Skip to content
Discussion options

You must be logged in to vote

Everything works just as well, if not better, than it did in Cocos2d-x. The v1.x version of Axmol is pretty stable, at least from what I've experienced, as most of my development is done with x64 Windows builds. So, whatever you could do with Cocos2d-x, assuming you've used that before, then you should be able to do it with Axmol.

Is there something specific you need to know?

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by halx99
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants