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Axmol vs Cocos2d‐x

halx99 edited this page Nov 4, 2025 · 46 revisions

This is a comparison between the latest versions of Cocos2d-x (v4.0) and Axmol Engine (2.9.1).

Cocos2d-x v4.0 Axmol Engine 2.9.1
Languages C++11, Lua C++20, Lua
Platforms iOS, Android, Windows, Mac iOS, Android, Windows, Linux, Mac, Xbox (UWP), WebAssembly
Engines Metal, OpenGL ES 2.0 Metal, OpenGL ES 2.0-3.0, OpenGL 3.3, ANGLE GLES 3.0+, WebGL 2.0
Extensions GUI, Particle3D Spine, Live2D, Dragonbones, FairyGUI, ImGUI, GUI, Effekseer, Particle3D
Performance (1) Nodes 16016, Triangles 288288 Nodes 22302, Triangles 401436 (39.25% faster)
Architecture Android (x86, armv7, arm64), iOS (x86, arm64), win_x86, linux_x64, osx_x64 Android (x86, x64, armv7, arm64), iOS (x64, arm64), win (x86, x64), linux_x64, osx (x64, arm64), UWP (x64, arm64), wasm32
VideoPlayer platforms Android, iOS Android, iOS, Linux, Windows, macOS
SDF Text Rendering basic Enhancement based on freetype
ASTC compression support NA Full supported
Latest version Oct 2019 November 2025

(1) Cpp-test Dynamic SpritePolygon Performance, tested on a RTX3070, Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz, Windows 10.0.19045

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