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README.md

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A real-time rendering engine built from scratch using Vulkan API and C++.
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### Features
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* __Clustered forward shading__, no more deferred!
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* __Bindless rendering__, using indirect draw and descriptor indexing.
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* __Clustered forward shading__.
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* __Physically-Based Rendering__ (PBR) with Cook-Torrance BRDF.
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* __Image-Based Lighting__ (IBL) with offscreen pipelines that generate:
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* A cubemap from an equirectangular HDR image.
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* Specular and diffuse cubemaps.
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* Compute shader to generate BRDF lookup table.
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* __Bindless rendering__, using indirect draw and descriptor indexing.
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* __Shadow mapping__.
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* Reinhard tonemap postprocessing.
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* glTF mesh/texture loading and rendering.
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### Build
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* C++20
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* Vulkan SDK (version 1.2 minimum)
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* Vulkan 1.3
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* Visual Studio 2022
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* Dependencies: glfw, ImGui, VMA, assimp, glm, stb, and volk.
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