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Rename folder core => axmol (step.3)
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.gitignore

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@@ -51,8 +51,8 @@ gen/
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assets/
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local.properties
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/core/axmolver.h
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/core/renderer/RenderConsts.h
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/axmol/axmolver.h
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/axmol/renderer/RenderConsts.h
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# Ignore python compiled files
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*.pyc

3rdparty/yasio/yasio/bindings/yasio_axlua.cpp

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@@ -37,8 +37,9 @@ SOFTWARE.
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# if !__has_attribute(format)
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# undef __has_attribute
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# endif
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#include "base/Director.h"
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#include "base/Scheduler.h"
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#include "axmol/base/Director.h"
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#include "axmol/base/Scheduler.h"
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using namespace ax;
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axmol/2d/Action.cpp

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@@ -27,11 +27,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/Action.h"
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#include "2d/ActionInterval.h"
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#include "2d/Node.h"
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#include "base/Director.h"
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#include "base/text_utils.h"
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#include "axmol/2d/Action.h"
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#include "axmol/2d/ActionInterval.h"
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#include "axmol/2d/Node.h"
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#include "axmol/base/Director.h"
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#include "axmol/base/text_utils.h"
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namespace ax
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{

axmol/2d/Action.h

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#pragma once
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#include "base/Object.h"
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#include "math/Math.h"
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#include "base/ScriptSupport.h"
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#include "axmol/base/Object.h"
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#include "axmol/math/Math.h"
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#include "axmol/base/ScriptSupport.h"
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namespace ax
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{

axmol/2d/ActionCamera.cpp

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@@ -26,9 +26,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/ActionCamera.h"
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#include "2d/Node.h"
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#include "platform/StdC.h"
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#include "axmol/2d/ActionCamera.h"
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#include "axmol/2d/Node.h"
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#include "axmol/platform/StdC.h"
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namespace ax
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{

axmol/2d/ActionCamera.h

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#pragma once
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#include "2d/ActionInterval.h"
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#include "math/Math.h"
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#include "axmol/2d/ActionInterval.h"
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#include "axmol/math/Math.h"
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namespace ax
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{

axmol/2d/ActionCatmullRom.cpp

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*
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* Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada
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*/
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#include "base/Macros.h"
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#include "2d/ActionCatmullRom.h"
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#include "2d/Node.h"
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#include "axmol/base/Macros.h"
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#include "axmol/2d/ActionCatmullRom.h"
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#include "axmol/2d/Node.h"
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#include <iterator>
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axmol/2d/ActionCatmullRom.h

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#include <vector>
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#include "2d/ActionInterval.h"
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#include "math/Math.h"
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#include "axmol/2d/ActionInterval.h"
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#include "axmol/math/Math.h"
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namespace ax
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{

axmol/2d/ActionCoroutine.cpp

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THE SOFTWARE.
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****************************************************************************/
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#include "ActionCoroutine.h"
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#include "axmol/2d/ActionCoroutine.h"
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namespace ax
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{

axmol/2d/ActionCoroutine.h

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#pragma once
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#include "2d/Action.h"
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#include "axmol/2d/Action.h"
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#if __has_include(<coroutine>)
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# include <coroutine>

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