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We have noticed that Axmol makes draw calls for nodes fully occluded by others, impacting performance.
For example, when a Layer A(covering full screen) is rendered on top of another Layer B, draw calls are still made for Layer B, even though it's not visible to the user. We specifically need to call setVisible(false) to stop draw calls for those layers.
Does the engine support occlusion culling to skip rendering these layers?
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