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Skip generate luabinding for API AudioEngine::setReverbProperties
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tools/tolua/ax_audioengine.ini

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -11,10 +11,10 @@ macro_judgement = #if defined(AX_ENABLE_AUDIO) && (AX_TARGET_PLATFORM == AX_PLA
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ax_headers = -I%(axdir)s -I%(axdir)s/core -I%(axdir)s/core/platform/android -I%(axdir)s/3rdparty -I%(axdir)s/3rdparty/yasio -I%(axdir)s/3rdparty/fmt/include -I%(axdir)s/3rdparty/jni.hpp/include -I%(axdir)s/3rdparty/robin-map/include -I%(axdir)s/3rdparty/glad/include -I%(axdir)s/3rdparty/box2d/include
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ax_flags =
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ax_flags =
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# extra arguments for clang
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evaluated_args = %(clang_flags)s %(android_flags)s %(ax_headers)s %(ax_flags)s %(extra_flags)s
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evaluated_args = %(clang_flags)s %(android_flags)s %(ax_headers)s %(ax_flags)s %(extra_flags)s
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# what headers to parse
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headers = %(axdir)s/core/audio/AudioEngine.h
@@ -30,14 +30,14 @@ classes = AudioEngine AudioProfile
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = AudioEngine::[setFinishCallback]
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skip = AudioEngine::[setFinishCallback setReverbProperties]
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rename_functions = AudioEngine::[end=endToLua]
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rename_classes =
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# for all class names, should we remove something when registering in the target VM?
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remove_prefix =
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remove_prefix =
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# classes for which there will be no "parent" lookup
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classes_have_no_parents = AudioEngine AudioProfile

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