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I assume this is relatively straight forward, and is likely just a command line argument when running either "axmol build" or "axmol new" via PowerShell, but I didn't see it documented anywhere. When I made a new project it defaulted all the targets to macOS 14.1, since that's what is installed on my machine. But I'd like to target an older version of Mac, this way the game runs on older Macs as well as newer ones. I manually set all of the targets to OSX 10.15, however several third party libraries are pre-compiled, rather than compiled from source at build time. During linking this gives me numerous warnings about: libcrypto.a, libcurl.a, libjpeg.a, and libssl.a, all being built for a newer macOS than being linked. Specifically libjpeg was built for 12.7, and the other three were built for 12.0. Do I need to download the source for those libraries myself, and compile them on my machine targeting the appropriate version of macOS that I want? Or is there a way to tell the Axmol build scripts to do this for me? Thanks for your time. |
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Replies: 2 comments 4 replies
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since v81, already build for macos 10.13 |
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axmol build -p osx -minsdk 10.15
should work on axmol git latest.