@@ -2,7 +2,7 @@ var tree = [];
22var flowers = [ ] ;
33var branchNumber = 0 ;
44var shrink , shake , intensity , grow = false ,
5- shed , gravity , flsize , grav , wind_dir , windcheck ;
5+ shed , grav , flsize ;
66
77function setup ( ) {
88 createCanvas ( 600 , 600 ) ;
@@ -28,32 +28,15 @@ function setup() {
2828 grows . position ( 100 , 370 ) ;
2929 grows . mousePressed ( growFlowers ) ;
3030
31- gravity = createVector ( 0 , 0.3 ) ;
32- grav = createCheckbox ( "Gravity" , true ) ;
33-
34- windcheck = createCheckbox ( "Wind ON/OFF" , false ) ;
35-
36- wind_dir = createRadio ( ) ;
37- wind_dir . option ( "Left" ) ;
38- wind_dir . option ( "Right" ) ;
39- wind_dir . value ( "Right" ) ;
31+ grav = createVector ( 0 , 2 ) ;
4032
4133}
42- var wind ;
4334
4435function draw ( ) {
45-
4636 background ( 51 ) ;
4737 fill ( 255 ) ;
4838 textSize ( 24 ) ;
4939 text ( "Number of branches = " + branchNumber , 15 , 30 ) ;
50-
51- if ( windcheck . checked ( ) ) {
52- if ( wind_dir . value ( ) == "Left" )
53- wind = createVector ( - 0.2 , 0 ) ;
54- else if ( wind_dir . value ( ) == "Right" )
55- wind = createVector ( 0.2 , 0 ) ;
56- }
5740 for ( var i = 0 ; i < tree . length ; i ++ ) {
5841 tree [ i ] . show ( ) ;
5942 if ( tree [ i ] . flower )
@@ -64,15 +47,10 @@ function draw() {
6447 if ( ! tree [ i ] . grown && grow && tree [ i ] . flower ) {
6548 tree [ i ] . growFlower ( ) ;
6649 }
67- if ( shed && tree [ i ] . flower ) {
68- if ( grav . checked ( ) ) {
69- tree [ i ] . flower . applyForce ( gravity ) ;
70- }
71- if ( windcheck . checked ( ) )
72- tree [ i ] . flower . applyForce ( wind ) ;
73- if ( ! tree [ i ] . flower . done )
74- tree [ i ] . flower . shed ( ) ;
75- }
50+ if ( shed && tree [ i ] . flower && ! tree [ i ] . flower . done ) {
51+ tree [ i ] . flower . shed ( ) ;
52+ tree [ i ] . flower . applyForce ( grav ) ;
53+ }
7654 }
7755}
7856
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