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Copy file name to clipboardExpand all lines: docs/DevSetup.md
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@@ -62,16 +62,16 @@ The `axmol build` command will auto-setup the general toolsets, so you'll be abl
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- To just generate project: `axmol build -p winuwp -c`
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- Linux: `axmol build`
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- OSX:
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- for Intel (x64): `axmol build -p osx -a x64 -c` (generate a xcodeproj, open with XCode to setup the code sign cert and build)
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- for Apple Silicon (arm64): `axmol build -p osx -a arm64 -c` (generate a xcodeproj, open with XCode to setup the code sign cert and build)
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- for Intel (x64): `axmol build -p osx -a x64 -c` (generate a xcodeproj, open with Xcode to setup the code sign cert and build)
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- for Apple Silicon (arm64): `axmol build -p osx -a arm64 -c` (generate a xcodeproj, open with Xcode to setup the code sign cert and build)
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- Android: `axmol build -p android -a arm64` (can run on Windows, Linux and macOS, and script will auto setup Android SDK)
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- iOS:
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- for devices: `axmol build -p ios -a arm64 -c` (generate a xcodeproj, open with XCode to setup the code sign cert and build)
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- for devices: `axmol build -p ios -a arm64 -c` (generate a xcodeproj, open with Xcode to setup the code sign cert and build)
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- for simulators:
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- for Intel (x64): `axmol build -p ios -a x64 -sdk simulator -c`
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- for Apple Silicon (arm64): `axmol build -p ios -a arm64 -sdk simulator -c`
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- tvOS:
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- for devices: `axmol build -p tvos -a arm64 -c` (generate a xcodeproj, open with XCode to setup code sign cert and build)
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- for devices: `axmol build -p tvos -a arm64 -c` (generate a xcodeproj, open with Xcode to setup code sign cert and build)
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- for simulator: `axmol build -p tvos -a x64 -sdk simulator`
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- WASM: `axmol build -p wasm` (it can run on Windows 8.1+, Linux and macOS, it requires a preinstalled [python3](https://www.python.org/) in env `PATH`)
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@@ -224,12 +224,12 @@ Note: if you use non-SDK provided CMake, you will need to download `ninja` from
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### iOS, tvOS and macOS
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1. Ensure that XCode 13+ is installed.
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1. Ensure that Xcode 13+ is installed.
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2. Create a new project as shown [here](#creating-a-new-project).
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3. In a console window, navigate into the root directory of the project you created in the previous step.
5. Generate the relevant XCode project using one of the following commands:
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5. Generate the relevant Xcode project using one of the following commands:
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- for iOS arm64:
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```axmol build -p ios -a arm64 -c```
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- for iOS simulator arm64:
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- for macOS arm64(M1)
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```axmol build -p osx -a arm64 -c```
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6. After CMake finishes generating, you can open the XCode project at `build_${plat}_${arch}` folder and run cpp-tests or other test targets. For OSC x64 should be `build_x64`.
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6. After CMake finishes generating, you can open the Xcode project at `build_${plat}_${arch}` folder and run cpp-tests or other test targets. For OSC x64 should be `build_x64`.
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7. Notes:
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- **Code signing is required to run the iOS / tvOS app on your device. Just change the bundle identifier until the auto manage signing is solved.**
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- **Axmol only provides arm64, x86_64 prebuilt libraries for iOS / tvOS.**
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