@@ -246,7 +246,7 @@ int lua_ax_3d_Animation3D_constructor(lua_State* tolua_S)
246
246
247
247
static int lua_ax_3d_Animation3D_finalize (lua_State* tolua_S)
248
248
{
249
- AXLOGD (" luabindings: finalizing LUA object (Animation3D)" );
249
+ AXLOGV (" luabindings: finalizing LUA object (Animation3D)" );
250
250
return 0 ;
251
251
}
252
252
@@ -1100,7 +1100,7 @@ int lua_ax_3d_Animate3D_constructor(lua_State* tolua_S)
1100
1100
1101
1101
static int lua_ax_3d_Animate3D_finalize (lua_State* tolua_S)
1102
1102
{
1103
- AXLOGD (" luabindings: finalizing LUA object (Animate3D)" );
1103
+ AXLOGV (" luabindings: finalizing LUA object (Animate3D)" );
1104
1104
return 0 ;
1105
1105
}
1106
1106
@@ -1410,7 +1410,7 @@ int lua_ax_3d_TextureCube_constructor(lua_State* tolua_S)
1410
1410
1411
1411
static int lua_ax_3d_TextureCube_finalize (lua_State* tolua_S)
1412
1412
{
1413
- AXLOGD (" luabindings: finalizing LUA object (TextureCube)" );
1413
+ AXLOGV (" luabindings: finalizing LUA object (TextureCube)" );
1414
1414
return 0 ;
1415
1415
}
1416
1416
@@ -1508,7 +1508,7 @@ int lua_ax_3d_AttachNode_constructor(lua_State* tolua_S)
1508
1508
1509
1509
static int lua_ax_3d_AttachNode_finalize (lua_State* tolua_S)
1510
1510
{
1511
- AXLOGD (" luabindings: finalizing LUA object (AttachNode)" );
1511
+ AXLOGV (" luabindings: finalizing LUA object (AttachNode)" );
1512
1512
return 0 ;
1513
1513
}
1514
1514
@@ -1823,7 +1823,7 @@ int lua_ax_3d_BillBoard_constructor(lua_State* tolua_S)
1823
1823
1824
1824
static int lua_ax_3d_BillBoard_finalize (lua_State* tolua_S)
1825
1825
{
1826
- AXLOGD (" luabindings: finalizing LUA object (BillBoard)" );
1826
+ AXLOGV (" luabindings: finalizing LUA object (BillBoard)" );
1827
1827
return 0 ;
1828
1828
}
1829
1829
@@ -3103,7 +3103,7 @@ int lua_ax_3d_Mesh_constructor(lua_State* tolua_S)
3103
3103
3104
3104
static int lua_ax_3d_Mesh_finalize (lua_State* tolua_S)
3105
3105
{
3106
- AXLOGD (" luabindings: finalizing LUA object (Mesh)" );
3106
+ AXLOGV (" luabindings: finalizing LUA object (Mesh)" );
3107
3107
return 0 ;
3108
3108
}
3109
3109
@@ -3622,7 +3622,7 @@ int lua_ax_3d_Skeleton3D_constructor(lua_State* tolua_S)
3622
3622
3623
3623
static int lua_ax_3d_Skeleton3D_finalize (lua_State* tolua_S)
3624
3624
{
3625
- AXLOGD (" luabindings: finalizing LUA object (Skeleton3D)" );
3625
+ AXLOGV (" luabindings: finalizing LUA object (Skeleton3D)" );
3626
3626
return 0 ;
3627
3627
}
3628
3628
@@ -3910,7 +3910,7 @@ int lua_ax_3d_Skybox_constructor(lua_State* tolua_S)
3910
3910
3911
3911
static int lua_ax_3d_Skybox_finalize (lua_State* tolua_S)
3912
3912
{
3913
- AXLOGD (" luabindings: finalizing LUA object (Skybox)" );
3913
+ AXLOGV (" luabindings: finalizing LUA object (Skybox)" );
3914
3914
return 0 ;
3915
3915
}
3916
3916
@@ -4169,7 +4169,7 @@ int lua_ax_3d_MeshMaterial_releaseCachedMaterial(lua_State* tolua_S)
4169
4169
}
4170
4170
static int lua_ax_3d_MeshMaterial_finalize (lua_State* tolua_S)
4171
4171
{
4172
- AXLOGD (" luabindings: finalizing LUA object (MeshMaterial)" );
4172
+ AXLOGV (" luabindings: finalizing LUA object (MeshMaterial)" );
4173
4173
return 0 ;
4174
4174
}
4175
4175
@@ -5759,7 +5759,7 @@ int lua_ax_3d_MeshRenderer_create(lua_State* tolua_S)
5759
5759
}
5760
5760
static int lua_ax_3d_MeshRenderer_finalize (lua_State* tolua_S)
5761
5761
{
5762
- AXLOGD (" luabindings: finalizing LUA object (MeshRenderer)" );
5762
+ AXLOGV (" luabindings: finalizing LUA object (MeshRenderer)" );
5763
5763
return 0 ;
5764
5764
}
5765
5765
@@ -6008,7 +6008,7 @@ int lua_ax_3d_MeshRendererCache_constructor(lua_State* tolua_S)
6008
6008
6009
6009
static int lua_ax_3d_MeshRendererCache_finalize (lua_State* tolua_S)
6010
6010
{
6011
- AXLOGD (" luabindings: finalizing LUA object (MeshRendererCache)" );
6011
+ AXLOGV (" luabindings: finalizing LUA object (MeshRendererCache)" );
6012
6012
return 0 ;
6013
6013
}
6014
6014
@@ -7168,7 +7168,7 @@ int lua_ax_3d_Terrain_constructor(lua_State* tolua_S)
7168
7168
7169
7169
static int lua_ax_3d_Terrain_finalize (lua_State* tolua_S)
7170
7170
{
7171
- AXLOGD (" luabindings: finalizing LUA object (Terrain)" );
7171
+ AXLOGV (" luabindings: finalizing LUA object (Terrain)" );
7172
7172
return 0 ;
7173
7173
}
7174
7174
@@ -7696,7 +7696,7 @@ int lua_ax_3d_Bundle3D_constructor(lua_State* tolua_S)
7696
7696
7697
7697
static int lua_ax_3d_Bundle3D_finalize (lua_State* tolua_S)
7698
7698
{
7699
- AXLOGD (" luabindings: finalizing LUA object (Bundle3D)" );
7699
+ AXLOGV (" luabindings: finalizing LUA object (Bundle3D)" );
7700
7700
return 0 ;
7701
7701
}
7702
7702
0 commit comments