Skip to content

Occlusion Culling Support #2362

@anishkumar0712

Description

@anishkumar0712

We have noticed that Axmol makes draw calls for nodes fully occluded by others, impacting performance.

For example, when a Layer A(covering full screen) is rendered on top of another Layer B, draw calls are still made for Layer B, even though it's not visible to the user. We specifically need to call setVisible(false) to stop draw calls for those layers.

Does the engine support occlusion culling to skip rendering these layers?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions