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If you can switch to using NTFS, then that would be the easiest resolution for the issue.

For the Windows builds, symbolic links are created in the output directory for the Content (game resources) and axslc (shaders). It would be easy to stop it from creating the link for the Content folder, since it is controlled by the a line in {project_dir}/modules/cmake/AXGameFinalSetup.cmake:

ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)

Changing it to this may work (untested):

ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder})

The one you can't control is the axslc link, since that is in the engine cmake files. You may be …

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@rh101
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rh101 Jan 18, 2026
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Answer selected by ThisPlatformSux
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