below status types:
+
+`success`, `info`, `error`, `warning`
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: `This is a card with status indication border!`,
+ status: 'success',
+});
+```
+
+
+
+
+
+---
+
+## `icon`
+It allows you to set an icon on the left top corner of the card. You should use one from `MynahIcons`.
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+// Just the icon
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: `This is a card with an icon!`,
+ icon: MynahIcons.CHAT,
+});
+
+// Icon with status
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ messageId: new Date().getTime().toString(),
+ body: `This is a card with an icon and a status!`,
+ status: 'info',
+ icon: MynahIcons.CHAT,
+});
+```
+
+
+
+
+
+---
+
+## `iconStatus`
+It allows you give a background status color only to the icon. Can be given to both the `header` and main card icons.
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ title: 'SAVE THE DATE',
+ header: {
+ icon: 'calendar',
+ iconStatus: 'primary',
+ body: '## Soon, a new version will be released!'
+ },
+ fullWidth: true,
+ canBeDismissed: true,
+ body: "We're improving the performance, adding new features or making new UX changes every week. Save the date for new updates!."
+});
+```
+
+
+
+
+
+---
+
+
+## `canBeDismissed`
+It allows you put a close button on top of the card, which will remove the card once clicked. It will appear even above the `header` section.
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ title: 'SAVE THE DATE',
+ header: {
+ icon: 'calendar',
+ iconStatus: 'primary',
+ body: '## Soon, a new version will be released!'
+ },
+ fullWidth: true,
+ canBeDismissed: true,
+ body: "We're improving the performance, adding new features or making new UX changes every week. Save the date for new updates!."
+});
+```
+
+
+
+
+
+---
+
+## `title`
+It allows you give a dimmed color title to the card itself other than the `header` section. It is simple, just a string. And can be combined with the `canBeDismissed` too.
+
+See the example below.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem(tabId, {
+ type: ChatItemType.ANSWER,
+ title: 'SAVE THE DATE',
+ header: {
+ icon: 'calendar',
+ iconStatus: 'primary',
+ body: '## Soon, a new version will be released!'
+ },
+ fullWidth: true,
+ canBeDismissed: true,
+ body: "We're improving the performance, adding new features or making new UX changes every week. Save the date for new updates!."
+});
+```
+
+
+
+
+
+---
+
+## `followUp`
+Followups allows you to add predefined direct triggers for the user for ease of use. Instead of typing a followup question, they can select from the provided ones. But you can also use them to get user input some from multiple choice options before going further for example.
+
+Here's the model for the `options` attribute for the `followUp`.
+
+```typescript
+interface ChatItemAction {
+ type?: string;
+ pillText: string;
+ prompt?: string;
+ disabled?: boolean;
+ description?: string;
+ status?: 'info' | 'success' | 'warning' | 'error';
+ icon?: MynahIcons;
+}
+```
+
+Let's see all the possible options you can do with the followups.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ followUp: {
+ text: 'Followup All option types',
+ options: [
+ {
+ pillText: 'Trigger automatically',
+ prompt: 'This prompt will be triggered automatically',
+ },
+ {
+ pillText: 'Followup with tooltip',
+ description: 'This markdown will be shown **when you hover only**.'
+ },
+ {
+ pillText: 'Status Danger',
+ status: 'error',
+ icon: MynahIcons.BLOCK,
+ },
+ {
+ pillText: 'Status Warning',
+ status: 'warning',
+ icon: MynahIcons.WARNING,
+ },
+ {
+ pillText: 'Status Ok',
+ status: 'success',
+ icon: MynahIcons.OK,
+ },
+ {
+ pillText: 'Status Info',
+ status: 'info',
+ },
+ {
+ pillText: 'This is disabled',
+ disabled: true,
+ }
+ ]
+ }
+});
+```
+
+
+
+
+
+
+You can also make them appear on the right by just changing the type of the chat item.
+
+```typescript
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.SYSTEM_PROMPT,
+ followUp: {
+ ... // Same with above
+ }
+});
+```
+
+
+
+
+
+---
+
+## `codeReference`
+This is one of the most complex and hard to tell features you can use on `MynahUI`. But it basically allows you to add some highlights and let them show some tooltips when user hovers to them.
+
+They reflect their position according to the whole body
+
+**BUT;** if they appear inside a code block, when user clicks one of the copy or the insert to cursor position buttons in the footer of the code block, that `codeReference` content span position will be recalculated according to the position inside the code block while sending it to the events `onCopyCodeToClipboard` or `onCodeInsertToCursorPosition` which can be binded through [Constructor properties](./PROPERTIES.md).
+
+#### Note:
+The position for the recommandation span has to be calculated considering all chars in the string. Even the back ticks etc.
+
+```typescript
+interface ReferenceTrackerInformation {
+ licenseName?: string; // optional, not used on UI
+ repository?: string; // optional, not used on UI
+ url?: string; // optional, not used on UI
+ recommendationContentSpan: {
+ start: number;
+ end: number;
+ };
+ information: string; // supports MARKDOWN, will be shown on tooltip
+}
+```
+
+Let's see how it works and looks like.
+
+To make it easy to read, let's assume that the below block is the body content for us and we've assigned it to a constant called **`bodyContent`**.
+
+>\#\#\# How to create a React stateless function component\
+\
+*React .14* introduced a simpler way to define components called stateless functional components.\
+\
+First let's start generating a react \`functional\` component.
+\
+\
+Functional components are just JavaScript functions. They take in an optional input which we call as \`props\`.
+\
+\
+\`\`\`tsx\
+import React from 'react';\
+\
+interface MyStatelessFunctionalComponentProps {\
+ value: string;\
+ onChange: (value: string) => void;\
+}\
+\
+export const MyStatelessFunctionalComponent = (props: MyStatelessFunctionalComponentProps) => {\
+ return <>\
+ \\
+ >\
+}\
+\`\`\`\
+\[Link inside body!\]\(https://google.com\).\
+\
+In this case, our input component will only use the given value through props which will come from the parent and it will not have any state. When you type into the input element, even it will change the value visually, it will not change the actual holded value. We should inform parent when the value is changed. We will use \`onChange\` prop here.\
+
+
+**And let's use that `bodyContent` now.**
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+const bodyContent = MARKDOWN; // above markdown text
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ body: bodyContent,
+ codeReference: [
+ {
+ recommendationContentSpan: {
+ start: 362,
+ end: 470
+ },
+ information: 'Reference code *under the MIT license* from repository `amazon`.'
+ },
+ {
+ recommendationContentSpan: {
+ start: 484,
+ end: 514
+ },
+ information: '**Reference tracker information:**\n\rReference code *under the MIT license* from repository `aws`.'
+ }
+ ]
+});
+```
+
+
+
+
+
+Here's what you'll see when you hover to them.
+
+
+
+
+
+
+
+
+
+---
+
+
+
+
+
+## `NotificationProps`
+
+To show a notification inside the `MynahUI` block, you can use the notify function, and here's how they look like.
+
+```typescript
+enum NotificationType {
+ INFO = ...,
+ SUCCESS = ...,
+ WARNING = ...,
+ ERROR = ...,
+}
+
+interface NotificationProps {
+ duration?: number;
+ type?: NotificationType;
+ title?: string;
+ content: NotificationContentType | NotificationContentType[]; // Can be a string or HTMLElement
+ onNotificationClick?: () => void;
+ onNotificationHide?: () => void;
+}
+```
+
+Here are some examples:
+
+```typescript
+const mynahUI = new MynahUI(...);
+mynahUI.notify({
+ content: 'Content block', // not optional
+ duration: -1, // will stay forever until user cliks,
+ type: NotificationType.INFO, // This is the default
+ title: 'Notification',
+});
+```
+
+
+
+
+```typescript
+const mynahUI = new MynahUI(...);
+mynahUI.notify({
+ content: 'An error occured.',
+ duration: 5000, // will stay 5 seconds on the screen
+ type: NotificationType.ERROR,
+ title: 'Error',
+});
+```
+
+
+
+
+
+```typescript
+const mynahUI = new MynahUI(...);
+mynahUI.notify({
+ content: 'This is the last warning!',
+ duration: 5000,
+ type: NotificationType.WARNING,
+ title: 'Warning!',
+});
+```
+
+
+
+
+---
+
+## ChatPrompt
+This is the object model which will be sent along with the `onChatPrompt` event.
+
+```typescript
+export interface ChatPrompt {
+ prompt?: string;
+ escapedPrompt?: string; // Generally being used to send it back to mynah-ui for end user prompt rendering
+ command?: string;
+ context?: string[];
+}
+```
+
+---
+
+# `DetailedListItem`
+
+DetailedList items can be rendered in an `DetailedListItemGroup` within a `DetailedList`. These items are full width information displays, with an optional icon on the left, and room for a title, description, and a list of actions.
+
+```typescript
+export interface DetailedList {
+ filterOptions?: FilterOption[] | null;
+ list?: DetailedListItemGroup[];
+ header?: {
+ title?: string;
+ icon?: MynahIcons | MynahIconsType;
+ description?: string;
+ };
+}
+
+export interface DetailedListItemGroup {
+ groupName?: string;
+ actions?: Action[];
+ icon?: MynahIcons | MynahIconsType;
+ children?: DetailedListItem[];
+}
+
+export interface DetailedListItem {
+ title?: string;
+ name?: string;
+ id?: string;
+ icon?: MynahIcons | MynahIconsType;
+ description?: string;
+ disabled?: boolean;
+ followupText?: string;
+ clickable?: boolean;
+ actions?: ChatItemButton[];
+ children?: DetailedListItemGroup[];
+ keywords?: string[];
+}
+```
+
+---
+
+### `quickActionCommandsHeader` (default: `{}`)
+Quick action commands header displays an informational banner above the quick action commands list when users hit `/` in the input. This is useful for providing additional context, warnings, or guidance about the available commands.
+
+The header supports various status styles (info, success, warning, error) and can include an icon, title, and description.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ ...
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ quickActionCommands: [
+ // ... your commands here
+ ],
+ quickActionCommandsHeader: {
+ status: 'warning',
+ icon: MynahIcons.INFO,
+ title: 'New agentic capabilities',
+ description: 'You can now ask Q directly in the chat. You don\'t need to explicitly use /dev, /test, or /doc commands anymore.',
+ }
+})
+```
+
+
+
+
+
+The header will appear above the quick action commands list and provides information to users about new features.
+
+---
diff --git a/mynah-ui/docs/DEVELOPER.md b/mynah-ui/docs/DEVELOPER.md
new file mode 100644
index 0000000000..6959ca8ff3
--- /dev/null
+++ b/mynah-ui/docs/DEVELOPER.md
@@ -0,0 +1,500 @@
+## Hey developer!
+
+Would you like to improve, or add new components to `mynah-ui`? Then here's a guide for you, which will both tell the basics, rules and a complete guide to a functional component additions.
+
+### Before you start!
+
+__There are a few key things you need to keep in mind all the time.__
+
+- As you can see from the project type on github _(which is a guess by github)_, it might look like `mynah-ui` is an `SCSS` project. And to be fair, it is not completely wrong. We're trying to solve as much as we can with css. On the typescript/code side, we're just generating dom elements, making calculations and more importantly: toggling css classes on and off for the elements we create.
+ - If you don't feel confident with css/scss, please start to dive deep to the sources and start to learn as much as you can. But you can always follow other components' scss files to have an idea about our approach.
+ - Inside `mynah-ui` **we DON'T use any single static value for any css property**. We have a list of variables, and surprise, those are not scss variables but css custom properties. If you couldn't find the value you're looking for in the variables, add yours, but for sizings you shouldn't.
+ - No inline styles or style injections!
+- Another key thing is the DOM generation process. Never use custom implementations while creating your dom element. We have the lovely singleton class called [`DomBuilder`](https://github.com/aws/mynah-ui/blob/387ffb8942de5376b5ef02a9cffce623c8fbb34b/src/helper/dom.ts#L73).
+ - `DomBuilder` gives us two important ability;
+ - First of it is to have an `ExtendedHTMLElement` instead of a normal `HTMLElement` which gives you functions like `addClass`, `removeClass`, `toggleClass`, `insertChild`, `remove`, `clear` and most important one: `update`. We'll see the example of it a little later on this document. Keep reading ;)
+ - Second one is to have one contol point for all dom elements. For example, assume that we're running inside a different platform, and that platform has some problems with `click` events for some reason. We need to add an additional controller or check for all the `click` events which are binded to all kind of elements. Which one is faster? find/replace all events or do it from one single function?. Or adding accessibility implementations which we can control from one single place.
+- And, take a deep look to the `MynahUITabsStore` and global event handling. They are the core parts of `mynah-ui` and you'll use them more often then you think.
+- One of the most important part of `mynah-ui` is the documentation of it. So if you do some additions, a new attribute on `ChatItem` data model or add a new public function to main class which can be used by the user of `mynah-ui`, **you have to add the documentation**. If we don't see the additon of the documentation, your PR will be blocked.
+
+
+
+-----------------------------------
+
+
+
+# Let's write a new component from scratch!
+
+### Component definition
+We want to show how many questions they've asked and how many answers they've got for the active tab to the users. There might be only one tab, which means that no visible tabs available, but there is still at least a tab. But user should also be able to trigger an action by clicking one of these get a detailed report as a new answer on the chat.
+
+First, let's go to the right folder. Navigate to `src/components` folder. Since it will be a simple component, you can directly put it under the `components`. Our file name will be **`question-and-answer-count.ts`**.
+
+### The properties
+
+
+```typescript
+export interface QuestionAndAnswerCountProps {
+ tabId: string; // since we're doing it for a tab, it is mandatory to provide the tabId
+ // we can also add the click handler here, however we'll use a global event to guide you through everthing
+}
+```
+
+### The Component
+There are a few strict rules we're already talked about above, but for components, the main element has to be in a variable called **`render`** and it has to be public.
+
+```typescript
+export class QuestionAndAnswerCount {
+ render: ExtendedHTMLElement; // this will be our main wrapper element for this component
+ private readonly questionsRender: ExtendedHTMLElement;
+ private readonly answersRender: ExtendedHTMLElement;
+ private readonly tabId: string;
+ private questionCount: number = 0;
+ private answerCount: number = 0;
+
+ constructor (props: QuestionAndAnswerCountProps) {
+ this.tabId = props.tabId;
+
+ this.questionsRender = DomBuilder.getInstance().build({
+ type: 'span',
+ children: [ this.questionCount.toString() ]
+ });
+ this.answersRender = DomBuilder.getInstance().build({
+ type: 'span',
+ children: [ this.answerCount.toString() ]
+ });
+
+ this.render = DomBuilder.getInstance().build({
+ type: 'div',
+ classNames: [ 'mynah-ui-question-answer-count-wrapper' ],
+ children: [
+ new Button({
+ onClick: () => {},
+ children: [ this.questionsRender ],
+ primary: false,
+ }).render,
+ new Button({
+ onClick: () => {},
+ children: [ this.answersRender ],
+ primary: false,
+ }).render,
+ ]
+ });
+ }
+}
+```
+
+Now, we have the general stucture of the component. But there are still a lot missing. First let's start with getting the initial data from the tab.
+
+```typescript
+export class QuestionAndAnswerCount {
+ render: ExtendedHTMLElement; // this will be our main wrapper element for this component
+ private readonly questionsRender: ExtendedHTMLElement;
+ private readonly answersRender: ExtendedHTMLElement;
+ private readonly tabId:string;
+ private questionCount: number;
+ private answerCount: number;
+
+ constructor (props: QuestionAndAnswerCountProps) {
+ this.tabId = props.tabId;
+
+ // Let's use the MynahUITabStore for the first time and grab all the chat items for that tab during initialization.
+ const allChatItemsOfTab = MynahUITabsStore.getInstance().getTabDataStore(props.tabId).getValue('chatItems');
+
+ // And send them to the calculation method
+ this.calculateAnswersAndQuestions(allChatItemsOfTab);
+
+ this.questionsRender = DomBuilder.getInstance().build({
+ type: 'span',
+ children: [ this.questionCount.toString() ]
+ });
+ this.answersRender = DomBuilder.getInstance().build({
+ type: 'span',
+ children: [ this.answerCount.toString() ]
+ });
+
+ this.render = DomBuilder.getInstance().build({
+ type: 'div',
+ classNames: [ 'mynah-ui-question-answer-count-wrapper' ],
+ children: [
+ new Button({
+ onClick: () => {},
+ children: [ this.questionsRender ],
+ primary: false,
+ }).render,
+ new Button({
+ onClick: () => {},
+ children: [ this.answersRender ],
+ primary: false,
+ }).render,
+ ]
+ });
+ }
+
+ // Let's calculate them and set the answer and question values
+ private readonly calculateAnswersAndQuestions = (chatItems: ChatItem[]): void => {
+ this.answerCount = chatItems.filter(chatItem => {
+ // Let's check the answer has a real content or not?
+ return [ ChatItemType.ANSWER, ChatItemType.ANSWER_STREAM ].includes(chatItem.type) &&
+ (chatItem.body != null || chatItem.customRenderer != null || chatItem.formItems != null);
+ }).length;
+
+ this.questionCount = chatItems.filter(chatItem => chatItem.type === ChatItemType.PROMPT).length;
+ };
+}
+```
+
+
+Now we have the initial values with a helper function. For the first time we used the `MynahUITabStore`. You can assume it like a global state manager. But state managers also have their subscribers right? How we'll understand when a new answer or question is rendered for that tab then? Let's add those as well.
+
+```typescript
+export class QuestionAndAnswerCount {
+ ...
+
+ constructor (props: QuestionAndAnswerCountProps) {
+ ...
+
+ this.render = DomBuilder.getInstance().build({
+ ...
+ });
+
+ // Here's our listener
+ MynahUITabsStore.getInstance().addListenerToDataStore(props.tabId, 'chatItems', (newChatItems: ChatItem[]) => {
+ // Send the new values to calculation and update the count variables.
+ this.calculateAnswersAndQuestions(newChatItems);
+
+ // Now we're using the update function of the DomBuilder
+ this.answersRender.update({
+ children: [ this.answerCount.toString() ]
+ });
+ this.questionsRender.update({
+ children: [ this.questionCount.toString() ]
+ });
+ });
+ }
+
+ ...
+}
+```
+
+
+Instead of the listener additon above you can also use the example below, but we believe that the one above is more readable.
+```typescript
+MynahUITabsStore.getInstance().getTabDataStore(props.tabId).subscribe('chatItems', (newChatItems: ChatItem[]) => {
+ ...
+});
+```
+
+### Styling
+
+Ok, let's put this component somewhere to see how it looks? Let's put it just before the prompt input field.
+
+navigate to `src/components/chat-item/chat-wrapper.ts` and find the `render` generation part.
+
+```typescript
+constructor (props: ChatWrapperProps){
+ ...
+
+ this.render = DomBuilder.getInstance().build({
+ type: 'div',
+ classNames: [ 'mynah-chat-wrapper' ],
+ attributes: {
+ 'mynah-tab-id': this.props.tabId,
+ },
+ persistent: true,
+ children: [
+ ...
+ this.intermediateBlockContainer,
+ // Let's add it before the sticky card location
+ new QuestionAndAnswerCount({ tabId: this.props.tabId }).render,
+ this.promptStickyCard,
+ ...
+ ]
+ });
+
+ ...
+}
+```
+
+
+
+
+
+As you can see, we have the values, however it looks pretty ugly right? Let's style it!
+
+Now it is time to add our component's style files, navigate to `src/styles/components` and create a new scss file called `_question-answer-count.scss`. And before start to write our styles, add this file to the `styles.scss`.
+
+```scss
+// Components
+...
+@import './components/button';
+// Here it is
+@import './components/question-answer-count';
+@import './components/form-input';
+...
+```
+
+Now it is time to write our styles
+
+```scss
+// Questions and Answers count for tab
+.mynah-ui-question-answer-count-wrapper{
+ // let's align the spacing with the others
+ padding: var(--mynah-sizing-3) var(--mynah-sizing-4) 0 var(--mynah-sizing-4);
+
+ // Show everything horizontally and vertically aligned on center
+ display: flex;
+ flex-flow: row nowrap;
+ align-items: center;
+ justify-content: center;
+}
+```
+
+Ok, now it is getting better but let's also add some icons. For the answer's we can use some we already have, but for questions let's add a new one. This way you'll also learn how to add a new icon to the `mynah-ui` and how it works actually.
+
+Assuming that you alread find your `svg` file which is the only supported type for `mynah-ui` because of the responsive design concerns. Then navigate to folder `src/components/icon/icons` and rename your file to match the pattern with others, no spaces allowed.
+
+And then open the `icon-importer.ts` placed in one parent folder and add your import and name with the same pattern with others.
+
+```typescript
+// ICONS
+...
+import LIST_ADD from './icons/list-add.svg';
+import TABS from './icons/tabs.svg';
+import PENCIL from './icons/pencil.svg';
+
+import QUESTION from './icons/question.svg';
+
+
+import COMMENT from './icons/comment.svg';
+import LINK from './icons/link.svg';
+....
+
+
+// And also add it to the mappers inside the constructor
+
+export class MynahUIIconImporter {
+ private static instance: MynahUIIconImporter;
+ private constructor () {
+ const mynahIconMappings = {
+ ...
+ LIST_ADD,
+ TABS,
+ PENCIL,
+ ...
+ // Here it is
+ QUESTION,
+ ...
+ };
+ ...
+ }
+
+ ...
+}
+```
+
+Last step is to adding it into the ICONS enum. Open the file `src/components/icon.ts`. **Value of the enum should be the file name without the svg extension addition.**
+
+```typescript
+export enum MynahIcons {
+ ...
+
+ // Here it is
+ QUESTION = 'question',
+
+ ...
+}
+```
+
+
+Ok, we're ready to use our new icon. So let's add the icons to our component. Navigate back to your component.
+
+
+```typescript
+export class QuestionAndAnswerCount {
+ ...
+
+ constructor (props: QuestionAndAnswerCountProps) {
+ ...
+
+ this.render = DomBuilder.getInstance().build({
+ type: 'div',
+ classNames: [ 'mynah-ui-question-answer-count-wrapper' ],
+ children: [
+ new Button({
+ onClick: () => {},
+ children: [ this.questionsRender ],
+ primary: false,
+ // Our new icon is here
+ icon: new Icon({ icon: MynahIcons.QUESTION }).render
+ }).render,
+ new Button({
+ onClick: () => {},
+ children: [ this.answersRender ],
+ primary: false,
+ // Button component supports icon field by default
+ // But you can use icon component anywhere you like
+ icon: new Icon({ icon: MynahIcons.CHAT }).render
+ }).render,
+ ]
+ });
+
+ ...
+ }
+
+ ...
+}
+```
+
+
+Here's the final state of our component.
+
+
+
+
+
+
+### Adding actions
+
+You're not disallowed to add an event to the component properties and pass the event to the consumer component. However we want to showcase you the global event handling here. Because of that we'll trigger some new custom global events.
+
+First of all, let's define our new event in the global events enum. Navigate to `src/static.ts` and find `MynahEventNames` enum.
+
+```typescript
+export enum MynahEventNames {
+ RESET_STORE = 'resetStore',
+ FEEDBACK_SET = 'feedbackSet',
+ ...
+
+ QUESTION_ANSWER_COUNT_CLICK = 'questionAnswerCountClick',
+
+ ...
+};
+```
+
+Now fire this event when any of our buttons clicked.
+
+```typescript
+import { DomBuilder, ExtendedHTMLElement } from '../helper/dom';
+import { MynahUIGlobalEvents } from '../helper/events';
+import { MynahUITabsStore } from '../helper/tabs-store';
+import { ChatItem, ChatItemType, MynahEventNames } from '../static';
+import { Button } from './button';
+import { Icon, MynahIcons } from './icon';
+
+export interface QuestionAndAnswerCountProps {
+ tabId: string; // since we're doing it for a tab, it is mandatory to provide the tabId
+ // we can also add the click handler here, however we'll use a global event to guide you through everthing
+}
+
+export class QuestionAndAnswerCount {
+ render: ExtendedHTMLElement; // this will be our main wrapper element for this component
+ private readonly questionsRender: ExtendedHTMLElement;
+ private readonly answersRender: ExtendedHTMLElement;
+ private readonly tabId: string;
+ private questionCount: number = 0;
+ private answerCount: number = 0;
+
+ constructor (props: QuestionAndAnswerCountProps) {
+ ...
+
+ this.render = DomBuilder.getInstance().build({
+ type: 'div',
+ classNames: [ 'mynah-ui-question-answer-count-wrapper' ],
+ children: [
+ new Button({
+ onClick: this.handleButtonClick,
+ ...
+ }).render,
+ new Button({
+ onClick: this.handleButtonClick,
+ ...
+ }).render,
+ ]
+ });
+
+ ...
+ }
+
+ private readonly handleButtonClick = (): void => {
+ MynahUIGlobalEvents.getInstance().dispatch(MynahEventNames.QUESTION_ANSWER_COUNT_CLICK, {
+ tabId: this.tabId,
+ questions: this.questionCount,
+ answers: this.answerCount,
+ });
+ };
+
+ ...
+}
+
+```
+
+
+Ok, finally, we need to subscribe to this event. Let's do it on the `src/main.ts` and add a chat answer with the incoming data we have.
+
+
+```typescript
+export class MynahUI {
+ private readonly render: ExtendedHTMLElement;
+ ...
+
+ constructor (props: MynahUIProps) {
+ ...
+ }
+
+ ...
+
+ private readonly addGlobalListeners = (): void => {
+ ...
+
+ MynahUIGlobalEvents.getInstance().addListener(MynahEventNames.QUESTION_ANSWER_COUNT_CLICK, (data) => {
+ this.addChatItem(data.tabId, {
+ type: ChatItemType.ANSWER_STREAM,
+ body: `Till now, you've asked ${data.questions as string} question(s) and got ${data.answers as string} answer(s).`
+ });
+ });
+ };
+
+ ...
+}
+```
+
+
+Ok, when we click, expect to see something like below.
+
+
+
+
+
+
+
+
+
+----------------
+
+
+
+
+## Congratulations!
+
+You've created an actuall and usable component. To remind you again about what is not allowed and what you need to take into account while contributing, here's a short list:
+
+- **Styling**
+ - No inline styles
+ - No style injections (unless it is mandatory, please discuss)
+ - No static values for css properties
+- **Code**
+ - Never create doms other with methods than `DomBuilder`
+ - Use `MynahUITabsStore` data store carefully, do not duplicate anything and never use it for non tab or chat content related things.
+ - Always clearly define your types
+- **Tests (see `TESTING.MD`)**
+ - Add your unit tests to check the basic functionality of it works or not
+ - Add E2E tests to test the user flows
+- **Documentation**
+ - Each change on `mynah-ui` has to go into the related documentation if it adds/changes/removes anything exposed.
+
+
+
+
+
+*For further questions, please create a request!*
\ No newline at end of file
diff --git a/mynah-ui/docs/PROPERTIES.md b/mynah-ui/docs/PROPERTIES.md
new file mode 100644
index 0000000000..ba43795766
--- /dev/null
+++ b/mynah-ui/docs/PROPERTIES.md
@@ -0,0 +1,1365 @@
+# Mynah UI Constructor Properties
+You can configure your Chat UI's initial render and defaults through these properties as well as connecting the events which will trigger after user interactions. Since all of the props are optional, feel free to assign only the ones you need.
+```typescript
+export interface MynahUIProps {
+ rootSelector?: string;
+ defaults?: MynahUITabStoreTab;
+ tabs?: MynahUITabStoreModel;
+ config?: Partial;
+ splashScreenInitialStatus?: {
+ visible: boolean;
+ text?: string;
+ actions?: Action[];
+ };
+ onShowMoreWebResultsClick?: (
+ tabId: string,
+ messageId: string,
+ eventId?: string) => void;
+ onReady?: () => void;
+ onFocusStateChanged?: (focusState: boolean) => void;
+ onVote?: (
+ tabId: string,
+ messageId: string,
+ vote: RelevancyVoteType,
+ eventId?: string) => void;
+ onStopChatResponse?: (
+ tabId: string,
+ eventId?: string) => void;
+ onResetStore?: (tabId: string) => void;
+ onChatPrompt?: (
+ tabId: string,
+ prompt: ChatPrompt,
+ eventId?: string) => void;
+ onFollowUpClicked?: (
+ tabId: string,
+ messageId: string,
+ followUp: ChatItemAction,
+ eventId?: string) => void;
+ onInBodyButtonClicked?: (
+ tabId: string,
+ messageId: string,
+ action: {
+ id: string;
+ text?: string;
+ formItemValues?: Record;
+ },
+ eventId?: string) => void;
+ onTabChange?: (
+ tabId: string,
+ eventId?: string) => void;
+ onTabAdd?: (
+ tabId: string,
+ eventId?: string) => void;
+ onContextSelected?: (
+ contextItem: QuickActionCommand,
+ ) => boolean;
+ onTabRemove?: (
+ tabId: string,
+ eventId?: string) => void;
+ /**
+ * @param tabId tabId which the close button triggered
+ * @returns boolean -> If you want to close the tab immediately send true
+ */
+ onBeforeTabRemove?: (
+ tabId: string,
+ eventId?: string) => boolean;
+ onChatItemEngagement?: (
+ tabId: string,
+ messageId: string,
+ engagement: Engagement) => void;
+ onCodeBlockActionClicked?: (
+ tabId: string,
+ messageId: string,
+ actionId: string,
+ data?: string,
+ code?: string,
+ type?: CodeSelectionType,
+ referenceTrackerInformation?: ReferenceTrackerInformation[],
+ eventId?: string,
+ codeBlockIndex?: number,
+ totalCodeBlocks?: number,) => void;
+ onCopyCodeToClipboard?: (
+ tabId: string,
+ messageId: string,
+ code?: string,
+ type?: CodeSelectionType,
+ referenceTrackerInformation?: ReferenceTrackerInformation[],
+ eventId?: string,
+ codeBlockIndex?: number,
+ totalCodeBlocks?: number,
+ data?: string,) => void;
+ onCodeInsertToCursorPosition?: (
+ tabId: string,
+ messageId: string,
+ code?: string,
+ type?: CodeSelectionType,
+ referenceTrackerInformation?: ReferenceTrackerInformation[],
+ eventId?: string,
+ codeBlockIndex?: number,
+ totalCodeBlocks?: number,
+ data?: string,) => void;
+ onSourceLinkClick?: (
+ tabId: string,
+ messageId: string,
+ link: string,
+ mouseEvent?: MouseEvent,
+ eventId?: string) => void;
+ onLinkClick?: (
+ tabId: string,
+ messageId: string,
+ link: string,
+ mouseEvent?: MouseEvent,
+ eventId?: string) => void;
+ onFormLinkClick?: (
+ link: string,
+ mouseEvent?: MouseEvent,
+ eventId?: string) => void;
+ onInfoLinkClick?: (
+ tabId: string,
+ link: string,
+ mouseEvent?: MouseEvent,
+ eventId?: string) => void;
+ onSendFeedback?: (
+ tabId: string,
+ feedbackPayload: FeedbackPayload,
+ eventId?: string) => void;
+ onFormModifierEnterPress?: (
+ formData: Record,
+ tabId: string,
+ eventId?: string) => void;
+ onFormTextualItemKeyPress?: (
+ event: KeyboardEvent,
+ formData: Record,
+ itemId: string;
+ tabId: string,
+ eventId?: string) => boolean;
+ onFormChange?: (
+ formData: Record,
+ isValid: boolean,
+ tabId: string) => void;
+ onCustomFormAction?: (
+ tabId: string,
+ action: {
+ id: string;
+ text?: string;
+ formItemValues?: Record;
+ },
+ eventId?: string) => void;
+ onPromptInputOptionChange?: (
+ tabId: string,
+ optionsValues: Record,
+ eventId?: string) => void;
+ /**
+ * @deprecated since version 4.6.3. Will be dropped after version 5.x.x. Use {@link onFileClick} instead
+ */
+ onOpenDiff?: (
+ tabId: string,
+ filePath: string,
+ deleted: boolean,
+ messageId?: string,
+ eventId?: string) => void;
+ onFileClick?: (
+ tabId: string,
+ filePath: string,
+ deleted: boolean,
+ messageId?: string,
+ eventId?: string) => void;
+ onFileActionClick?: (
+ tabId: string,
+ messageId: string,
+ filePath: string,
+ actionName: string,
+ eventId?: string) => void;
+ onTabBarButtonClick?: (
+ tabId: string,
+ buttonId: string,
+ eventId?: string) => void;
+ onSplashLoaderActionClick?: (
+ action: Action,
+ eventId?: string) => void;
+ onPromptTopBarItemAdded?: (
+ tabId: string,
+ topBarItem: ChatItemButton,
+ eventId?: string) => void;
+ onPromptTopBarItemRemoved?: (
+ tabId: string,
+ topBarItemId: string,
+ eventId?: string) => void;
+ onPromptTopBarButtonClick?: (
+ tabId: string,
+ topBarButton: ChatItemButton,
+ eventId?: string) => void;
+ onOpenFileDialogClick?: (
+ tabId: string,
+ fileType: string,
+ insertPosition: number
+ ) => void;
+ onFilesDropped?: (
+ tabId: string,
+ files: FileList,
+ insertPosition: number
+ ) => void;
+}
+```
+_Let's deep dive into each property you can set._
+
+### But before that, what is `eventId`?
+You may notice that a vast majority of the event functions have `eventId` property. We're sending a unique `eventId` **for all real intended user actions** like clicks, prompts or tab related actions.
+It is mandatory to send it as an argument for some functions like `mynahUI.selectTab`.You need to send the incoming `eventId` from the connected event function to change a tab programmatically. Because without a user intent, you cannot change a tab.
+
+And those kind of functions **will only work** with the last `eventId`. So you cannot store an id and send it after several different user actions.
+
+---------
+### `rootSelector`
+_(default: `"body"`)_
+
+rootSelector simply allows you to set which dom element you want to render the whole chat interface including the tabs and the chat prompt block and also the chat items. It will also create temporary or portal elements inside the same element such as notifications, custom dropdown blocks and also tooltips with rich content. However, they'll exceed the views boundaries.
+
+```typescript
+...
+rootSelector: "#chat-wrapper", // default: "body"
+...
+```
+---------
+
+### `defaults`
+_(default: `undefined`)_
+
+defaults is here for you to set the default content and parameters for every new tab will be opened by the end user or created on the runtime without giving a specific data. You can set the prompt related fields, initial chat bubbles, or any parameter on a tab's [data model](./DATAMODEL.md).
+
+```typescript
+...
+defaults: {
+ store:{
+ // ...
+ }
+}, // default: undefined
+...
+```
+**For more information about what is the data model for the store attribute please refer to [Data Model Documentation](./DATAMODEL.md)**
+
+---
+
+### splashScreenInitialStatus
+_(default: `undefined`)_
+
+To initially show the splash loader with some text and actions, you can use this property. Even before the rest of the data is initialized, it will show you the splash loader.
+
+```typescript
+...
+splashScreenInitialStatus?: {
+ visible: boolean;
+ text?: string;
+ actions?: Action[];
+}, // default: undefined
+...
+```
+
+---
+
+### `tabs`
+_(default: `undefined`)_
+
+tabs is here for you to set the initial tabs with their initial content while initializing and rendering the UI for the first time. You can set anything related with the tab and or any parameter on a tab's [data model](./DATAMODEL.md).
+
+It is pretty handy to keep the state of the whole UI and send it back while reinitializing after a refresh for example.
+
+_Note: You cannot set it on the runtime, it is just for initialization._
+
+```typescript
+...
+tabs: {
+ "Unique_Tab_Id": {
+ isSelected: true | false, // default: false
+ store:{
+ // ...
+ }
+ },
+ ...
+}, // default: undefined
+...
+```
+**For more information about what is the data model for the store attribute please refer to [Data Model Documentation](./DATAMODEL.md)**
+
+---
+
+### `config`
+_(default: `undefined`)_
+
+You can set the config here.
+
+_Note: You cannot set it on the runtime, it is just for initialization._
+
+```typescript
+...
+config: {
+ // Do not forget that you have to provide all of them
+ // Config doesn't allow partial set of texts
+ texts: {
+ mainTitle: string;
+ feedbackFormTitle: string;
+ feedbackFormOptionsLabel: string;
+ feedbackFormCommentLabel: string;
+ feedbackThanks: string;
+ feedbackReportButtonLabel: string;
+ codeSuggestions: string;
+ files: string;
+ insertAtCursorLabel: string;
+ copy: string;
+ showMore: string;
+ save: string;
+ cancel: string;
+ submit: string;
+ stopGenerating: string;
+ copyToClipboard: string;
+ noMoreTabsTooltip: string;
+ codeSuggestionWithReferenceTitle: string;
+ spinnerText: string;
+ };
+ // Options to show up on the overlay feedback form
+ // after user clicks to downvote on a chat item
+ // and clicks 'Report' again
+ feedbackOptions: Array<{
+ label: string;
+ value: string;
+ }>;
+ maxTabs: number;
+}, // default: undefined
+...
+```
+**Refer to the [configuration](./CONFIG.md) for more details**
+
+---
+
+
+# Events
+_Now let's dive deep into the events you can catch from the UI_
+
+---
+
+### `onShowMoreWebResultsClick`
+
+This event will be fired when end user clicks to show all resources down arrow button and pass the arguments `tabId` and `messageId`.
+
+
+
+
+
+```typescript
+...
+onShowMoreWebResultsClick: (
+ tabId: string,
+ messageId: string) => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`From message card: ${messageId}`);
+ };
+...
+```
+
+---
+
+### `onReady`
+
+This event will be fired when the UI is initialized and rendered without any arguments.
+
+```typescript
+...
+onReady: () => {
+ console.log('UI is ready');
+ };
+...
+```
+
+---
+
+### `onFocusStateChanged`
+
+This event will be fired whenever user targets to MynahUI or wents away.
+
+```typescript
+...
+onFocusStateChanged: (focusState: boolean) => {
+ console.log(`MynahUI is ${focusState ? 'focused' : 'not focused'}.`);
+ };
+...
+```
+
+---
+
+### `onVote`
+
+This event will be fired when end user clicks one of the thumbs up or down buttons to vote the answer. It will pass the arguments `tabId`, `messageId` and the `vote`.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn how to enable vote buttons for chat answers_
+
+
+
+
+
+```typescript
+...
+onVote: (
+ tabId: string,
+ messageId: string,
+ vote: RelevancyVoteType) => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Vote for message: ${messageId}`);
+ console.log(`Vote: ${vote}`); // 'upvote' | 'downvote'
+ };
+...
+```
+
+---
+
+### `onStopChatResponse`
+
+This event will be fired when end user clicks to `Stop generating` button. It will pass only the `tabId` argument. To enable this feature globally, you need to set this function
+
+_Please refer to the [data model](./DATAMODEL.md) to learn how to enable/disable onStopChatResponse for individual tabs_
+
+
+
+
+
+```typescript
+...
+onStopChatResponse: (tabId: string):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ };
+...
+```
+
+---
+
+### `onResetStore`
+
+This event will be fired when the store is reset for that specific tab. It will pass only the `tabId` argument.
+
+```typescript
+...
+onResetStore: (tabId: string):void => {
+ console.log(`Store reset for tab: ${tabId}`);
+ };
+...
+```
+
+---
+
+### `onChatPrompt`
+
+This event will be fired when user hits enter or clicks to send button on the prompt input field. It will pass `tabId` and the `prompt` object as arguments.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `ChatPrompt` object type._
+
+
+
+
+
+```typescript
+...
+onChatPrompt?: (
+ tabId: string,
+ prompt: ChatPrompt):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Prompt text (as written): ${prompt.prompt}`);
+ console.log(`Prompt text (HTML escaped): ${prompt.escapedPrompt}`);
+ console.log(`Command (if selected from quick actions): ${prompt.command}`);
+ console.log(`Options {${Object.keys(prompt.options??{}).map(op=>`'${op}': '${prompt.options?.[op] as string}'`).join(',') ?? ''}}`);
+ console.log(`Context (if selected from context selector): ${(prompt.context??[]).join(', ')}`);
+ console.log(`Attachment (feature not available yet): ${prompt.attachment}`);
+ };
+...
+```
+
+### Very important note
+You have to manually add the chat item for the prompt with the given ways on the **[How to use](./USAGE.md)** document.
+
+---
+
+### `onFollowUpClicked`
+
+This event will be fired when user selects one of the available followups. It will pass `tabId`, `messageId` and the clicked `followUp` object as arguments.
+
+**Important note:** If the clicked followup item contains `prompt` attribute, MynahUI will automatically add the `ChatItem` to the chat stack and will render it as a user prompt chat bubble with the `prompt` attributes text (on the right side). If you want to avoid this and manually control what will be added as a chat item or not adding anything at all after the selection of the followup, leave the `prompt` attribute undefined.
+
+**Important note:** Followup texts show up at most 40 chars in the followup pill. If the length is more than 40 chars it will pop up a tooltip to show the rest of the text. However, it will not break the `description` to show up as a tooltip, instead if there is also the `description` attribute, it will append that to a new line in the tooltip.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `ChatItemAction` object type._
+
+
+
+
+
+```typescript
+...
+onFollowUpClicked?: (
+ tabId: string,
+ messageId: string,
+ followUp: ChatItemAction):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`For the message: ${messageId}`);
+ console.log(`Followup type (free text): ${followUp.type}`);
+ console.log(`Followup text (visible on screen): ${followUp.pillText}`);
+ };
+...
+```
+
+---
+
+### `onInBodyButtonClicked`
+
+This event will be fired when user clicks one of the available followups.
+
+It will pass you the `tabId`, `messageId` and information about the clicked `action`.
+
+And the last argument `action` will contain:
+```
+id: string; // Id of the action clicked
+text?: string; // Label text of the action
+formItemValues?: Record; // Form item values if you add any using the formItems
+```
+Please refer to [formItems](./DATAMODEL.md#formItems) for combining actions and form items in a card.
+
+**Important note:** If you clicked an action item which doesn't have the value `true` for `keepCardAfterClick` attribute, that click will remove the whole card. Otherwise it will disable all the actions and the form items inside that card.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `ChatItemButton` object type._
+
+
+
+
+
+```typescript
+...
+onInBodyButtonClicked?: (
+ tabId: string,
+ messageId: string,
+ action):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`For the message: ${messageId}`);
+ console.log(`Action id: ${action.id}`);
+ console.log(`Action text: ${action.text ?? ''}`);
+ console.log(`Form item values: ${JSON.stringify(action.formItemValues ?? {})}`);
+ };
+...
+```
+
+---
+
+### `onTabChange`
+
+This event will be fired when user changes the tab. It will only pass `tabId` for the new selected tab as argument.
+
+
+
+
+
+```typescript
+...
+onTabChange?: (tabId: string):void => {
+ console.log(`New selected tabId: ${tabId}`);
+ };
+...
+```
+
+---
+
+### `onTabAdd`
+
+This event will be fired when user clicks the add tab button or double clicks to an empty space on the tab bar to open a new tab. It will only pass `tabId` for the new tab as argument.
+
+
+
+
+
+```typescript
+...
+onTabAdd?: (tabId: string):void => {
+ console.log(`New tabId: ${tabId}`);
+ };
+...
+```
+
+---
+
+### `onContextSelected`
+
+This event will be fired whenever a user selects an item from the context (`@`) list either using mouse click or keyboard actions. It is only triggered for items without children, i.e. only leaves in the tree. The data of the selected context item can be accessed through the `contextItem`. This event handler expects a boolean return:
+- Returning `true` indicates that the context item should be added to the prompt input text.
+- Returning `false` indicates that nothing should be added to the prompt input, and the triggering string should be cleared. E.g. if a user types `@wor` and presses tab on the `@workspace` action, the `@wor` would be removed from the prompt input and no context item will be added.
+
+```typescript
+...
+onContextSelected(contextItem: QuickActionCommand) {
+ if (contextItem.command === 'Add Prompt') {
+ Log('Custom context action triggered for adding a prompt!')
+ return false;
+ }
+ return true;
+},
+...
+```
+
+---
+
+### `onBeforeTabRemove`
+
+This event will be fired when user clicks the close button but before actually closing the tab. You have **partial control over the tab close**. If you return false to this function, it will not immediately close the tab and will ask an approval from the user. Otherwise it will close the tab. You can set the texts which will be appeared on the confirmation overlay on **[Config/TEXTS](./CONFIG.md#texts)**. It will only pass `tabId` for the closed tab as argument.
+
+
+
+
+
+```typescript
+...
+onBeforeTabRemove: (tabId: string):boolean => {
+ // For example you can check if the tab is in loading state or not.
+ const isTabLoading = mynahUI.getAllTabs()[tabId].store?.loadingChat;
+ return !isTabLoading;
+}
+...
+```
+
+
+
+
+
+---
+
+### `onTabRemove`
+
+This event will be fired when user clicks the close button on a tab or middle clicks to the tab to close it but if `onBeforeTabRemove` is not attached or attached but returned `true`. It will only pass `tabId` for the closed tab as argument.
+
+
+
+
+
+```typescript
+...
+onTabRemove?: (tabId: string):void => {
+ console.log(`Closed tabId: ${tabId}`);
+ };
+...
+```
+---
+
+### `onChatItemEngagement`
+
+This event will be fired when user engages with a system generated chat bubble in various ways like moving/holding the mouse over it more than 3 seconds or selects some text inside the chat message bubble or clicks anywhere inside it. It will pass `tabId`, `messageId` for the engaged chat message bubble and also the `engagement` for the engagement details as arguments.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `Engagement` object type._
+
+**Note:** This event will be only activated if you bind a function to it. It means that if you leave it undefined it will not listen/track any mouse movement at all for the chat message bubbles.
+
+
+
+
+
+```typescript
+...
+onChatItemEngagement?: (
+ tabId: string,
+ messageId: string,
+ engagement: Engagement):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Engaged message: ${messageId}`);
+ console.log(`Engagement type: ${engagement.engagementType}`); // interaction | timespend
+ console.log(`Engagement duration: ${engagement.engagementDurationTillTrigger}`);
+ console.log(`Engagement total mouse distance travelled: ${engagement.totalMouseDistanceTraveled}`);
+ console.log(`Engagement selection:
+ x movement: ${engagement.selectionDistanceTraveled?.x}
+ y movement: ${engagement.selectionDistanceTraveled?.y}
+ selected text: ${engagement.selectionDistanceTraveled?.selectedText}
+ `);
+ };
+...
+```
+---
+
+### `onCodeBlockActionClicked`
+
+This event will be fired when user clicks one of the buttons from custom added `codeBlockActions` button on the footer of a code block. It will pass `tabId`, `actionId`, `data`, `messageId`, `code` for the copied code to theclipboard as a text, `type` for the type of the code copied (block or selection) and the `referenceTrackerInformation` if the copied code block contains some code reference as the arguments. Finally after the `eventId` attribute, you can get the index of the code block inside that message with `codeBlockIndex` together with total number of code blocks again inside that message with `totalCodeBlocks`.
+
+**Note:** even though the `referenceTrackerInformation` comes to the message with `codeReference` attribute with the index position depending on the whole content of the body of the message, the return of it as an attribute from this event gives the indexes according to position inside that code block.
+
+_Please refer to the [data model](./DATAMODEL.md#codeblockactions) to learn more about the `codeBlockActions`._
+_Please refer to the [data model](./DATAMODEL.md#codereference) to learn more about the `ReferenceTrackerInformation` object type._
+
+
+
+
+
+
+```typescript
+...
+onCodeBlockActionClicked: (
+ tabId,
+ messageId,
+ actionId,
+ data,
+ code,
+ type,
+ referenceTrackerInformation,
+ eventId,
+ codeBlockIndex,
+ totalCodeBlocks) => {
+ Log(`Code action ${actionId} clicked on tab ${tabId} inside message ${messageId}
+ type: ${type ?? 'unknown'}
+ data: ${JSON.stringify(data ?? {})}
+ code: ${escapeHTML(code ?? '')}
+ referenceTracker: ${referenceTrackerInformation?.map(rt => rt.information).join(' ') ?? ''}
+ codeBlockIndex: ${(codeBlockIndex ?? 0) + 1} of ${totalCodeBlocks}
+ `);
+},
+...
+```
+---
+
+### `onCopyCodeToClipboard`
+
+This event will be fired when user clicks the copy button on the footer of a code block or selects some text inside a code block and triggers keyboard shortcuts for copying. It will pass `tabId`, `messageId`, `code` for the copied code to theclipboard as a text, `type` for the type of the code copied (block or selection) and the `referenceTrackerInformation` if the copied code block contains some code reference as the arguments. Finally after the `eventId` attribute, you can get the index of the code block inside that message with `codeBlockIndex` together with total number of code blocks again inside that message with `totalCodeBlocks`.
+
+**Note:** even though the `referenceTrackerInformation` comes to the message with `codeReference` attribute with the index position depending on the whole content of the body of the message, the return of it as an attribute from this event gives the indexes according to position inside that code block.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `ReferenceTrackerInformation` object type._
+
+
+
+
+
+
+```typescript
+...
+onCopyCodeToClipboard?: (
+ tabId: string,
+ messageId: string,
+ code?: string,
+ type?: CodeSelectionType,
+ referenceTrackerInformation?: ReferenceTrackerInformation[],
+ eventId:string,
+ codeBlockIndex?: number,
+ totalCodeBlocks?: number):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Code inside message: ${messageId}`);
+ console.log(`Copied code: ${code}`);
+ console.log(`Copy type: ${type}`); // selection | block
+ console.log(`Reference tracker info: ${referenceTrackerInformation?.map(rti=>`${rti.licenseName} ${rti.repository}`).join(', ')}`);
+ console.log(`Code block index: ${codeBlockIndex + 1} of ${totalCodeBlocks}`);
+ };
+...
+```
+---
+
+### `onCodeInsertToCursorPosition`
+
+This event will be fired when user clicks the copy button on the footer of a code block or selects some text inside a code block and triggers keyboard shortcuts for copying. It will pass `tabId`, `messageId`, `code` for the copied code to theclipboard as a text, `type` for the type of the code copied (block or selection) and the `referenceTrackerInformation` if the copied code block contains some code reference as the arguments. Finally after the `eventId` attribute, you can get the index of the code block inside that message with `codeBlockIndex` together with total number of code blocks again inside that message with `totalCodeBlocks`
+
+**Note:** even though the `referenceTrackerInformation` comes to the message with `codeReference` attribute with the index position depending on the whole content of the body of the message, the return of it as an attribute from this event gives the indexes according to position inside that code block.
+
+_Please refer to the [data model](./DATAMODEL.md) to learn more about the `ReferenceTrackerInformation` object type._
+
+
+
+
+
+
+```typescript
+...
+onCodeInsertToCursorPosition?: (
+ tabId: string,
+ messageId: string,
+ code?: string,
+ type?: CodeSelectionType,
+ referenceTrackerInformation?: ReferenceTrackerInformation[],
+ eventId:string,
+ codeBlockIndex?: number,
+ totalCodeBlocks?: number):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Code inside message: ${messageId}`);
+ console.log(`Code to insert: ${code}`);
+ console.log(`Copy type: ${type}`); // selection | block
+ console.log(`Reference tracker info: ${referenceTrackerInformation?.map(rti=>`${rti.licenseName} ${rti.repository}`).join(', ')}`);
+ console.log(`Code block index: ${codeBlockIndex + 1} of ${totalCodeBlocks}`);
+ };
+...
+```
+---
+
+### `onSourceLinkClick`
+
+This event will be fired when user clicks one the the sources links after the body of a chat message body. It will pass `tabId`, `messageId`, `link` for the clicked link and the `mouseEvent` for the event object in case if it needs to be prevented as the arguments.
+
+**Note:** For example, JetBrains JCEF WebView opens the links in a new browser view of its own. However to prevent this action and navigate to user's own preferred browser to open the links, you may want to cancel the default behaviour and run your own function to open the OS default browser.
+
+
+
+
+
+
+```typescript
+...
+onSourceLinkClick?: (
+ tabId: string,
+ messageId: string,
+ link: string,
+ mouseEvent?: MouseEvent):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Source link of message: ${messageId}`);
+ console.log(`link: ${link}`);
+ // mouseEvent.preventDefault();
+ };
+...
+```
+---
+
+### `onLinkClick`
+
+This event will be fired when user clicks a link inside the body of a chat message. It will pass `tabId`, `messageId`, `link` for the clicked link and the `mouseEvent` for the event object in case if it needs to be prevented as the arguments.
+
+**Note:** For example, JetBrains JCEF WebView opens the links in a new browser view of its own. However to prevent this action and navigate to user's own preferred browser to open the links, you may want to cancel the default behaviour and run your own function to open the OS default browser.
+
+
+
+
+
+
+```typescript
+...
+onLinkClick?: (
+ tabId: string,
+ messageId: string,
+ link: string,
+ mouseEvent?: MouseEvent):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Source link of message: ${messageId}`);
+ console.log(`link: ${link}`);
+ // mouseEvent.preventDefault();
+ };
+...
+```
+---
+
+### `onFormLinkClick`
+
+This event will be fired when user clicks a link inside the description field on feedback or custom forms. It will pass `link`, for the clicked link and the `mouseEvent` and the to check userIntent the `eventId`.
+
+**Note:** For example, JetBrains JCEF WebView opens the links in a new browser view of its own. However to prevent this action and navigate to user's own preferred browser to open the links, you may want to cancel the default behaviour and run your own function to open the OS default browser.
+
+
+
+
+
+
+```typescript
+...
+onFormLinkClick?: (
+ link: string,
+ mouseEvent?: MouseEvent):void => {
+ console.log(`Sent from Form`);
+ console.log(`link: ${link}`);
+ // mouseEvent.preventDefault();
+ }
+...
+```
+---
+
+### `onInfoLinkClick`
+
+This event will be fired when user clicks a link inside the footer information message below the prompt input field for that tab. It will pass `tabId`, `link` for the clicked link and the `mouseEvent` for the event object in case if it needs to be prevented as the arguments.
+
+**Note:** For example, JetBrains JCEF WebView opens the links in a new browser view of its own. However to prevent this action and navigate to user's own preferred browser to open the links, you may want to cancel the default behaviour and run your own function to open the OS default browser.
+
+
+
+
+
+
+```typescript
+...
+onInfoLinkClick?: (
+ tabId: string,
+ link: string,
+ mouseEvent?: MouseEvent):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`link: ${link}`);
+ // mouseEvent.preventDefault();
+ };
+...
+```
+---
+
+### `onSendFeedback`
+
+This event will be fired when user sends a feedback from the feedback panel which opens after giving a negative vote to a message and follow it with a send feedback button click. It will pass `tabId` and `feedbackPayload` for the feedback details as the arguments.
+
+**Note:** The options for the feedback type are coming from the configuration.
+
+_Please refer to the [configuration](./CONFIG.md) to learn more about the feedback type options._
+
+
+
+
+
+
+
+
+```typescript
+...
+onSendFeedback?: (
+ tabId: string,
+ feedbackPayload: FeedbackPayload):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Feedback for message: ${feedbackPayload.messageId}`);
+ console.log(`Feedback type: ${feedbackPayload.selectedOption}`);
+ console.log(`Feedback comment: ${feedbackPayload.comment}`);
+ // mouseEvent.preventDefault();
+ };
+...
+```
+
+---
+
+### `onFormModifierEnterPress`
+
+This event will be fired when the user presses the modifier key (`cmd` on macOS, and `ctrl` on Windows / Linux) and the `enter` key at the same time, while focused on a textual form input field. The event will only be triggered for input fields that have set `checkModifierEnterKeyPress: true`, and it will only be triggered if the form is valid and can be submitted. An example use case for this would be submitting the form through a keyboard hotkey action.
+
+```typescript
+...
+onFormModifierEnterPress?: (
+ formData: Record,
+ tabId: string,
+ eventId?: string): void => {
+ console.log(`Form modifier enter pressed on tab ${tabId}:
+ Form data: ${JSON.stringify(formData)}
+ `);
+ },
+...
+```
+
+---
+
+### `onFormTextualItemKeyPress`
+
+This event will be fired when the user presses any key on their keyboard for textual form input items **if the form is valid**.
+
+**Important note**:
+- This handler also expects a return as a boolean. If you return **`true`** then the form will be disabled including the following buttons. Also if they are in a custom form overlay panel, that panel will be closed. If you return **`false`**, everything will remain as is.
+- Another important key point is having the `event` object as a KeyboardEvent. With that, you can prevent the default action of the keypress event. See the example below.
+
+
+```typescript
+...
+onFormTextualItemKeyPress?: (
+ event: KeyaboardEvent
+ formData: Record,
+ itemId: string,
+ tabId: string,
+ eventId?: string): boolean => {
+ console.log(`Form keypress on tab ${tabId}:
+ Item id: ${itemId}
+ Key: ${event.keyCode}
+ `);
+ if((itemId === 'description' || itemId === 'comment') && event.keyCode === 13 && event.ctrlKey !== true && event.shiftKey !== true) {
+ event.preventDefault(); // To stop default behavior
+ event.stopImmediatePropagation(); // To stop event to bubble to parent or other elements
+ // Do your magic, and submit your form data
+ return true; // return true to disable the form like a submit button do. It will also close the customForm overlay panel if the items are inside one.
+ }
+ return false; // Keep the form enabled and if applicable customForm overlay panel open
+ },
+...
+```
+
+---
+
+### `onFormChange`
+
+This event will be fired whenever any value of any input in a form changes. This happens regardless of the validity of the form.
+
+```typescript
+...
+onFormChange?: (
+ formData: Record,
+ isValid: boolean,
+ tabId: string): void => {
+ console.log(`Form change detected on tab ${tabId}:
+ Form data: ${JSON.stringify(formData)}
+ Form valid: ${isValid}
+ `);
+ },
+...
+```
+
+---
+
+### `onDropDownOptionChange`
+
+This event will be fired when a user selects an option from a dropdown list. It passes the `tabId`, `messageId`, and the selected options.
+
+```typescript
+...
+onDropDownOptionChange?: (
+ tabId: string,
+ messageId: string,
+ selectedOptions: DropdownListOption[]): void => {
+ console.log(`Dropdown selection changed in tab: ${tabId}`);
+ console.log(`From message: ${messageId}`);
+ console.log(`Selected option: ${selectedOptions[0].label}`);
+ };
+...
+```
+
+
+
+
+
+---
+
+### `onDropDownLinkClick`
+
+This event will be fired when a user clicks on a link within a dropdown list's description. It passes the `tabId` and the `actionId` of the clicked link.
+
+```typescript
+...
+onDropDownLinkClick?: (
+ tabId: string,
+ destination: string,
+ actionId: string): void => {
+ console.log(`Dropdown link clicked in tab: ${tabId}`);
+ console.log(`Link action ID: ${actionId}`);
+ console.log(`Destination ID: ${destination}`);
+ };
+...
+```
+
+
+
+
+
+
+---
+
+### `onCustomFormAction`
+
+This event will be fired when user clicks one of the buttons inside a custom popup form. It will pass `tabId` and `action`. But `action` argument contains the `id` and `text` of the action clicked and the values for each form item with string values.
+
+
+
+
+
+
+```typescript
+...
+onCustomFormAction?: (
+ tabId: string,
+ action):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Action id: ${action.id}`);
+ console.log(`Action text: ${action.text ?? ''}`);
+ console.log(`Form item values: ${JSON.stringify(action.formItemValues ?? {})}`);
+ };
+...
+```
+---
+
+### `onPromptInputOptionChange`
+
+This event will be fired when user changes any of the prompt input options. It will pass `tabId` and `optionsValues`. Those options values are string key value pairs for any given form item in the promptInputOptions.
+
+
+
+
+
+
+```typescript
+...
+onPromptInputOptionChange: (tabId, optionsValues)=>{
+ Log(`Prompt options change for tab ${tabId}:
+ ${optionsValues
+ ? ` Options: ${Object.keys(optionsValues)
+ .map(optionId => {
+ return `${optionId}: ${(optionsValues as Record)[optionId] ?? ''}`;
+ })
+ .join(' ')}`
+ : ''
+ }
+ `);
+},
+...
+```
+---
+
+
+### `onPromptInputButtonClick`
+
+This event will be fired when user clicks any of the prompt input buttons. It will pass `tabId` and button's `id`.
+
+
+
+
+
+
+```typescript
+...
+onPromptInputButtonClick: (tabId, buttonId)=>{
+ Log(`Prompt input button ${buttonId} clicked on tab ${tabId}`);
+},
+...
+```
+---
+
+
+### `onOpenDiff` [DEPRECATED: will be dropped after version 5.x.x]
+
+This event will be fired when user clicks to a file name on the file list inside a chat message body. It will pass `tabId`, `filePath` for the clicked file, `deleted` to identify if the file is deleted and `messageId` as the arguments.
+
+
+
+
+
+
+```typescript
+...
+onOpenDiff?: (
+ tabId: string,
+ filePath: string,
+ deleted: boolean,
+ messageId?: string):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`For message: ${messageId}`);
+ console.log(`File to open diff view: ${filePath}`);
+ console.log(`Is file deleted: ${deleted}`);
+ };
+...
+```
+
+---
+
+
+### `onFileClick`
+
+This event will be fired when user clicks to a file name on the file list inside a chat message body. It will pass `tabId`, `filePath` for the clicked file, `deleted` to identify if the file is deleted and `messageId` as the arguments.
+
+
+
+
+
+
+```typescript
+...
+onFileClick?: (
+ tabId: string,
+ filePath: string,
+ deleted: boolean,
+ messageId?: string):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`For message: ${messageId}`);
+ console.log(`File to open diff view: ${filePath}`);
+ console.log(`Is file deleted: ${deleted}`);
+ };
+...
+```
+
+---
+
+### `onFileActionClick`
+
+This event will be fired when user clicks to an action button for a specific file in a file node tree. It will pass `tabId`, `messageId`, `filePath` and the `actionName`.
+
+**TIP:** To do further updates on the file tree card, hold the `messageId` then you can use the [updateChatAnswerWithMessageId](./USAGE.md#updateChatAnswerWithMessageId) function to update that specific card.
+
+
+
+
+
+
+```typescript
+...
+onFileActionClick?: (
+ tabId: string,
+ messageId?: string,
+ filePath: string,
+ actionName: string):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`For message: ${messageId}`);
+ console.log(`File name which the action clicked: ${filePath}`);
+ console.log(`The action id/name clicked: ${actionName}`);
+ };
+...
+```
+
+---
+
+### `onTabBarButtonClick`
+
+This event will be fired when user clicks to a button inside the tab tab or a button under a menu item inside the tab bar.
+
+**TIP:** To configure tab buttons according to a tab please see [DATAMODEL Documentation](./DATAMODEL.md#tabbarbuttons). Or for global tab bar button settings please see [Config Documentation](./CONFIG.md#tabbarbuttons).
+
+
+
+
+
+
+
+```typescript
+...
+onTabBarButtonClick?: (
+ tabId: string,
+ buttonId: string,
+ eventId?: string):void => {
+ console.log(`Sent from tab: ${tabId}`);
+ console.log(`Button ID: ${buttonId}`);
+ };
+...
+```
+
+
+---
+
+### onSplashLoaderActionClick
+
+This event will be fired when user clicks to an action inside the splash loader.
+
+
+
+
+
+
+```typescript
+...
+onSplashLoaderActionClick?: (
+ action: Action,
+ eventId?: string)):void => {
+ console.log(`Splash loader action click ${action.id}`);
+ };
+...
+```
+
+---
+
+### onPromptTopBarItemAdded
+
+This event will be fired when a new item is added to the prompt top bar. It passes the `tabId`, the added `topBarItem` object, and the `eventId`.
+
+```typescript
+...
+onPromptTopBarItemAdded?: (
+ tabId: string,
+ topBarItem: ChatItemButton,
+ eventId?: string):void => {
+ console.log(`Top bar item added to tab: ${tabId}`);
+ console.log(`Item ID: ${topBarItem.id}`);
+ console.log(`Item text: ${topBarItem.text}`);
+ };
+...
+```
+
+---
+
+### onPromptTopBarItemRemoved
+
+This event will be fired when an item is removed from the prompt top bar. It passes the `tabId`, the `topBarItemId` of the removed item, and the `eventId`.
+
+```typescript
+...
+onPromptTopBarItemRemoved?: (
+ tabId: string,
+ topBarItemId: string,
+ eventId?: string):void => {
+ console.log(`Top bar item removed from tab: ${tabId}`);
+ console.log(`Removed item ID: ${topBarItemId}`);
+ };
+...
+```
+
+---
+
+### onPromptTopBarButtonClick
+
+This event will be fired when a user clicks on a button in the prompt top bar. It passes the `tabId`, the clicked `topBarButton` object, and the `eventId`.
+
+```typescript
+...
+onPromptTopBarButtonClick?: (
+ tabId: string,
+ topBarButton: ChatItemButton,
+ eventId?: string):void => {
+ console.log(`Top bar button clicked on tab: ${tabId}`);
+ console.log(`Button ID: ${topBarButton.id}`);
+ console.log(`Button text: ${topBarButton.text}`);
+ };
+...
+```
+
+---
+
+### `onOpenFileDialogClick`
+
+This event will be fired when the user triggers the open file dialog action (for example, by typing `@image:`). It passes the `tabId` of the current tab, the `fileType` (such as 'image', 'file', etc.), and the `insertPosition` indicating where in the prompt input the file should be inserted.
+
+```typescript
+...
+onOpenFileDialogClick?: (
+ tabId: string,
+ fileType: string,
+ insertPosition: number
+) => void;
+...
+```
+
+**Example:**
+```typescript
+onOpenFileDialogClick: (tabId, fileType, insertPosition) => {
+ console.log(`Open file dialog for type '${fileType}' in tab '${tabId}' at position ${insertPosition}`);
+ // You can open your own file picker here
+},
+```
+
+---
+
+### `onFilesDropped`
+
+This event will be fired when the user drops files into the chat window. It passes the `tabId` of the current tab, the `files` (as a FileList), and the `insertPosition` indicating where in the prompt input the files should be inserted.
+
+```typescript
+...
+onFilesDropped?: (
+ tabId: string,
+ files: FileList,
+ insertPosition: number
+) => void;
+...
+```
+
+**Example:**
+```typescript
+onFilesDropped: (tabId, files, insertPosition) => {
+ console.log(`Files dropped in tab '${tabId}' at position ${insertPosition}`);
+ for (const file of files) {
+ console.log(`File: ${file.name}`);
+ }
+ // Handle the dropped files as needed
+},
+```
+
+---
+
+### `onSearchShortcut`
+
+This event will be fired when the user presses Command+F (Mac) or Ctrl+F (Windows/Linux). It passes the `tabId` of the current tab and the `eventId` for tracking user intent. This allows the consumer to implement custom search functionality when the standard browser search shortcut is pressed.
+
+```typescript
+...
+onSearchShortcut?: (
+ tabId: string,
+ eventId?: string) => void;
+...
+```
+
+**Example:**
+```typescript
+onSearchShortcut: (tabId, eventId) => {
+ console.log(`Search shortcut triggered in tab: ${tabId}`);
+ // Implement custom search functionality, such as opening a history sheet
+},
+```
\ No newline at end of file
diff --git a/mynah-ui/docs/STARTUP.md b/mynah-ui/docs/STARTUP.md
new file mode 100644
index 0000000000..ac591866f7
--- /dev/null
+++ b/mynah-ui/docs/STARTUP.md
@@ -0,0 +1,52 @@
+# How to install and start using Mynah UI
+Simply install it from npm with your favorite package manager.
+```console
+npm install @aws/mynah-ui
+```
+
+When you import `@aws/mynah-ui` it provides you the main `MynahUI` class to generate a new all-in-one object to create and render the UI inside a desired DOM element. While creating the UI, you can provide the initial and default datas to be shown. You can also connect to the user interaction events through the initial properties. Additionally you can also configure the texts depending on your language preferences.
+
+``` typescript
+import { MynahUI } from '@aws/mynah-ui';
+
+// Assign it to a variable to be able call functions.
+const mynahUI = new MynahUI({
+ // All props are optional
+ // so even without providing anything
+ // it will create the UI
+ rootSelector: ...,
+ defaults: ...,
+ tabs: ...,
+ config: ...,
+ onShowMoreWebResultsClick: ...,
+ onReady: ...,
+ onVote: ...,
+ onStopChatResponse: ...,
+ onResetStore: ...,
+ onChatPrompt: ...,
+ onFollowUpClicked: ...,
+ onBodyActionClicked: ...,
+ onTabChange: ...,
+ onTabAdd: ...,
+ onContextSelected: ...,
+ onTabRemove: ...,
+ onChatItemEngagement: ...,
+ onCopyCodeToClipboard: ...,
+ onCodeInsertToCursorPosition: ...,
+ onSourceLinkClick: ...,
+ onLinkClick: ...,
+ onInfoLinkClick: ...,
+ onSendFeedback: ...,
+ onOpenDiff: ...,
+});
+```
+
+You're ready to go, now you have a Chat UI generated and rendered into place you set.
+
+# What's Next?
+- Take a look to the **[Constructor Properties](./PROPERTIES.md)**
+- Take a look to the **[Configuration](./CONFIG.md)**
+- Take a look to the **[How to use MynahUI](./USAGE.md)**
+- Take a look to the **[Data Model](./DATAMODEL.md)**
+- Take a look to the **[Styling Configuration](./STYLING.md)**
+
diff --git a/mynah-ui/docs/STYLING.md b/mynah-ui/docs/STYLING.md
new file mode 100644
index 0000000000..10e44f94d1
--- /dev/null
+++ b/mynah-ui/docs/STYLING.md
@@ -0,0 +1,196 @@
+# MynahUI Styling Configuration
+
+Since `MynahUI` uses css custom properties for almost all possible value inside the style declarations, it is pretty easy to adjust your own look & feel and styling to it.
+
+**Note:** `MynahUI` custom properties are mapped to **VSCode css custom properties** which works directly properly with the theme selected for VSCode (in case if you'll use it inside a VSCode extension.)
+
+Let's see what kind of custom properties you can set and how to set them?
+
+```css
+:root {
+ --mynah-font-family: var(--vscode-font-family), system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI",
+ "Amazon Ember", Roboto, Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
+ font-size: var(--vscode-font-size, 13px);
+ font-family: var(--mynah-font-family, "system-ui");
+ --mynah-max-width: 2560px;
+ --mynah-sizing-base: 0.25rem;
+ --mynah-sizing-half: calc(var(--mynah-sizing-base) / 2);
+ --mynah-sizing-1: var(--mynah-sizing-base);
+ --mynah-sizing-2: calc(var(--mynah-sizing-base) * 2);
+ --mynah-sizing-3: calc(var(--mynah-sizing-base) * 3);
+ --mynah-sizing-4: calc(var(--mynah-sizing-base) * 4);
+ --mynah-sizing-5: calc(var(--mynah-sizing-base) * 5);
+ --mynah-sizing-6: calc(var(--mynah-sizing-base) * 6);
+ --mynah-sizing-7: calc(var(--mynah-sizing-base) * 7);
+ --mynah-sizing-8: calc(var(--mynah-sizing-base) * 8);
+ --mynah-sizing-9: calc(var(--mynah-sizing-base) * 9);
+ --mynah-sizing-10: calc(var(--mynah-sizing-base) * 10);
+ --mynah-sizing-11: calc(var(--mynah-sizing-base) * 11);
+ --mynah-sizing-12: calc(var(--mynah-sizing-base) * 12);
+ --mynah-sizing-13: calc(var(--mynah-sizing-base) * 13);
+ --mynah-sizing-14: calc(var(--mynah-sizing-base) * 14);
+ --mynah-sizing-15: calc(var(--mynah-sizing-base) * 15);
+ --mynah-sizing-16: calc(var(--mynah-sizing-base) * 16);
+ --mynah-sizing-17: calc(var(--mynah-sizing-base) * 17);
+ --mynah-sizing-18: calc(var(--mynah-sizing-base) * 18);
+ --mynah-chat-wrapper-spacing: var(--mynah-sizing-4);
+ --mynah-button-border-width: 1px;
+ --mynah-border-width: 1px;
+
+ --mynah-color-text-default: var(--vscode-foreground);
+ --mynah-color-text-strong: var(--vscode-input-foreground);
+ --mynah-color-text-weak: var(--vscode-disabledForeground);
+ --mynah-color-text-link: var(--vscode-textLink-foreground);
+ --mynah-color-text-input: var(--vscode-input-foreground);
+
+ --mynah-color-bg: var(--vscode-sideBar-background);
+ --mynah-color-tab-active: var(--vscode-tab-activeBackground, var(--vscode-editor-background, var(--mynah-card-bg)));
+ --mynah-color-light: rgba(0, 0, 0, 0.05);
+
+ --mynah-color-border-default: var(--vscode-panel-border, var(--vscode-tab-border, rgba(0, 0, 0, 0.1)));
+
+ --mynah-color-highlight: rgba(255, 179, 0, 0.25);
+ --mynah-color-highlight-text: #886411;
+
+ --mynah-color-toggle: var(--vscode-sideBar-background);
+ --mynah-color-toggle-reverse: rgba(0, 0, 0, 0.5);
+
+ --mynah-color-syntax-bg: var(--vscode-terminal-dropBackground);
+ --mynah-color-syntax-variable: var(--vscode-debugTokenExpression-name);
+ --mynah-color-syntax-function: var(--vscode-gitDecoration-modifiedResourceForeground);
+ --mynah-color-syntax-operator: var(--vscode-debugTokenExpression-name);
+ --mynah-color-syntax-attr-value: var(--vscode-debugIcon-stepBackForeground);
+ --mynah-color-syntax-attr: var(--vscode-debugTokenExpression-string);
+ --mynah-color-syntax-property: var(--vscode-terminal-ansiCyan);
+ --mynah-color-syntax-comment: var(--vscode-debugConsole-sourceForeground);
+ --mynah-color-syntax-code: var(--vscode-terminal-ansiBlue);
+ --mynah-syntax-code-font-family: var(--vscode-editor-font-family);
+ --mynah-syntax-code-font-size: var(--vscode-editor-font-size, var(--mynah-font-size-medium));
+ --mynah-syntax-code-block-max-height: calc(25 * var(--mynah-syntax-code-line-height));
+
+ --mynah-color-status-info: var(--vscode-editorInfo-foreground);
+ --mynah-color-status-success: var(--vscode-terminal-ansiGreen);
+ --mynah-color-status-warning: var(--vscode-editorWarning-foreground);
+ --mynah-color-status-error: var(--vscode-editorError-foreground);
+
+ --mynah-color-button: var(--vscode-button-background);
+ --mynah-color-button-reverse: var(--vscode-button-foreground);
+
+ --mynah-color-alternate: var(--vscode-button-secondaryBackground);
+ --mynah-color-alternate-reverse: var(--vscode-button-secondaryForeground);
+
+ --mynah-card-bg: var(--vscode-editor-background);
+
+ --mynah-shadow-button: none; //0 10px 20px -15px rgba(0, 0, 0, 0.25);
+ --mynah-shadow-card: none; //0 10px 20px -15px rgba(0, 0, 0, 0.25);
+ --mynah-shadow-overlay: 0 0px 15px -5px rgba(0, 0, 0, 0.4);
+
+ --mynah-font-size-xxsmall: 0.75rem;
+ --mynah-font-size-xsmall: 0.85rem;
+ --mynah-font-size-small: 0.95rem;
+ --mynah-font-size-medium: 1rem;
+ --mynah-font-size-large: 1.125rem;
+ --mynah-line-height: 1.25rem;
+ --mynah-syntax-code-line-height: 1.25rem;
+
+ --mynah-card-radius: var(--mynah-sizing-2);
+ --mynah-input-radius: var(--mynah-sizing-1);
+ --mynah-card-radius-corner: 0;
+ --mynah-button-radius: var(--mynah-sizing-1);
+
+ --mynah-bottom-panel-transition: all 850ms cubic-bezier(0.25, 1, 0, 1);
+ --mynah-very-short-transition: all 600ms cubic-bezier(0.25, 1, 0, 1);
+ --mynah-very-long-transition: all 1650ms cubic-bezier(0.25, 1, 0, 1);
+ --mynah-short-transition: all 550ms cubic-bezier(0.85, 0.15, 0, 1);
+ --mynah-short-transition-rev: all 580ms cubic-bezier(0.35, 1, 0, 1);
+ --mynah-short-transition-rev-opacity: opacity 750ms cubic-bezier(0.35, 1, 0, 1);
+ --mynah-text-flow-transition: all 800ms cubic-bezier(0.35, 1.2, 0, 1),
+ transform 800ms cubic-bezier(0.2, 1.05, 0, 1);
+}
+
+```
+---
+
+## Applying your own color set (or other values as well)
+
+First of all, create your own `css` and load it to your html. (Be sure that you're loading it after the `MynahUI`).
+
+Here are some examples and how they look:
+
+```css
+:root {
+ --mynah-color-text-default: #707a8c;
+ --mynah-color-text-strong: #cccac2;
+ --mynah-color-text-weak: rgba(204, 204, 204, 0.5);
+ --mynah-color-text-link: #ffcc66;
+ --mynah-color-text-input: #cccac2;
+ --mynah-color-bg: #1f2430;
+ --mynah-color-tab-active: #242936;
+ --mynah-color-border-default: #171b24;
+ --mynah-color-toggle: #1f2430;
+ --mynah-color-syntax-bg: rgba(83, 89, 93, 0.5);
+ --mynah-color-syntax-variable: #c586c0;
+ --mynah-color-syntax-function: rgba(128, 191, 255, 0.7);
+ --mynah-color-syntax-operator: #c586c0;
+ --mynah-color-syntax-attr-value: #75beff;
+ --mynah-color-syntax-attr: #ce9178;
+ --mynah-color-syntax-property: #90e1c6;
+ --mynah-color-syntax-comment: #707a8c;
+ --mynah-color-syntax-code: #6dcbfa;
+ --mynah-color-status-info: #3794ff;
+ --mynah-color-status-success: #87d96c;
+ --mynah-color-status-warning: #ffcc66;
+ --mynah-color-status-error: #ff6666;
+ --mynah-color-button: #ffcc66;
+ --mynah-color-button-reverse: #805500;
+ --mynah-color-alternate: rgba(112, 122, 140, 0.2);
+ --mynah-color-alternate-reverse: #cccac2;
+ --mynah-card-bg: #242936;
+}
+```
+
+And how it looks
+
\ No newline at end of file
diff --git a/mynah-ui/docs/TESTING.md b/mynah-ui/docs/TESTING.md
new file mode 100644
index 0000000000..ad37a8878d
--- /dev/null
+++ b/mynah-ui/docs/TESTING.md
@@ -0,0 +1,73 @@
+# Testing MynahUI
+To ensure both visual and logical correctness in MynahUI, we have implemented two types of tests:
+
+## 1. Unit tests (Jest)
+We use the Jest library for unit testing. These test individual components and smaller parts of the whole system. You can run the unit tests using `npm run tests:unit`. We currently have tests for:
+* The main MynahUI (in `src/__test__/main.spec.ts`)
+* And the components of MynahUI (in `src/components/__test__`)
+
+The `tests:unit` script also generates a `/coverage` folder in the root of the workspace, which includes an Istanbul coverage report. The current coverage at the time of writing is only around 51%, so there is definitely room for improvement.
+
+## 2. E2E tests (Playwright)
+Testing the full system from start to finish, simulating real user scenarios. We use Playwright for E2E testing, specifically visual regression testing with snapshots.
+
+Currently, (at the time of writing) there are **58** tests, running on both *Chromium* and *Webkit*, so **116** tests in total.
+
+All of these tests are defined in `ui-tests/__test__/main.spec.ts`, and their specific flows can be found under `ui-tests/__test__/flows/`.
+
+### Adding a new E2E test
+Adding a new test here is as simple as adding a new `test()` call in the `main.spec.ts`, e.g.:
+
+```typescript
+test('should do something', async ({ page }) => {
+ await testSomething(page);
+});
+```
+
+A new test flow should then be added to `ui-tests/__test__/flows/`. A basic flow looks something like this:
+
+```typescript
+export const testSomething = async (page: Page, skipScreenshots?: boolean): Promise => {
+ if (skipScreenshots !== true) {
+ expect(await page.screenshot()).toMatchSnapshot();
+ }
+};
+```
+
+### Running E2E tests
+Running the E2E tests has to be done in a Dockerized environment, otherwise generated snapshots might slightly differ based on the environment (e.g. OS) in which they were generated. This means that having Docker desktop installed is a requirement for running the E2E tests.
+
+Simply run all the e2e tests through the command `npm run tests:e2e`. Under the hood, this will run:
+`npm run docker:clean && npm run docker:build && npm run docker:run`.
+
+To specifically run only the chromium or webkit tests, you can use the `npm run tests:e2e:chromium` and `npm run tests:e2e:webkit` commands.
+
+### Extracting results & updating snapshots
+To extract the results from the Docker container, you should run `npm run docker:extract`. This will add a results folder to `ui-tests/__results__`. This folder contains the following:
+
+```python
+__results__:
+
+ __reports__: # Reports of failed tests
+ ...
+ junit.xml # JUnit report of the test results, to be used by the GitHub test reporter
+ .last-run.json # JSON formatted overview of the final status and an array of failed test IDs
+
+ __snapshots__ # All snapshots that were used to run the tests
+ chromium: # All the chromium snapshots, with subfolders for each test
+ webkit: # All the webkit snapshots, with subfolders for each test
+```
+
+In case of any failed tests, the __reports__ directory will contain a subfolder for each of these failed tests, e.g.:
+```python
+main-Open-MynahUI-Feedback-form-should-cancel-feedback-form-chromium:
+ snapshot-actual.png # the real output
+ snapshot-diff.png # the differing pixels between actual and expected
+ snapshot-expected.png # the expected output (= the provided golden snapshot)
+ error-context.md # some context on why the test failed
+ trace.zip # the traces, usable on the Playwright Trace Viewer website
+```
+
+The `error-context.md` will provide some context about why the test failed. Additionally, the `trace.zip` can be used on https://trace.playwright.dev/ to visually watch back the test’s execution and see what went wrong.
+
+In case you now want any golden snapshot to be updated, you should take the `snapshot-actual.png` from this folder and replace the one in `ui-tests/__snapshots__/*THE_TEST'S_FOLDER*` with the new (actual) one. This process is slightly tedious on purpose, with the goal of encouraging extra carefulness when updating the golden snapshots.
\ No newline at end of file
diff --git a/mynah-ui/docs/USAGE.md b/mynah-ui/docs/USAGE.md
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+# How to use MynahUI
+In this document you'll find what functions `mynah-ui` provides and how to use them. Additionally you'll see some examples about handling the tabs and tab data, adding chat items and streams.
+
+#### Important notes before you start:
+If you didn't already, please take a look to the **[Startup Guide](./STARTUP.md)** for how to generate an instance of `mynah-ui`. All below examples and usage guides will assume that you have a constant called **`mynahUI`** to reach those functions.
+
+Another important information about handling the events can be found under **[Constructor Properties](./PROPERTIES.md)** document.
+
+To see how to configure statics for MynahUI please refer to **[Configuration](./CONFIG.md)** document.
+
+Lastly before you start reading here, you can find more details on the **[Data Model](./DATAMODEL.md)** document. That document also contains visuals related with each type of the chat message in detail.
+
+
+#### All publicly available functions
+```typescript
+mynahUI.addChatItem(...);
+mynahUI.addToUserPrompt(...);
+mynahUI.updateLastChatAnswer(...);
+mynahUI.updateChatAnswerWithMessageId(...);
+mynahUI.endMessageStream(...);
+mynahUI.serializeChat(...);
+mynahUI.openDetailedList(...);
+mynahUI.updateStore(...);
+mynahUI.selectTab(...);
+mynahUI.removeTab(...);
+mynahUI.getSelectedTabId(...);
+mynahUI.getAllTabs(...);
+mynahUI.notify(...);
+mynahUI.showCustomForm(...);
+mynahUI.updateTabDefaults(...);
+mynahUI.toggleSplashLoader(...);
+mynahUI.addCustomContextToPrompt(...);
+mynahUI.resetTopBarClicked(...);
+mynahUI.setDragOverlayVisible(...);
+mynahUI.destroy();
+```
+
+
+
+---
+
+
+
+# Handling tabs
+Even though you have the chance to partially handle the tabs, you should still want to keep track of the tabs in your app for various reasons like providing different controls/answers for different type of tabs. Since `MynahUI` doesn't have tab types, you should handle these kind of things on your own. (Also to keep the history and providing it back to the tab when you need.) **Since tab data flows can be asynchronous, you may want to keep track of which tab is doing what.**
+
+### Important Note:
+You cannot close the tabs programmatically, but you can create new ones without user interaction. Closing a tab can only be done by a user interaction with the close button of the tab or middle clicking to the tab title.
+
+---
+
+## Adding a new tab on runtime
+Assume that you didn't set `tabs` property during the initialization of `mynahUI` and you want to add a new tab after the initialization completes. Or at some point, you want to create a new tab instead of using an existing one. Since everything on MynahUI runs through data store, you need to update the store by provind an empty string as the tabId. MynahUI will understand that there is no such tabId for an empty string and will create you a new one and return the newly created tab's id.
+
+```typescript
+const mynahUI = new MynahUI({...});
+
+const newTabId = mynahUI.updateStore('', {
+ tabTitle: 'My new tab!'
+});
+```
+But there is also one more important thing needs to be considered while generating a tab on the runtime without a user interaction, which is the `maxTabs` limit. (Details can be found under [Configuration](./CONFIG.md) document).
+
+So if it reached to the max number of tabs can be opened, it will return undefined instead of returning the new tabId.
+
+```typescript
+const mynahUI = new MynahUI({...});
+
+const newTabId: string | undefined = mynahUI.updateStore('', {
+ tabTitle: 'My new tab!'
+});
+if(typeof newTabId !== string){
+ console.warn(`Couldn't open a new tab, max tabs reached.`);
+} else {
+ // ...
+}
+```
+**Please refer to the [Data Model](./DATAMODEL.md) documentation for details on which object on tab data store refers to what and how they are working**
+
+---
+
+## Selecting a tab programmatically (!)
+You can switch to a tab with `tabId` and the `eventId`.
+
+### IMPORTANT NOTICE!
+**`eventId` is a proof that the tab switch trigger is following an intended user action such as a new prompt of a button action**
+
+```typescript
+const mynahUI = new MynahUI({
+ onChatPrompt: (tabId, prompt, eventId)=>{
+ if(prompt?.command === 'fixed-tab'){
+ // Assume that you have another tab already open and you know it's id.
+ mynahUI.selectTab('fixed-tab-id', eventId);
+ }
+ }
+});
+```
+
+---
+
+## Removing a tab programmatically (!)
+You can remove a tab with `tabId` and the `eventId`.
+
+### IMPORTANT NOTICE!
+**`eventId` is a proof that the tab switch trigger is following an intended user action such as a new prompt of a button action**
+
+```typescript
+const mynahUI = new MynahUI({
+ // Assume that you want to close the this tab through a action button inside the body of a card in the tab
+ onInBodyButtonClicked: (tabId, messageId, action, eventId)=>{
+ if(action?.id === 'close-tab'){
+ mynahUI.removeTab('fixed-tab-id', eventId);
+ }
+ }
+});
+```
+
+---
+
+## Getting the selected tab id
+To get the selected tab id, you can use the function described here. However if there is no (selected) tab, it will return `undefined`. Since if there are tab or even just a single tab, there should be at least one tab selected.
+
+```typescript
+const mynahUI = new MynahUI({...});
+
+const selectedTabId = mynahUI.getSelectedTabId();
+if(typeof selectedTabId !== string){
+ console.warn(`No selected tab, which means that there is no tab.`);
+} else {
+ // ...
+}
+```
+---
+
+## Updating tab store (everything on that tab) on runtime
+Assume that you didn't set `tabs` property during the initialization of `mynahUI` and you want to add a new tab after the initialization completes. Or at some point, you want to create a new tab instead of using an existing one. Since everything on MynahUI runs through data store, you need to update the store by provind an empty string as the tabId. MynahUI will understand that there is no such tabId for an empty string and will create you a new one and return the newly created tab's id.
+
+```typescript
+const mynahUI = new MynahUI({...});
+
+const selectedTabId = mynahUI.getSelectedTabId();
+if(typeof selectedTabId !== string){
+ console.warn(`No selected tab, which means that there is no tab.`);
+} else {
+ mynahUI.updateStore(selectedTabId, {
+ tabTitle: 'Updated tab title',
+ ...
+ });
+}
+```
+### Please refer to the [Data Model](./DATAMODEL.md) documentation for details for which object on tab data store refers to what and how they are working
+
+
+
+---
+
+
+
+# Handling chat items
+
+There are two ways of adding chat items to the desired tab. However one of them is mainly being used to clean the chat items completely. So let's take a look to them both below. In additon to adding chat items, we'll also cover how you can stream a chat answer and handle the spinners during the stream.
+
+---
+
+## Adding Chat Items
+
+### using `addChatItem` function
+With addChatItem function, you're able to add a chat item onto the tab with given tabId.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ store: {}
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ body: 'Body of the message',
+ ...
+});
+```
+
+### using `updateStore` function
+With this method you can also append new chat items at once with the order they're given inside the chatItems array. But as defined, they will not replace the list, they will be appended. If you want to clear the whole chat items and add new ones, you need to send an empty list first. And send the new items through `addChatItem` one by one of updating the store with the new list.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ store: {}
+ }
+ }
+});
+
+mynahUI.updateStore('tab-1', {
+ chatItems: [
+ {
+ type: ChatItemType.ANSWER,
+ body: 'Body of the message',
+ ...
+ },
+ {
+ type: ChatItemType.ANSWER,
+ followUp: {
+ text: 'Followups',
+ options: [
+ {
+ pillText: 'Followup 1',
+ prompt: 'followup 1',
+ type: ''
+ }
+ ]
+ }
+ ...
+ },
+ ...
+ ]
+}); // these chat items will be appended.
+```
+
+**Note: if you want to clear all the chat items for that tab, send an empty array**
+
+```typescript
+mynahUI.updateStore('tab-1', {
+ chatItems: []
+});
+```
+**Please refer to the [Data Model](./DATAMODEL.md) documentation for types of chat items and how they appear differently on screen.**
+
+---
+
+## Creating and updating streaming chat items (`updateLastChatAnswer`)
+
+You can update the streaming chat items on the runtime and you can only have one streaming chat item at once. First let's create a streaming chat item. We'll also set the tab in loading state to be sure that we have streaming animations before and during the stream.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ store: {}
+ }
+ }
+});
+
+// set the tab to loading state. It will automatically animate the streaming card
+// Also disable the prompt field to avoid the user enter a new prompt before the stream ends.
+// You can also inform the user with the placeholder of the prompt input about why they are not able to write a new prompt
+mynahUI.updateStore('tab-1', {
+ loadingChat: true,
+ promptInputDisabledState: true,
+ promptInputPlaceholder: `Please hold, i'm generating your answer`
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER_STREAM,
+ body: '',
+ ...
+});
+```
+
+Now on UI, we have a streaming chat item. Before we start to stream, **there is an important thing to know that you should send the whole body everytime you update the stream**. MynahUI doesn't make it appended for you, it will just show the given content each time.
+
+```typescript
+mynahUI.updateLastChatAnswer('tab-1', {
+ body: 'Hello there',
+});
+
+...
+// After a moment
+mynahUI.updateLastChatAnswer('tab-1', {
+ body: `Hello there, I'm MynahUI.`,
+});
+
+...
+// After a moment
+mynahUI.updateLastChatAnswer('tab-1', {
+ body: `Hello there, I'm MynahUI. I am a data and event driven`,
+});
+
+...
+// After a moment
+mynahUI.updateLastChatAnswer('tab-1', {
+ body: `Hello there, I'm MynahUI. I am a data and event driven chat interface for web.`,
+});
+
+...
+// After a moment
+mynahUI.updateLastChatAnswer('tab-1', {
+ followup: {
+ text: 'What you can do more?',
+ options: [
+ {
+ pillText: 'Show me examples',
+ type: 'Show MynahUI examples',
+ },
+ {
+ pillText: 'Which projects use MynahUI as their interface?',
+ prompt: 'Which projects MynahUI is being used',
+ }
+ ],
+ }
+});
+
+// Since the stream is ended, stop the spinner and enable the prompt input again.
+mynahUI.updateStore('tab-1', {
+ loadingChat: false,
+ promptInputDisabledState: false,
+ promptInputPlaceholder: 'Type your question here.'
+});
+```
+
+Except setting the loading state back to false and enabling the prompt input back you don't need to do anything more to end a streaming. When you add a new chat item MynahUI will automatically release the last streaming chat answer and convert it to a normal answer. Which means that it will not be updated anymore.
+
+As you can update the body of a streaming card, you can also update the other information related with the card. Like adding the related sources etc.
+**Please refer to the [Data Model](./DATAMODEL.md) documentation for types of chat items and how they appear differently on screen.**
+
+---
+
+## updating chat items with messageId (`updateChatAnswerWithMessageId`)
+
+You can update any kind of chat item on the runtime by specifying its `messageId`. First let's create a chat item.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ store: {}
+ }
+ }
+});
+
+mynahUI.addChatItem('tab-1', {
+ type: ChatItemType.ANSWER,
+ body: '',
+ messageId: 'my-chat-item'
+ ...
+});
+```
+
+Now on UI, we have a new chat item with a `messageId -> "my-chat-item"` . Before we update the card, please beware that those `messageId`s have to be unique.
+
+And as an additional notice, you don't need to send the whole `ChatItem` object each time you need to udpate. Only sending the desired attributes is enough. But it is **not** checking the object deeply. Just using the main level attributes from the previous data of the card if you leave them unset.
+
+```typescript
+mynahUI.updateChatAnswerWithMessageId(
+ 'tab-1',
+ 'my-chat-item', //Message ID
+ {
+ body: 'Hello there', // We just need to update the body here
+ }
+);
+```
+
+After the `updateChatAnswerWithMessageId` call, you'll see that the body of the card will be updated with its new value.
+
+As you can update the body of a card, you can also update the other information related with the card. Like adding the related sources etc.
+**Please refer to the [Data Model](./DATAMODEL.md) documentation for types of chat items and how they appear differently on screen.**
+
+---
+
+## Ending a chat stream (`endMessageStream`)
+
+You can stop a streaming message. But basically it will not make any change other than the type of the card to `ChatItemType.ANSWER`. And while ending the stream, you can also update the card with a partial ChatItem.
+
+**BUT** this function also returns you some details related with the rendered card. Currently only the `totalNumberOfCodeBlocks` inside that card which gives the number of code blocks with copy and insert buttons.
+
+```typescript
+const mynahUI = new MynahUI({
+ tabs: {
+ 'tab-1': {
+ isSelected: true,
+ store: {}
+ }
+ }
+});
+
+const chatItemRenderDetails = mynahUI.endMessageStream('tab-1', 'message-id', {
+ buttons: [{
+ ...
+ }]
+ ...
+});
+
+console.log(chatItemRenderDetails); >> totalCodeBlocks: N
+```
+
+Can you end stream for a card you already ended the stream? Basically yes because it is just changing the type and returns you some insights about that card.
+
+---
+
+## Serializing a chat (`serializeChat`)
+
+You can serialize an entire chat from a specific tab using this function. Only the card bodies will be included, meaning that buttons and other interactable components are left out. There are two output options for the serialization:
+- **Markdown:** get all the bodies from chat items in markdown format so that it serves as the contents of a valid `.md` file. Each card body is separated by `\n\n---\n\n`.
+- **HTML:** get a string which serves as the contents of a valid `.html` file. It consists of a centered chat container, containing all the chat item bodies in cards. All the relevant stylesheets from MynahUI are included in the `
+