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The project is created via CMake. Have you tried the instructions on the front page of this repository for generating the xcode project files?
Once you run the |
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@TyelorD CMake has new functionality that may help with your multi-developer and CI builds. Info is here: https://cmake.org/cmake/help/v3.24/manual/cmake-presets.7.html |
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Hey on generating a new project with Axmol, I'm not seeing any .xcodeproj file under .proj.ios_mac folder. Am I doing something wrong when setting up Axmol, or does this file just not get created automatically anymore, and I should just create it manually in Xcode? I'm using MacOS 12.0.1, and the "release" branch of Axmol.
I am seeing the files and folders, but I don't see any "axmol" folder like Cocos2d-x use to create new projects with it's "cocos2d" folder in the project root.
Just wondering how best to get started since we are looking into potentially using this fork of Cocos since it's being maintained and Cocos2d-x isn't.
Thanks for any help you can provide!
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